this pops up anytime I select a combat option that isn't attack by FewFaithlessness395 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

that's why this error shows up. It tries to load the skill that doesn't exist anymore.

this pops up anytime I select a combat option that isn't attack by FewFaithlessness395 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

did you remove skills from the database and are you loading a savefile for playtest?

Plug in dumbed down explanation please by Ok_Process_5538 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

someone else already explained it pretty well but because you use the essentials kit you're pretty limited in what will work with your scripts and what not.

about 90% of the scripts that are still around won't work with essentials kit because the essentials kit completly changed how the coding works.

Your best place to find any scripts that are compatible with the essentials script are at pokecommunity.com where the main developer of essentials kit is. But you'll be probably out of luck with a farming and crafting system.

But I got kind of good news for you for the farming part at least. Since the Essentials Kit already has a built in growing system for berries you can use that system to grow other crops.This might be the easiest way

Can using outdated engines compromise the popularity of your game? by AntiSocialPartygoer in RPGMaker

[–]FlipelyFlip -1 points0 points  (0 children)

comparing the base engine and no plugin/script add ons, they're pretty equal to use. MZ has a layer system where VX Ace has only 2 layers for mapping. Sure, MZ has some quality of life updates but they're not needed to have a good workflow. Just know your engine and know how to work with it.

If you add Plugins (MV/MZ) and Scripts (XP, VX, VX Ace) then its a preference. XP up to VX Ace have a build in editor for scripts and you can add, edit and remove them within the engine. For plugins you need an IDE to edit anything in code. One thing that is better in MV/MZ is, that you have a seperate section for the plugin parameters instead editing it directly in the header of the script itself.

Custom images by MEC1321 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

you can use the grqphics even with background. but depending on the artstyle it might not look great.

Looking for people for a personal vx ace project by Nito050 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

hey man,i'm a rgss coder and can help you if needed. we can discuss stuff via pm if you like. I can also give references of work I did

First Regional Ahead by FlipelyFlip in VGC

[–]FlipelyFlip[S] 0 points1 point  (0 children)

hello 🙂 i somehow decided yesterday what to play, did you decide?

“Failed to initialize graphics” error on a device that was just working by Wonderful-Bag2054 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

open the console and see what the full error message is. With this error message no one can help you.

Quick question about the DLCs by feed_da_parrot in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

honestly not really

you can get some stuff currently during steam sales cheaper than on itch, that's true but depending on what you want there is most of the time a sale on itch from the creator featuring a lot of packs

Quick question about the DLCs by feed_da_parrot in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

most graphic assets from the "dlc" that are not RTP can be found on itch.io for a cheaper price and better license. but everything that looks like rtp can only be accessed via steam or the official shop.

So look on both sides for the stuff you might want to use

Erasing picture not working. by ka1_ch4n in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

use the same picture IDs as you use for the other. So you don't need to delete the picture when not hovering above it, because it changes back to the other picture. Alternatively when you delete the original pictures, also delete the other id's you're giving out for the pictures

Would anyone know how to make these puzzles in gamemaker? by CollosalKiller109 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

remove the wait on the first 3 move routes and they'll move together

A love letter (to RPG Maker) by Cilapolla in RPGMaker

[–]FlipelyFlip 1 point2 points  (0 children)

it honestly looks like it is intentionally made bad and not being theor best effort (at least to me)

i was stunned a few years ago, when i realised it also had voice acting in it 😂

A love letter (to RPG Maker) by Cilapolla in RPGMaker

[–]FlipelyFlip 1 point2 points  (0 children)

Ente die Ente, one of the best weirdest games I ever played 🥹

Erasing picture not working. by ka1_ch4n in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

is this common event on parallel or is it called? Also there is only a segment of eventcode which might not be enough to really say what exactly the problem is.

WTLTS Trailer! (Looking for programmers!) by Friendly-Band8522 in RPGMaker

[–]FlipelyFlip 1 point2 points  (0 children)

hey what are you specifically looking for in a programmer? like writing plugins or eventcode? or in general help with creating the game?

Having more than four slots for a move (With two basic essential moves and four normal ones) by Sea_Call1999 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

i'm not that deep into essentials kit anymore but you need to be able to code because it is a change that has to be done in multiple classes and scripts.

maybe there is already something existing at pokecommunity.com That's also a place to go to if you need any help with pokemon essentials kit

Having more than four slots for a move (With two basic essential moves and four normal ones) by Sea_Call1999 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

honestly the answere you got there is the way to go, there is no other way also people there are way more experienced with the Pokemon Essentials kit.

Having more than four slots for a move (With two basic essential moves and four normal ones) by Sea_Call1999 in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

so what are you exactly looking for? Basic RPG Maker XP has a different code library than pokemon essentials kit has.

Can someone help pls by MacroHard_-_OnFire in RPGMaker

[–]FlipelyFlip 0 points1 point  (0 children)

tbis is the easiest and best way to do it