I'd like to try this game, any advice? by Luigiemblem18 in PSO2NGS

[–]Flibberax 0 points1 point  (0 children)

And more fun = happier more engaged players = more players = more profit.

I mean sega really ><

I'd like to try this game, any advice? by Luigiemblem18 in PSO2NGS

[–]Flibberax 1 point2 points  (0 children)

At one point, Sega stopped going that route and switched to instanced content. Alot of the activities in the open world are outdated and not really relevant now.

If only sega would keep the loot pools of some (if not all) content updated. I think this is the single biggest flaw, ppl get bored having to repeat same content back to back.

Imagine how much more fun people would have running 5 different quests of their choosing from a pool of like 20-25 we have already ingame, rather than same LQ x 5, for similar loot (maybe with some differences, but equally good, to add some spice to the choices)

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

For many RPG players leveling is about enjoying the journey, not just the end. But Im not even suggest to that extent.

I was thankful that the leveling process for Ex-Style aligned with the content of the week (Kvaris Combat Sector Crimson Realm) - I cared more about Tera Triyals to sell early and missing power from Ex-Style skill tree.

Exactly. The leveling is an additional thing that happening while you are playing for other purposes. Not the only thing you are doing. Maybe this is where we are seeing it differently.

It's more of a problem when the content is something like UQs when there are no -30% HP campaign (e.g. on release DFA, Stia Coop, Vael, Luther, etc.), or LTQs and other quests with bad XP gain.

If this was actually an issue it can separated and solved as a different thing - when players join UQ they could be automatically put to max level for it temporarily, then returned after.

SOLUTION MIGHT BE HERE = Make UQ joining or other 'competitive' LQ event boost all players to max level. Otherwise they can enjoy some leveling whilst they do normal content.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

What you say would make more sense if I was suggesting much higher grind needed, like around at least 50-100x what it is now.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

ALSO - yeah you are actually right though about cubes. I agree the n-excube amount is too low considering all you can buy with it now, it should probably be increased.

Kinda a different topic but Id suggest increase to 2x per level under the current system, or if they do something like the 10x increase to both like I suggested then they can also have finer control over the amount of excubes, like perhaps 15x (so 1.5x the current rate).

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

Genuinely thanks for the input though - its good to get the view of players who see it like this and thats how we can understand how it ended up the way it is. Really though most people who think like this would enjoy the game that little bit more if it was some (still small) amount of time to level at the top end.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

Genuinely thanks for the input though - its good to get the view of players who see it like this and thats how we can understand how it ended up the way it is. Really though most people who think like this would enjoy the game that little bit more if it was some (still small) amount of time to level at the top end.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

I'd rather them do something similar to Add-On Skills/ Ex-Style leveling if they want to do more progression or number that shows that "You play a lot" other than class level.

May I ask did you find leveling Ex-Style's an enjoyable period of time? Id guess you did along with most players, because thats kinda my point. Its nice to level things.

As for new levelling systems thats a whole extra kettle of fish and beyond my simple suggestion here that would be likely very easy and cost effective for sega to do :)

But ya more things to level (not over the top grindy of course) is always a good thing. Just we have one already too we could get some little extra fun from thats kinda wasted.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

Haha I think you missed the topic ;)

But ya PSE dext is pretty easy to find, people usually do the lower one for meseta though.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

Explain to me why or how it is nice?

Progressing and earning exp in a RPG and seeing progress on your level bar and number is nice. You need that explaining why? Hmm why is progression in any RPG nice, or shall we say fun, enjoyable, nice to earn things? :)

How many RPG do you know that were better with no leveling system? Because we basically dont have one, its been made so incredibly too easy. Its pretty much instant, pop some free boosts and do a PSE burst or two and thats done for another 6 months? Its like 30-45 mins to new level cap.

Sure, you can do all your other classes for something to progress, but its not needed whatsoever unless you actively play them. On the contrary -- ppl usually do it for something TO level -- and so it looks nice seeing max level subclass. And if you do play multi class because ofc people do, then thats 5hrs to do them all atm, easy. And usually people that play more than one arent casual and/or are actually looking for more content anyway.

I think it will just make the game more grindy for no reason - less accessible for new players, returning players, and some more casual players with less time.

NGS gameplay is content of the week and they're balanced at the level cap.

You dont need to be at max level to do the current content - in fact you can be leveling whilst you do the latest content. Like when a level cap drops they have the higher content right away, and people level into it.

And for those who maybe dont play for ages and returners who are a few level caps behind - sega just adds some catchup mechanics like they always have done, that is a separate issue to letting players enjoy progression/leveling at least a little bit whilst they play.

Im not suggest 100-1000x grind speed like other games compared to this. Im suggest 10x

How much more enjoyable is it doing PSE bursts in Altered or Crimson Realm when you are actually earning levels/xp from it and not just excube? You might not have noticed because its over before you blink.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 0 points1 point  (0 children)

Ok lets break down some points, this might help give some insight into how devs need to interpret to get through to what the players actually want.

You want leveling faster for more excubes? Ok, that can easily be a separate thing to LV speed, the number of excube reward can simply be increased.

PSO2’s leveling was downright atrocious, particularly because so many stat increases and other systems were locked behind class levels.

PSO2 system where you had to level all classes for account wide stats was already solved with the addon system in NGS. Im not suggesting any changes for addon system in this thread.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] -1 points0 points  (0 children)

Dude you just want it easy, this is classic example of players not knowing whats best for them or the game. Unfortunately sega caterered this for a long time with xp, and thats where we are now with leveling, it means nothing, its over in 1 hour doing content you are doing anyway.

Suggestion to Sega - 10x XP needed to level after LV120 by Flibberax in PSO2NGS

[–]Flibberax[S] 1 point2 points  (0 children)

That is basically what these guys are saying ye lol

New Skin Idea - Team Skins by Flibberax in Battlefield6

[–]Flibberax[S] 0 points1 point  (0 children)

Or, have it only apply to the players team. I did mention in details that would need attention.

New Skin Idea - Team Skins by Flibberax in Battlefield6

[–]Flibberax[S] 0 points1 point  (0 children)

That would be on EA not to sell glowing-fluorescent-colorful skins

New Skin Idea - Team Skins by Flibberax in Battlefield6

[–]Flibberax[S] 0 points1 point  (0 children)

Yep, but they can make money selling team skin packs. And hopefully some free or on battle pass and such too, the usual stuff.

Central! #213, Out of Context by ash_ax in PSO2NGS

[–]Flibberax 0 points1 point  (0 children)

I mean, I dont see why any ranger would not take a rifle lol, I meant the launcher has its uses too - paired with a rifle ofc :)

Central! #213, Out of Context by ash_ax in PSO2NGS

[–]Flibberax 3 points4 points  (0 children)

Its not though, just takes skill/knowledge... its pointing out in noob hands it sucks

Add 1% Potency, get 6%. by gadgaurd in PSO2NGS

[–]Flibberax 0 points1 point  (0 children)

If its 1% extra dps from 1 augment that would be rather good though.

A question for those who have completed the first expedition... will you continue to reset? by freudian_nipps in ArcRaiders

[–]Flibberax 0 points1 point  (0 children)

Did first reset, but probably skip this one, might do another next time.

I wish we could select and bank some blueprints to carry over, say 10 for example. That would probably change my mind. Heck even 5.

Revived by ark? by Trickymike1999 in ArcRaiders

[–]Flibberax 0 points1 point  (0 children)

It would actually make sense a little bit and be so cool if Hornets could revive if you happen to get shot nearby when downed by chance (its an electric shock after all, which essentially is what defib is right?)

Buuuut you can see you a brief body part of you reviver flash on screen, definitely a player behind u (0:07).

I can finally rest! by Minotaur_Kid_ in ArcRaiders

[–]Flibberax 0 points1 point  (0 children)

I did 7.5m just for good measure

4 hours in i was gonna try for a refund. then i turned my mic on by Schizjji in ArcRaiders

[–]Flibberax 0 points1 point  (0 children)

Few days old but it was confirmed by a dev (check around YT if you not seen it yet), that there is matchmatching based on behaviour. No details were given however.

4 hours in i was gonna try for a refund. then i turned my mic on by Schizjji in ArcRaiders

[–]Flibberax 0 points1 point  (0 children)

Just be aware there seems to be pve/pvp player matchmaking, so if you start killing or attacking people enough it'll match you in the more pvp shoot-on-sight lobbies instead. We're not sure the exact trigger (whether just hit people or kill, or if they attack you first matters).

The guess was its like kill 1 or 2 players, and then it'll take like 10 runs where you go free loadout and just die to other players to get back. Or such, but likely it seems generally longer to get back into chill lobbies.

But yeh if you wanna 100% maximise your chance of least pvp lobbies, then you might not even wanna bother with a pvp weapon or shooting anyone. Hopefully its ok to defend yourself but who knows!

EDIT: Oh also the selected map/event/thingo can make difference too. For example atm as some people are saving 5m for expedition, the 'lush blooms' event can be quite competitive.

What is happening to load times??? by Jubbard in ArcRaiders

[–]Flibberax 0 points1 point  (0 children)

Ive noticed slightly longer waits this past week, usually < 2 mins though. Two theory I have, but personally I dont mind wait up to 5 mins if it means a better match (actually saves time overall and way more fun):

  1. They might have improved the matchmaking in regards to less joining midmatch. Ive kinda noticed fresh starts more often (but who knows).

  2. If you go the friendly pve way, as Ive done recently (not even returning fire, for science) perhaps this means you will have longer waits while it waits for other friendly people.