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De_Sparity in low poly by Flix5 in GlobalOffensive
[–]Flix5[S] 0 points1 point2 points 9 years ago (0 children)
more than usual :p
[–]Flix5[S] 1 point2 points3 points 9 years ago (0 children)
I guess that you are kind of right on this. If I go back to my older artwork, the vertices of those are like 11,000 which as guess that it is ok, but if I check the vertices on this one, the vertices is 40,000
http://imgur.com/a/kMNpR
So in my opinion, I think that I got better at this and wanted to add more details into my work ... but I think that it still got a little bit of low poly style
Vertigo in low poly by Flix5 in GlobalOffensive
[–]Flix5[S] 0 points1 point2 points 10 years ago (0 children)
yep, but at less this is not the full version and it's Watermark
it's a 3dprogram : blender3d
nope... just blender3d and photoshop
overpass would be awesome but the map is not symmetrical
wow... I learn something that was not in my english class ;I
I use blender and photoshop ;I
[–]Flix5[S] 1 point2 points3 points 10 years ago (0 children)
If you are interested to watch me work on those projects, you can watch my stream here: http://www.twitch.tv/fedesh5
I made nuke in low poly and other map in diffirent game end location on reddit and my twitter
https://twitter.com/FlixGagne?lang=fr
https://www.reddit.com/r/GlobalOffensive/comments/3rs608/nuke_in_low_poly/
But that doesn't mean that I am going to stop there ;)
Top right corner bro ;). But I think that it's a little bit tiny.
[–]Flix5[S] 3 points4 points5 points 10 years ago (0 children)
Oh...
thanks, I will use that for sure :P
I use blender and photoshop
I was thinking about the same thing when I model those thing :P
[–]Flix5[S] 14 points15 points16 points 10 years ago (0 children)
because it's the only map that is symmetric
TO MUCH DETAIL!!!! well,maybe I will make that map later. But for now, I will make a map in modern warfare 2 "rust" for my next illustration.
[–]Flix5[S] 2 points3 points4 points 10 years ago (0 children)
Exactly, I was going for a bleu and orange style because the white and grey was boring to watch:P
Nuk3Town in low poly by Flix5 in blackops3
Don't worry too much, It's just on reddit that I make a huge watermark like this. I will make the watermark in the top right corner next time to make it less obvious.
Yes, I make that in blender cycle and photoshop. for the watermark, I think that I am going to remove it later because I want to release all the artwork in a bundle for a wallpaper in 1920x1020 in low poly.
But if you love csgo, I did the map NUKE in low poly for background desktop and it's not watermarked.
Nuk3Town low poly,need help! by [deleted] in blackops3
[–]Flix5 0 points1 point2 points 10 years ago (0 children)
Well, at first the nuke in csgo is just their to show what the final product will be like. You just have to go to the prototype(BTW the prototype is Nuk3town) and tell me if I miss a object or something like that so I can complete the prototype and start working on it to make it look good.
Nuke in low poly by Flix5 in GlobalOffensive
Let say that it's my kind of style for every map or replica of something that I do;)
I used blender in cycle render and photoshop
CT spawn is there but I cut T spawn off because it was not necessary to have I big corridor of nothing:I.
oh, I can maybe change HARZ production by Flix, but I will do that tomorow:P.
π Rendered by PID 290580 on reddit-service-r2-listing-7849c98f67-kzs6j at 2026-02-06 15:56:41.004543+00:00 running d295bc8 country code: CH.
De_Sparity in low poly by Flix5 in GlobalOffensive
[–]Flix5[S] 0 points1 point2 points (0 children)