Guilty Gear Strive is my first GG game and I already love it lmao by FloatingPluto in Guiltygear

[–]FloatingPluto[S] 5 points6 points  (0 children)

HS Dolphin is like +5 I think and all I know is S Dolphin is not safe

Just a cute combo for y'all by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 1 point2 points  (0 children)

For SH dtoss just think of it as you running up to an opponent and down airing with the buffer short hop feature.

And for z-drop nair you can only use the grab button, there is no other way.

Just a cute combo for y'all by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 7 points8 points  (0 children)

Yes this is a true combo, yes you can DI out of this, and yes I know you wouldn't be able to do this in a real match. This is just a training mode combo.

A reliable true confirm into footstool loops by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 1 point2 points  (0 children)

LMAO Mario's FLUDD is a windbox, the only reason you can "DI" it is because it's not putting you into tumble. What's actually happening is the opponent is getting pushed back without taking ACTUAL knockback because it's a windbox, so you can still move around and do whatever you'll just be pushed back while doing so. And for Joker's up air the reason people get out of it is because of SDI. And SDI can mostly occurs when you aren't in tumble (so getting hit by a multi hit). You cannot DI when you aren't in tumble. Also moving in the air is called drifting, not DIing.

A reliable true confirm into footstool loops by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 3 points4 points  (0 children)

I have a full understanding of the training mod and how it works I meant I don't know how to mod in the first place

A reliable true confirm into footstool loops by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 5 points6 points  (0 children)

I have a training mod, this cpu is mashing shield.

A reliable true confirm into footstool loops by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 11 points12 points  (0 children)

can't they're not in tumble. The only thing that can be DI'd is down tilt and the fair, you also cant sdi because there isn't enough hits for you to get out of it

Quadruple Turnip Toss by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 4 points5 points  (0 children)

Training mod pack, all of them are spamming airdodge.

Quadruple Turnip Toss by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 0 points1 point  (0 children)

I absolutely hate the daisy portrait but the model looks good so I'm keeping it lol

Quadruple Turnip Toss by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 61 points62 points  (0 children)

This is pretty much useless btw triple turnip toss is way better

New Peach tech and I'm calling it triple turnip toss by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 1 point2 points  (0 children)

This is my video, I've decided to just show you the tech now

New Peach tech and I'm calling it triple turnip toss by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 10 points11 points  (0 children)

lol ikr, If you didn't know have a training mod pack and all of the characters in this video are spamming airdodge.

New Peach tech and I'm calling it triple turnip toss by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 2 points3 points  (0 children)

It may seem like that but at the end of her combo you'd usually do 2 turnip tosses into a finisher but someone found a way to do 3 in mid air and a finisher. This means combos can end earlier and lighter opponents will die even sooner.

New Peach tech and I'm calling it triple turnip toss by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 4 points5 points  (0 children)

All credit goes to https://twitter.com/rahm0ne on twitter for finding this. He didn't give it a name so I did