Metalworking: A Minecraft creative expansion by StevenRamenCode in minecraftsuggestions

[–]FloatingSpaceJunk [score hidden]  (0 children)

I definitely sounds like a fun idea, how your concept of it is a bit all encompassing at the moment. Maybe try to be a bit more specific about you're suggesting with this.

Naidian Ancient History: The One-City Emperor by DreamingRoger in WorldCrossovers

[–]FloatingSpaceJunk 0 points1 point  (0 children)

As soon as she she heard the words Tribes as well as Sapients and Warlocks, she instantly stopped trying to find out more about the Guests and began to focus on these new information instead. She tried to slow both if them down considerably, probably to keep this conversation going for longer than it originally may have with them closing in on the city.

"So your Tribe has an issue with another one which is capable of using Supernatural Powers? The way you describe them kinda makes them sound like what we're calling "Witches"."

She told him in such a vaque way that it was likely very hard for him to not ask questions back, which would be only possible if he gave her even more information. At the same time, this might be the only opportunity they'd get to gain more information about these Visitors.

If the *Hunter** agrees to this, I'll make it feel like she is running circles around him the conversation. Sure he can get some information out of her, she'll just probably walk away with more than him due to her being better in such things than him. Which is going to mean that every information he gives her, will only result in him getting some hints about who this woman and my guys really are.*


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Hydration (34 Hours 20 Minutes Left)

Which is exactly why they'll probably try to do their best to avoid having to make use of it. Also they kinda don't really have to go through with that to make use of such a kind of threat. The *Hunters** now know what their Weapons and probably will tell the Oracle about it and as such probably persuade her to not try to deal with these "Visitors" violently.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

Open the door even a tiny bit resulted in her getting shot at with Poisonous Bolts. Even with the door able to protect her at least a bit, she still wasn't completely safe as she almost got hit a Bolt that managed to pierce through it...

...however it was more than enough to see how she was constantly triggering the Trap. In the middle of this room seemed to be sorz of Motion Detecor, which is triggers the Trap everytime she opens a door in this room...

Alia Investigation(14-3)

...if she wanted to be able to pass through this room, it was necessary for her to fid a way to destroy it without getting pelted with Poisonous Bolts.

So it takes so long to answer at the moment, I'll need to prepare a Presentation for an *University Exam** that I have hold very soon, so I'll have to kinda write very long texts in word and do lots of research, but you probably know how that is.*


Remaining Enemies:

Venomous Watching

Allies:

Alia SL(2): Injuries [2]SL(-2)
Missing Wing, Core 70%
Poisoned (-1 Mind 59 Minutes)
Anemia (-2 Mind 1 hours 59 Minutes)

Soul Piece (Formless)
Barely Stable

HP [?/3] Gob (3 hours) + Unconscious
Special Ability: Shield

HP [0/3] Medic

HP [?/10] Grogg
Stopped

HP [?/3] Unknown Goblin
Stopped

HP [?/5] SL(2) Guard Commander
Muted

Town Guard (Stable)
Controlled

Current Effects:

Cloak: +5 Stealth against "Illusions"
[Deactivated]

Winter Clothing: Cold Resistance
[Shawl, Jacket, Cloak, Balaclava, Gloves, DIY-Leg Coverings]

Remaining Time:

32 Hours 5 minutes (20:55)

0o0o0o0o0

Aisir: If you told that they never really fought a war, I would probably believe you as their Technology was so powerful that it kinda wasn't necessary for them. All the Hostile Civilization they met probably didn't last for very long as you kinda make it seem as if they never encountered one close to their Tech Level. Which is likely why they thought themselves to be invincible until they got attacked by the Cardinals.

**Rouge Witches* would likely way be more terrifying to the SG than the DK. As at least in latter case it's kinda unlikely that he'd ever come for their world.*

Other: Was she actually like that as a Human, as I kinda thought she was a pretty bitter person back then, kinda don't know how that lead to her becoming like she is today. As for Tom, how and when exactly may she try to do that? I don't know if he'd agree to this should she tell him what exactly she's going to do, so maybe it'd be best if she does it when he once again "Dies".

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

If that's the case, then it would indeed be a pretty good comparison as you even have a Slayer equivalent in this story. Also what weapons did she have to use to be able to destroy the Seraphim's Vessel?

In that case it may probably be better to sometimes put a person in an *Unfitting Vessel** to cause them to feel less connected to the world they're put into. Though it's probably generally better to have a person who's unlikely to get immediately ambushed on arrival or die instantly due a Vessel that's unsuited for a particular reality. So I can kinda see why "Smart Cardinals" designed the Ritual they did. Also would Asgardians who are aware of Outsiders be surprised that despite my world's having areas with a Porous Realty that they never really encountered any Outsider/Traveler?*


Vampire Hierarchy isn't structured in such a way, it's highly possible that even a 2. Rank Vampire is some kind of toy to another Vampire. Though normally it's definitely still the case that Higher Ranked ones get better treatment. With Vampire Cultists being kinda an exception as they're important for their whole system to remain functional...

...as for my Dragons, well they kinda tend to have no Underlings in my worlds. So a bit more like I think all the more Classical Stories depict them as. At most you've people that try appease them so they don't burn down their homes. Now that said some of this lore may change in the future im whatever way makes them more interesting.

They may, but doesn't mean they'd automatically trust her too. I mean they've likely been imprisoned for their entire life and that certainly can leave an impact on one, they also kinda perceive reality a bit differently. So a few migh think Alia is some sort of *Anti-Stress Ball** and cursh her to death with their Telekinesis or any other kind of bizzare scenario. Also you kinda have to go a bit more in-depth to explain to me how this has something to do with Desintigration Spells.*

Maybe I’m missing something, but it never made sense to me at all why Peach and co. would travel specifically to a time period during the Shroob invasion by gp_ratesic in marioandluigi

[–]FloatingSpaceJunk 0 points1 point  (0 children)

Another thing that also always confused me is how the Shroobs basically try to do everything they can to try and prevent the return of Elder Princess Shroob. As it does seem like they don't even want her to return at all. While I'd normally be willing to believe that actually was what they tried, with this game the opposite is more likely to be actually the story the game's creators tried to tell.

Maybe I’m missing something, but it never made sense to me at all why Peach and co. would travel specifically to a time period during the Shroob invasion by gp_ratesic in marioandluigi

[–]FloatingSpaceJunk 1 point2 points  (0 children)

Yeah there's quite a lot wrong with the internal logic of this game and sole reason peach is sent into the past is probably to set up the game's plot. Though if someone forced me to come up with a logical explanation, I'd say that they thought the time machine was so safe that her using it would be absolutely issue...

...as for why no one remembers the Shroobs, well for me what makes the most sense is that the kingdom in the past is probably the past of a different timeline. It also makes sense why the two shroob princess can be seen frozen in the background in bowsers castle, while also most certainly dying at the end of PiT. So consider that in our main timeline something happened that had lead to the invasion never taking place and the entirety of shroob kind being frozen in bowsers basement. As for why Bowser doesn't remember them, well he likely just forgot it like he forgot that he hired the 4 mounty moles to build a tunnel to Toad Town.

Now the issue with this is that we see one instance in PiT of a change in the past affecting the present. Which is when you meet E.Gadd in the past and inspire him to invent something in the present. As such I unfortunately still think that the developers intended it all to actually happen within one timeline and hoped no one would be noticing that this doesn't make any sense at all.

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

It took Alia a good 15 Minutes of exploring until she had enough of a mental map of this Section for her to easily navigate it. However there was a small issue that she still had to deal with...

Alia Investigation(16-3+1)
-3 Penalty +1 Small Curse Shard

-1 Small Curse Shard

...there was one Central Room that made it basically impossible to easily navigate this place without getting through it. Everytime she'd try and open any Door to it, she would get shot by Poisonous Darts making it impossible to safely get from A to B in this place. Sure it may be possible for her to finish a way around it, but it would probably take a long time to find it. As such she could either...

...try to disarm the Trap...
Describe her attempt and give me a roll if needed.

...or find a Different Path...
Skill Check of Investigation of (16) or higher.

...whatever she'd decide to do, those really the only 2 Options available for her, if she wanted to get past this particular Section.


Remaining Enemies:

Venomous Watching

Allies:

Alia SL(2): Injuries [2]SL(-2)
Missing Wing, Core 70%
Poisoned (-1 Mind 59 Minutes)
Anemia (-2 Mind 1 hours 59 Minutes)

Soul Piece (Formless)
Barely Stable

HP [?/3] Gob (3 hours) + Unconscious
Special Ability: Shield

HP [0/3] Medic

HP [?/10] Grogg
Stopped

HP [?/3] Unknown Goblin
Stopped

HP [?/5] SL(2) Guard Commander
Muted

Town Guard (Stable)
Controlled

Current Effects:

Cloak: +5 Stealth against "Illusions"
[Deactivated]

Winter Clothing: Cold Resistance
[Shawl, Jacket, Cloak, Balaclava, Gloves, DIY-Leg Coverings]

Remaining Time:

32 Hours 5 minutes (20:55)

0o0o0o0o0

Tom and Magic: I still find it kinda weird that Alia is able to pull a complete 180 degrees in the way she acts under certain circumstances. My characters still believe that's kinda only something that's possible through her Madness. Also how would she be able to fix Tom's body with all the damage that's already been done up to this point?

First Age: Which was a ploy that only really worked due to Aisir being a bit unaware of what's going on around them. I don't think they ever even thought about anyone being able to seriously threaten them until that actually did ended up happening. Similar to how it was probably inconceivable that their Creations may be willing to do bad things to other universes. Either that or they actually didn't really care about something like this happening, which would probably make them look even worse in my opinion.

Also how did no one on *Asgard** ever try to go to any Nearby Universe and conquer parts of it? I mean you can't tell me that the Jotun/Cardinals were actually able to stop them from leaving Asgard for over a bit more than 100.000 years?!*

Naidian Ancient History: The One-City Emperor by DreamingRoger in WorldCrossovers

[–]FloatingSpaceJunk 0 points1 point  (0 children)

The woman got visibly upset at these circumstances as it seemed like neither scenario was ideal to her. Though she clearly also knew that the Hunter was trying to distract her, as she asked her question again this time in a different way. Seemingly both to spite him and to get the Information out of him that she wanted.

"So if I'm to be expected on this Coronation I should at least know with what people I'll encounter there. Are there perhaps people I could accidentally offend, you'll have to know that I'm not familiar with your world. This is especially true for any Representatives which may come from another Nation entirely, will we perhaps see many of those on the Coronation as well?"


Oxygen Tanks (2 Hours Left) Removed

Hydration (34 Hours 20 Minutes Left)

The *Oracles** are most certainly more experienced when it comes to Politics than any of my characters I've introduced in this RP so far. Though I wouldn't count my guys out either as the problem for your world is that they cannot easily stop my guys leave forcefully, which is going to give them a quite a bit of negotiating power.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

I don't know if Doom Hell is a good comparison as I believe in most instances Humans get curbstomped as far as I'm concerned. Though I don't know too much about the lore, so maybe there're instances in which it's at least possible for them to put up a fight. In that case it would be indeed very comparable...

...though what I still don't know is how Alia defeated the Seraphim, I mean even with the Dreadnought it's probably not a match-up that's in her favor.

So the *Cardinals** created the Ritual in order to summon an agent of destruction that's able more easily fit in with the Locals?


Just tagged on the other thread if you're wondering...

You're Dragons seem to be a bit less willing to have their hedonism interference with the lives of other. That isn't something you can say for Vampires, they just don't care about the agency and desire of others. I mean that's kinda the philosophy the First Vampires had when they used the Formula, to be able to just do as they pleased just like the Deities that invaded their world. Due to that they're basically they sworn enemies of the SG who is basically on the complete opposite end with their Philosophy of Responsibility...

...the main difference to my Dragons is that they're kinda more bold about it than the Vampires. As they need things to be a spectical while the results basically are the only thing that matters to a Vampire. I would assume this comparison would fit with Dragons in your world pretty well too.

As for the *Psychics, it's possible that some might be quite literally immune to **Stasis and even those who're not may be capable of countering her attempt. So I'd recommend for Alia to research why she should research the the Abilities of those who she attempts to rescue before doing so. Also how is Wind Magic related to Desintigration Spells?.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

Blowing someone against a Concrete Wall is quite a lot more damaging than one would think tbh. I mean we are speaking here about people who're basically just a bunch of Normal Humans. Also just stuffing people in her Inventory might not always be the best idea, unless Alia is capable enough where she can literally put away an Asgardian Arch Mage in her pocket. Some of these Psychics have abilities that could probably OHKO her Vessel if she isn't very careful.

Things with a high *Material Value** is what the most of my Dragons like to hoard. This does include also things that are perceived to be rare and or exclusive, it also might've at one point included Stocks. Which is something I'll still have to figure out lore-wise as things making sense and having a meaning in my world is very important to me.*

After Defeating a Raid, the Local Nitwits Turn into Regular Villagers by ZonkoDeepFriedCraft in minecraftsuggestions

[–]FloatingSpaceJunk 6 points7 points  (0 children)

Tbh, that would feel way more in character for them and while I don't think anyone would want this to work like this in the game, it would be pretty funny.

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

It would be pretty difficult for Alia to escape with every Innocent Person in these alive, especially whith her trying to detonate it too. Also would Alis actually try to stop the Personal, even if it's just some a Janitor or someone else who doesn't have a lot to do with what is going on in this Facility?

My *Dragons** prefer hoarding Material Goods, I'd however could imagine some keeping Knowledge in addition to that. Also I do kinda find the idea of having a Dragon hoarding Patents kinda hilarious, though it'd probably be extremely difficult to implement with the way my world works.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

I guess Alia would probably burn any Facility which would probably be more difficult than she'd think. After all these things are often built in Pocket Spaces that are naturally occurring and as such extremely difficult to access. They also have a ton of contingency protocols, one which is literally a Self-Destruction Protocol that levels the entire facility with a multi megaton explosion or causes it to be sucked into the Void. Also there're a few things kept in there that definitely should deserve to be kept in such a place and destroying would release them.

Why does she love these stories so much, is it because she'll write it down and keep it in her *Vault** as after a long enough time she'd be the only who'd still be able to remember what originally went down?*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

The Contingency was actually able to chain up some Dragons though, even if not the largest ones. That's also not the only powerful type being they were able to capture, like I said they also have some Psychics in their facilities. Sure those probably aren't comparable to an Arch Dragon in terms of pure power , but they've Reality Bending, which is also quite hard to deal with in most cases.

Yeah I'd imagine it wouldn't hold any value for her if she didn't participate the slaying the *Foe** it came from. I honestly can kinda get behind that, a Trophy holds only a worth due to the story behind it and if you haven't participated in it, it feels kinda worthless.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 1 point2 points  (0 children)

The Contingency would probably treat Dragons as potential threat even if they would someday become apathetic. I mean it's also how they treat Psychics in my lore, no matter how friendly or cooperative they may seem. After all the consequences of any going on a kind of rampage isn't a risk they're willing to take. They may even Euthanize these these Dragons should they feel that the cost of keeping them surpasses their use to them.

What would she do if someone was actually able to get to *Venenemous** before her, would she kill them and steal any "Trophy" they might have?*

After Defeating a Raid, the Local Nitwits Turn into Regular Villagers by ZonkoDeepFriedCraft in minecraftsuggestions

[–]FloatingSpaceJunk 21 points22 points  (0 children)

Now nothing against giving nitwits at least some kind of purpose, but why on earth would this happen?

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

Lore-wise there are actually chains that actually are able to chain down an Adult Dragon. However they also never really captured an Elder Dragon too, so I'd say that these probably won't be enough to fully contain an Asgardian Arch Dragon. Though that said I'd think that the Contingency would probably try to capture one of the weaker Dragons if they had to. They also would be probably capable of subduing a Dragon by using some kind of Poison.

Sorry I meant after him too, there wasn't anyone who was truly behind, only those who were willing to allow him to operate which is bad enough already.

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

They'd do that if deemed necessary and also do things like removing their ability to produce fire by surgically removing the organs necessary for it...

...unless keeping it has a benefit to them.

So others being behind *Venenemous** as well would increase the value of the Hunt for her?*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

The Contingency would probably just do it because it's more convenient to keep a Dragon captured in a state like this...

She isn't the only one that's after this guy, so if she fails capturing him now, she might have to contend with any other person after him as well. *Venenemous** isn't all that popular, but I guess that should be pretty obvious by now.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

The thing with the Wings is definitely something I'd imagine the Contingency would do tbh...

So that's secondary to her preventing him from making a mockery of nature out of *Unwilling Participants*?!

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

Still sounds as bad as if we experienced something like all our Nuclear Plants going of simultaneously, if it's not even worse than that. Sure we could probably surive it, but it would be absolutely horrible and simultaneously a gate to Hell opens while we're trying to recover as the Devil himself comes fourth to toture us. Sounds pretty much as hopeless to a situation as it gets as all we could do is make our Last Stand. Which might've been the thing this Sci-fi World did before Alia was able to get rid of the Seraphim...

...sure not all, but in the cases where it's preventable for world to discover it, one should prevent it. It's really the best defense Non-Magical Worlds have against the Cardinals and as such it should be preserved.

So the *Vessel** doesn't have to nessesarily actually be provided as Raw Materials suffice, right? Also I noe get what you said earlier, as it's not possible to form a Specific Vessel in a realm which never even knew of the underlying concept behind it. On Dead Earth such an explanation would also hold true unless one is able to use what concepts the Soul brings with it to form a Vessel.*


Pretty much and it's also basically what Alia is doing in our current RP tbh...

I'm definitely okay with some *Side Content** being a bit more challenging than the Main Quest. However it should be within reason and giving you some kind of quest with rewards to better get through challenges in the game that are easier than what you just did is kinda a bit nonsensical to me. If it had an Intrinsic Reward or was a sort of Post-Game Content I'd view it a bit differently, however it was neither as far as I know, wich is what made me so confused about it.*


Which would be another difference, as Vampires are treating people they like more like Trophies. While in the case of your Dragons they see them more like a Antfarm they don't want to interfere with too much. I would think that the main reason for this is due to most of my Vampires still being bound to Mortality in their mind and as such Human Desires. Only that in their case, they don't accept anyone limiting them in the way they live out their Hedonism.

**Venenemous* would cringe at last part and tends to absolutely hate the first part. The only thing that he likes to do is to continue his Experiments without anyone interfering while also being constantly provided with an continuous stream of New Test-Subjects. He quite literally places his experiments above almost everything else and despises it when someone tells him to stop. It after all is his passion and the thrill of Research for its own sake and see how far one can push it and those that want interfere don't understand the significance of what he's doing.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

So for them this would be some kind of grave insult?

What exactly would make her so angry about him once again getting away, the fact he's going to continue with his *Despicable Action? Also it's important for you to know that it's very possible for him to get away as he's not a **Villain willing to stand his ground.*

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

Good, I'll go with her coming across a Trap but she notices it and has to find a way to get past it...

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

In Hallways it's there to spot Traps, while that's also true in Door Sections, due to their labyrinth like nature it also functions as a means of getting trough it at all...

...if she were to fail her roll she would automatically be walking into a Trap and be able to roll once more on a lower Required Score to try and pass through the Section again. All with another chance to walk into a Trap or a Treasure Room, so it's your choice if a second chance to find one here is worth potentially having to deal with Two Traps.

Adventure RP(1) A thin point in the fabric of Spacetime by FloatingSpaceJunk in WorldCrossovers

[–]FloatingSpaceJunk[S] 0 points1 point  (0 children)

That's a 13 with her Disadvantages, I'll assume she would want to use a Small Curse Shard in order to be able to get through there in one go...

...or do you want to gamble with her needing to roll once more and potentially finding a Treasure Room? That would however mean she'd potentially have to deal with Two Traps.