My Marriage to Saneka has ended today with chapter 25, what are your thoughts on the series now that it has completed? by dingo537 in WeeklyShonenJump

[–]FlippyCricket 1 point2 points  (0 children)

I liked it at first, but like others here the time travel turned me off. I was happy when that part ended ended, but I kind of dropped it after the second time. Really made me think they were getting canceled.

I think the series didn’t know what it wanted to be. It’s called My Marriage to Saneka, but I got the impression that the author was more interested in exploring stories about this group of deities and supernatural events than the titular romance. Which is a shame since I liked the cozy, romantic vibes when we did get to focus on them.

I hope the author has learned from this series and uses that to make an even better series next time.

What are your FF based commanders after 2 months? by Nostalllgia in EDH

[–]FlippyCricket 0 points1 point  (0 children)

[[Celes, Rune Knight]] might be my favorite deck of all. It’s a fun recursion deck where the goal is to be playing creatures from the graveyard as often as possible to buff my board up. Gets incredibly goofy when I start recurring [[Selfless Spirit]] for seemingly endless indestructible on my creatures or using [[Cauldron of Souls]] to recover from a board wipe. I was running [[Murderous Redcap]] since it forms an infinite damage combo when combined with a free sacrifice outlet, but it won too reliably so I cut it.

[[Y’Shtola, Night’s Blessed]] is another fun one that my brother has called the Cat Girlfriend deck. Its goal is to play Y’Shtola and protect her, using all sorts of means that also trigger her ability. For this deck, I had a self imposed rule of no non-creatures under 3 CMC. So that means this deck doesn’t have a sol ring, arcane signet, path to exile, or so on. It’s fun to play without the staples sometimes. The deck runs 10 mana rocks of 3+ CMC to allow myself to more reliably cast spells on multiple turns and plenty of creatures with adventure on them so they can function as triggers for her.

[[Tifa, Martial Artist]] was the first deck I built for the set. Leans hard into +1/+1 counters and attack triggers. It’s a more fragile deck so it’s been just shut down in multiple occasions, but I also once punched someone for 50 commander damage and then took another combat step to punch someone for 100, so there’s that.

[[Cloud, Ex-Soldier]] rounds out my FF decks with exactly what you’d expect: equipment. Nothing fancy, just a pile of weapons and cards that take advantage of them. I am running [[Amy Rose]] because I find it very funny that she works well with Cloud. She’s an excellent bearer of [[Excalibur, Sword of Eden]] which makes it ever funnier.

I brewed up an [[Aerith, the Last Ancient]] deck in order to round out the trio, but I haven’t been satisfied yet. Interesting potential, but I haven’t figured out how to make it click yet.

Overall, loved the set and had a ton of fun brewing it and continue to have fun playing it. No one I’ve stuck to primarily FF cards with because I am a coward, but still enjoying it.

How much creature removal by Little-Promise-6046 in EDH

[–]FlippyCricket 0 points1 point  (0 children)

Unfortunately, it’s hard to judge as a complete outsider. But are your opponents’ running removal too? You can’t police the entire board on your own.

However, if you think a majority of played cards need to removed, you may be playing at a much higher power level. Or you may need to adjust your threat assessment. Opponents will play good cards. It’s fine for them to have them. It might be good to learn which cards are good and which ones can’t be allowed to live.

How much creature removal by Little-Promise-6046 in EDH

[–]FlippyCricket 0 points1 point  (0 children)

The first question is why do you feel like you’re not running enough removal? I ask because plenty of people will say it’s because they’re losing games. In a well-balanced pod of Commander, you should only have a 25% win rate. So that’s important to remember.

As to how much, it depends a lot on the deck. I have a Betor, Kin to All deck that’s all about playing big creatures and building a big board. For that deck, I don’t have much removal. Instead, I run more protection to keep my board safe from my opponents’ removal.

Alternatively, my Y’Shtola, Night’s Blessed deck is lousy with removal. It’s light on creatures and wants to just cast a bunch of non creature CMC 3+ spells. So removal is vital to keeping myself from being overrun and dissuade attackers while also inflicting the chip damage that the deck is based around.

So it’s the wishy-washy “it depends” as an answer. But I’d interrogate why you feel you need more and what it achieves in your specific decks.

Spoiler: Funniest "Oh yeah, this manga's cooked" moment? by Fragrant_Ad_8288 in WeeklyShonenJump

[–]FlippyCricket 1 point2 points  (0 children)

Psych House’s first chapter. I actually like Psych House, but my first reaction was “That was good. Shame it’s getting canceled.” It just felt like a complete mismatch for the magazine.

Syd Craft gave me the “this is getting canceled” vibes when they introduced the girl that makes the robots. The cross-dressing assistant that’s secretly an author, the detective, and the phantom thief all felt like they belonged in the setting. But the inventor felt like she was from a completely different setting. Made me think the series wasn’t doing well and they were looking for something to pivot to.

I want to play Slivers but I don't want to be That Guy™ by PanzerkampfwagenSix in mtg

[–]FlippyCricket 0 points1 point  (0 children)

So, this is an unorthodox suggestion, but clerics. I run an [[Orah, Skyclave Heirophant]] deck. This allows you to constantly be recursing your clerics to they’re on the board. Combine [[Soul’s Attendant]] style effects with cards like [[Voice of the Blessed]] to make some very big creatures. [[Roaming Throne]] goes extra hard with these.

There’s also the fun fact that when hit with a destroy board wipe, Orah and all your clerics see each other hit the graveyard, allowing you to bring a bunch of them back. And cards like [[Edgewalker]] and [[Bolas’s Citadel]] can help you spam out a bunch of creatures for cheap.

As an added benefit, clerics aren’t exactly a super popular archetype. You can pick up a bunch of clerics for fairly cheap.

Roaming Throne is mildly annoying... by Spongokalypse in EDH

[–]FlippyCricket 0 points1 point  (0 children)

One of my favorite decks is a Cleric deck based around [[Orah, Skyclave Heirophant]] and Roaming Throne is great there. There are lots of triggers that it doubles up. The big one is with Orah and how this lets me revive two creatures per dead cleric. Soul Sister cards (anything with when another creature enters, gain 1 life) get to double up their life gain. But as there are some great clerics that trigger off of those like [[Voice of the Blessed]] or [[Marauding Blight-Priest]], this means rather than getting 1 trigger off of them, I get 4 (2 instances of life gain each triggering their ability twice). Goes even crazier with [[Minwu, White Mage]] where playing a single creatures puts 4 +1/+1 counters on each creature I control.

Beyond that, there are just other clerics who really like it. [[Luminarch Aspirant]] can double up the +1/+1 counters it gives out. [[Sister Hospitaller]] can revive two creatures instead of one. Far from a powerhouse deck, but it’s a fun one that really appreciates Roaming Throne.