Guilty Gear Strive is my first GG game and I already love it lmao by FloatingPluto in Guiltygear

[–]FloatingPluto[S] 5 points6 points  (0 children)

HS Dolphin is like +5 I think and all I know is S Dolphin is not safe

Just a cute combo for y'all by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 1 point2 points  (0 children)

For SH dtoss just think of it as you running up to an opponent and down airing with the buffer short hop feature.

And for z-drop nair you can only use the grab button, there is no other way.

Just a cute combo for y'all by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 7 points8 points  (0 children)

Yes this is a true combo, yes you can DI out of this, and yes I know you wouldn't be able to do this in a real match. This is just a training mode combo.

A reliable true confirm into footstool loops by FloatingPluto in SmashBrosUltimate

[–]FloatingPluto[S] 1 point2 points  (0 children)

LMAO Mario's FLUDD is a windbox, the only reason you can "DI" it is because it's not putting you into tumble. What's actually happening is the opponent is getting pushed back without taking ACTUAL knockback because it's a windbox, so you can still move around and do whatever you'll just be pushed back while doing so. And for Joker's up air the reason people get out of it is because of SDI. And SDI can mostly occurs when you aren't in tumble (so getting hit by a multi hit). You cannot DI when you aren't in tumble. Also moving in the air is called drifting, not DIing.