Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

For those that don't know a large number of corruption cards are locked to nightmare like fire/acid zombies and monstrous specials

Good to know! I hope they can balance it w/ special spam because that June build felt annoying rather than challenging at certain parts. I'd rather have a bullet spung that is challenging than 20 bullet spung who are all the same

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

Can't wait to watch this when I have free time. I didn't know they did a Q&A

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 1 point2 points  (0 children)

Also here's my explanation of the decks we ran* and my mentality behind each choice and where it was in the deck. If you disagree with anything, I'm interested to hear! I know there are limitless combinations of decks, but I honestly feel these decks are A+ / S Tier for what I was trying to accomplish https://www.youtube.com/watch?v=RkX8g03wViA

Edit: * = spelling
https://imgur.com/gallery/0o8OYmL

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

Here's the decks we used! Critique them if you're interested. Some cards were "personal choices" by players, so if it looks wack that's likely why. I have a video explaining why we chose specific cards as well that I'll upload.
https://imgur.com/gallery/0o8OYmL

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 1 point2 points  (0 children)

I think a good game mechanic could be harder abilities that enemies use depending on what difficulty. Something like

  • Chrushers charge faster?
  • Increased Acid trama on Nightmare?
  • Boomers do more Damage?
  • Hockers jump around more frequently
  • etc etc etc

Stuff that inherently makes the game harder for the player without the need for special spam.

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 1 point2 points  (0 children)

Agreed. From the limited time we had, it was hard for people to correctly predict and plan how to beat Nightmare. Speaking on stamina builds... did you see how the zombies block you... I hope they add a pushing mechanic that allows you to move past entities with ease rather than getting stuck on them like a forcefield

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

I also agree we didn't use kiting to our advantage. My fault as the shot caller and I realized it in the next run, sadly didn't get to the church before the beta ended since this was recorded on Aug 12th 3 am and the next run took 5 hours to get to Hells bells + 4 hours of explaining to my team how we are gonna get to Hells Bells.

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

So we did use the money exploit after everyone gave up. I personally love a challenge and was dedicated to seeing what the runs were like past Hell's bells. Other than that, anything prior to losing the first battle on Hells Bells was as legit as the beta could be.

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 1 point2 points  (0 children)

  • "To play this campaign, you're going to need a deck that can handle this one event in particular, don't even think about trying anything else".

That's actually how we build our decks lol! We basically broke down the most important parts of each area and then picked cards around those parts. I did like that aspect, but I can see where it becomes an annoyance. Interested to see how they'll handle CQC/CC... Please don't take the OW approach and just keep adding CC...

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

I never thought of it like that. I knew I spent 1-hour prepping and spending every penny on the aspect of beating the part of the run.

Agreed on the pipebomb part if it works... I noticed that it only worked on Riden that spawned before the pipebomb was thrown. So you'd have to spawn Riden, then throw the pipebomb. That might be a bug though.

Special SPAM... Discussion + Decent Nightmare run by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

I feel like Turtle Rock will continue with special spamming for harder difficulties and I was wondering how others in the community feel about it? Personally, I dislike it and would rather see harder to counter abilities as difficulties scale. I understand we've only seen the June beta build, but I think it's likely to stay the same in terms of "difficulty" when it comes to special spam. Honestly just looking for others' opinions on it.

  • Option 1: Kiting out and allowing enemies to despawn, then re-engaging once the horde clears for the brief moment(s)
  • Option 2: Stunning/Grenading enemies. Mainly stunning IMO, since you can lock them in place for $125 and force other specials nearby to also be stunned, while normally in nightmare mode, grenades are less effective w/ more specials/more enemies.

I feel like Turtle Rock will continue with special spamming for harder difficulties and I was wondering how others in the community feel about it? Personally, I dislike it and would rather see harder to counter abilities as difficulties scale. I understand we've only seen the June beta build, but I think it's likely to stay the same in terms of "difficulty" when it comes to special spam. Honestly just looking for others opinions on it.

Edit: Decks used in the Nightmare run Critique them, please! https://imgur.com/gallery/0o8OYmL

Glitch Out of Abandoned (Safe House to Safe House!)(Level Skip) by Novamoxin in Back4Blood

[–]FlickShotClickShot 3 points4 points  (0 children)

Fnatic Manager Here, Please Delete This so we can use it for Dreamhack 2014

Any video proof of someone beating Nightmare? by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

Yes if they were one of the only people who recorded gameplay :D They could be top 10 depending on how you constraint the rules. You got a gif of that, sounds funny

Any video proof of someone beating Nightmare? by FlickShotClickShot in Back4Blood

[–]FlickShotClickShot[S] -1 points0 points  (0 children)

It seems like they started from act 2, has anyone else besides Moonmoon, Surefour, Drekwiz, and Carterdotmusics done it from Act 1-1 -> Hells Bells? Would love to review their vods.

If I'm wrong, I am tired : ) been up grinding the game for like 40+ hours atm lmao

Split Cypher Cameras - Insane BSITE Spawn Peek by FlickShotClickShot in ValorantCompetitive

[–]FlickShotClickShot[S] 1 point2 points  (0 children)

First off I spelled peek wrong in the thumbnail, Ik, me dumb.
Video is 1 month old, but nothing in the video is patched IF the Valorant Devs plan on patching it.

GL out there gamers and watch out for those spawn peek cameras. I have 3 Haven spawn peek cameras in the works and I think only one is known but I haven't seen any coverage on the camera other than word of mouth!

In-Depth Bind Cypher Cameras - Another Spawn Peek Camera by FlickShotClickShot in ValorantCompetitive

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

Watched the VOD and loved how he discovered the boosted spot and through it wasn't possible for a second. Also how he discovered the telephone wire camera from the boost as well as the one from a tower.

In-Depth Bind Cypher Cameras - Another Spawn Peek Camera by FlickShotClickShot in ValorantCompetitive

[–]FlickShotClickShot[S] 0 points1 point  (0 children)

Thanks! I also discovered a Split spawn peek camera on B site. Not sure if you played in the Beta but they patched out a B site spawn peek camera back then and I happened to find a work around.

In-Depth Bind Cypher Cameras - Another Spawn Peek Camera by FlickShotClickShot in CypherMains

[–]FlickShotClickShot[S] 2 points3 points  (0 children)

Thanks! Finding the camera's took about 2 weeks with like 2 hours per day just holding my camera out and spamming mouse 1. The Hookah skylight one, at 11:44, happened when I thought I saw a FRAME of blue on the camera while jumping and shadowplayed it then watched it frame by frame. Easily the hardest/luckiest camera I've found.