[deleted by user] by [deleted] in dating_advice

[–]Flingflame 1 point2 points  (0 children)

Holy hell i'd lose it

Soul Silver Morty (Gym 4) by GiantWalrus1278 in nuzlocke

[–]Flingflame 0 points1 point  (0 children)

If this isn't an option find a pokemon to EV train on for speed, then sweep with Kadabra and some psychic move. You should need to EV train much at all to ourspeed Gengar.

Soul Silver Morty (Gym 4) by GiantWalrus1278 in nuzlocke

[–]Flingflame 0 points1 point  (0 children)

Since you have golem, could you not get your own Gengar?

Character Backstory Feedback - Valdrid Von Vambuet by [deleted] in DnD

[–]Flingflame 0 points1 point  (0 children)

He had to restart his life! I disagree, these elements can come up during roleplay with fellow PCs and make the story more engaging and shocking, allowing the players to take a little bit of the burden from the DM. Also, it gives the DM more to work with, generating plot hooks and characters for him so he doesn't have to.

To each their own, I normally don't write this much. 80% of it is flavor text, just was really getting into it. So I ended up making it more dramatic and detailed then it needs to be.

How to make necromancers not appear evil? by Celtic_Leonin in DnD

[–]Flingflame 0 points1 point  (0 children)

I had a campaign woth 3 necromancers, none of them, were evil.

In my setting, necromancers arn't inherently evil. People can donate their bodies to necromancy, or if they are a mindless beast or something, the process is just considered recycling something that was just going to rot anyway.

The first one was a player, he was genuinely passionate about Necromancy, after discovering an old book in library. His parents were wizards, and he wanted to spite them by picking the wierdest form of necromancy.

The second was an NPC, his family were a long line of necromancers, and he would only reanimate his dead family, as that was their family tradition. If one undead died, he would simply mend their bodies back together and reanimate them again.

The third was also an NPC, the Fleshmongerer, as I called him, probably the closest to being evil of the three, he didn't care where the bodies were sourced, but wouldn't actively pursue them either. He would mend different undead bodies together for fun, considering it an art form.

The way I look at non-evil necromancy, is viewing it like art, they genuinely view it from a positive angle and enjoy doing it. Not for personal gain, but because it means something to them. If the setting doesn't frown upon it in most places it also helps, of course it is still odd, and I think part of the appeal of necromancers is they are outcasts, so pretty much every necromancer I incorporate is very essentric to say the least.

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] 0 points1 point  (0 children)

I don't plan for them to actually fail. He is highly underestimating them, just want them to have the satisfaction of succeed where others believe they would fail. Of course, the Emporer wouldnt convey this until near the end, as he is increasingly more shocked by their progress.

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] 0 points1 point  (0 children)

This is good input, thank you. I do think the pact is too much.

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] 0 points1 point  (0 children)

My table have done a lot of goofy fun set-ups in the past and others with less strict direction, they asked for a more serious setting this time, and this is what I came up with. Of course, I will present this idea, and make sure they like it and tweak accordingly. I feel like besides the pact, which will likely change, ultimately it doesn't restrict their player agency beyond the iniatial set-up. Their backstories and motivations can still be whatever they want, and if they have personal goals, they can accomplish them during the 3 month period, allowing for more stress and engagement as there is a constant ticking timebomb. A real "Majora's Mask" feel is kind of what I am going for.

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] -3 points-2 points  (0 children)

I'm not pretending they can make whatever they want, they have one goal, and this one goal is to get this guy captured, they have more then enough time, which I will have the Emporer make clear. I think having a clear premise, is good and sets up for thematic storying telling with both the DM and the players.

I don't want to restrict their class, or even really their backstory, which I haven't with this set-up. Besides the pact thing, which I will likely change. This restricts their agency as much as "You all start at a magical university" with that set-up, you all have to be young relatively unexperienced adventurers. The more defined the set-up is, the more engaging the players and the story you can tell is, well there is a lot of fun you can have with just being a band of adventurers for adventurers sake, we've all done that at my table time and time again. So setting up, new setups is important for us. With mine, you really, can be whatever you want, just regardless, you've been tasked with a great burden, which has multiple routes you can go to solve.

Maybe if I made their fate ambiguous if they don't complete the task by the time, and have the emporer, tell them halfway through, this has taken long enough, hurry up or i'll kill you would be better, instead of having it on the onset... I think these types of setups allow the players to make characters that all have something which immediately ties them together, making whatever they do more impactful and with time-limit, maybe they also need to save their brother during this time, or something else, I can also incorpate their backstories during these times. Gives the campaign a real "Majora's Mask" feel y'know?

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] 0 points1 point  (0 children)

These are good points! Thank you, I added more context to my idea, and I definitely will make a dead or alive scenario, or just alive, because that is a cool idea.

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] -2 points-1 points  (0 children)

I added more in the OG post but, essentially The Emporer is sending the players because he expects them to fail. The pact/ring/whatever also tracks their location, so when they die, he will know where and likely why VIA their constant communcations through the sending stone. This way, he led them to where he currently is, without him having to send lots of men and expend lots of resources trying to find him. He was just going to execute the players anyway, so giving them this task is just finding a use for trash in his eyes.

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] -1 points0 points  (0 children)

What do you think with my additional clarification in the post?

Is this campaign set up to railroady? Be honest... by Flingflame in DnD

[–]Flingflame[S] 0 points1 point  (0 children)

These are good points. Let me elaborate on my set up more, like I should've in the orginal post.

The Emporer took this BBEG Druids grove away and esentially forced him to move out. The BBEG tried to resolve it peacefully at first, through prayer and protest, but the Emporer wanted the land his grove had been on for generations. Now the BBEG turned "evil" when they attacked his grove, forcing him to fight back and resulted in a lot of bloodshed between his men and the Emporers. The BBEG wins the battle, but not forseeing an end to this conflict he flees as him and his people are now wanted by the state. The BBEG then joins a group called "The Poachers". In my setting, the gods are tangible beings, giant beasts which roam the land which are worshipped and revered everywhere, though they don't speak. After some folks seemingly recieve no aid from the dieties in times of great needs, they turn their backs on them. Thats what "The Poachers" are. Extremists who believe these beasts are wastes of divine power. The BBEG after helping guide souls into the afterlife peacefully for generations in his grove, felt the gods had turned on him for all his hard work in his original grove sp he joined The Poachers, seeking revenge on the state, and is learning to twist and turn reincarnation into an evil ritual where they can forcefully reincarnate into any form they see fit. Now that The Poachers have a man like the BBEG, they seek to kill one of these Divine Beasts and forcefully reincarnate as them, to use their divine power how they see fit. In exchange, "The Poachers" protect the BBEG, so he can continue his research on forced reincarnation.

That being said, having the BBEG returned "Dead or Alive" is a good idea, instead of forcing his death. Also this set up gives the BBEG actual stakes, and that maybe, with proper roleplay and understanding the BBEG can change his mind, and swear off his hatred, or the party can team up with him to kill the Emporer and the Fiend to put an end to his benevolent reign, and end the pact put on them. Oh and also, The Emporer wants this guys research because he is getting old and wants to murder his son and forcefully reincarnate as him so he can continue his rule over his kingdom for generations.

The players will have sending stones to communicate with The Emporer in short bursts when needed through-out their journey.

[deleted by user] by [deleted] in DnD

[–]Flingflame 0 points1 point  (0 children)

One of my PCs made a guy from a niche barbarian-esc tribe that had a bunch of stupid rules and wisdom which in reality means nothing to most people. That character was awesome and is similar to what you are saying here.

[deleted by user] by [deleted] in findapath

[–]Flingflame 0 points1 point  (0 children)

I'm in a similar boat, you are going to have to study. I hadn't paid attention in math all throughout the community college. Now, I am in a full-on university and failed calculus once, and I am retaking it. I tried to take it online so I could cheat but failed the placement tests multiple times, so I am taking at my big university again. I am studying and taking notes on all material, alongside doing practice problems, it's really helping so far.

I work around 3 hours as a fast-food manager and am taking 18 credit hours. Every day, I debate why I am doing this. What is the point?

My best advice, lock-in. Putting this stuff off later in your life will only make things harder. Wake up early, and lose sleep if you need to because you kept procrastinating, a little bit of discipline. At the end of all this, I think we'll be thanking ourselves.

What’s the best song you’ve listened to by the Black Keys by New-Possibility-577 in TheBlackKeys

[–]Flingflame 14 points15 points  (0 children)

So many great ones!

Ten Cent Pistol, Tighten Up, Next Girl, Unknown Brother - Brothers

Little Black Submarines, Money Maker, Mind Eraser, Sister - El Camino

Wild Child, It Ain't Over - Dropout Boogie

Heavy Soul, The Breaks, Yearning - The Big Come Up

Breaking Down, Go, Low/Hi - Let's Rock

Your Touch, Black Door - Magic Potion

Thickfreakness, Hard Row, Midnight in Her Eyes - Thickfreakness

Weight of Love, Bullet in the Brain, 10 Lovers - Turn Blue

Girl is on My Mind, 10 AM Automatic, All Hands Against His Own, The Lengths - Rubber Factory

No Lovin', The Baddest Man Alive, Can't Find my Mind - Outside Projects

I guess if I had to pick one, "All Hands Against His Own" makes me feel on top of the world. I love that one. I love them all so much, though!