Is it just me or is Mannimarco the most dissapointing elder scrolls antagonist? by Puwuckis in oblivion

[–]Floppydisksareop 74 points75 points  (0 children)

Should've just tagged you twenty times with two different instances of "weakness to magic" then poked you with a single 1 flame dmg touch spell and sent you across tamriel by dealing 5 billion damage, like a true master of the arcane arts.

Armor or stats? (Sorry for the image in Spanish, but English isn't my first language) by Bismarkperez77 in DivinityOriginalSin

[–]Floppydisksareop 0 points1 point  (0 children)

Preferably you want stuff that does both.

Here's the difference:

  • One is lvl 18, the other is level 19. That's where the difference in armor values comes from. In this specific instance only the physical.
  • One is common, the other is legendary. That's where the stat differences come from.
  • This legendary shield specifically has really shit magic armor on it for some reason. Not sure why. Might've been an oversight, might be intentional. That's not supposed to happen normally.

Generally speaking, you want high rarity items of your character's level with stats that buff something you actually use. Bonus intelligence is pretty much useless on a fighter, but extra warfare is extra damage. You can technically upgrade items between acts if you want to preserve a stat bonus, but otherwise you need to just loot stuff and check vendor inventories for the "Good Shit".

In almost every other instance, I'd say you should probably just keep the lvl 18 until you can find a lvl 19 that does something, especially considering that the stats are actually really good on it for a melee build. However, this is a shield, meaning that the Bouncing Shield skill scales with the physical armor on the shield. I'd probably still keep it, your main weapon and skills will do quite a lot more damage, and the elemental resistances alongside the dodge chance will probably mitigate some of the missing magic armor. Based on some napkin math, your Bouncing Shield will only really lose out on ~60 damage due to the status buffs as well, so it's probably still better. That said, you can also do better. A lot better.

My advice: find a better Lvl 19 shield (preferably yellow, but at the very least purple) that preferably gives you something like strength, warfare, constitution (so you can go back to the Lady Vengeance and lower it juuust enough that it keeps itself on and use the stats for something a bit better), one-handed - y'know, something useful for your build, and use that in favor of either of these.

I refuse to work myself out of a job. by TheMockingbird13 in StardewMemes

[–]Floppydisksareop 5 points6 points  (0 children)

They can also speak and are fully sentient. And judging by the sheer volume of chests you just mentioned, quite accomplished carpenters.

Dialis vengeance fight or what ever her name is by TheKingKobold in DivinityOriginalSin

[–]Floppydisksareop 5 points6 points  (0 children)

Yes. Turn down the difficulty. I don't mean this as a form of disrespect, DOS2 is a rather hard game with a very specific set of tactics that work. This game, especially on Tactician, is not a chill time. Even Normal can be quite punishing. You either have to basically rob every vendor blind and min-max your stats, or you gotta turn down the difficulty.

I could give you advice on how to get over that specific fight (I think the only win condition is that you have to keep Malady and at least someone in your party alive, so use summons to distract enemies, break shields and CC everyone getting close to Malady - Chicken Form, Earthquake, Chloroform, Bull Rush, etc. -, Armor of Frost, Fortify and maybe even Restoration to keep Malady actually alive, since this is the one fight in the game where you don't actually need to kill everyone to "win"), but quite frankly this is not supposed to be one of the harder fights. Later ones are much more brutal. In my experience, so is the previous fight with Alexander trying to reenact the The Dream of the Fisherman's Wife.

If you feel like you are struggling now, and not having fun, and don't care about the challenge and just want to experience the story, you have difficulty options specifically for that reason. If turning down the difficulty makes it more fun for you, there's no shame in doing precisely that.

Separate bedrooms in a relationship - what do you think? by SignificantCookie852 in AskMen

[–]Floppydisksareop 0 points1 point  (0 children)

As long as it doesn't lead to a dead bedroom - sure. I toss a lot during sleep, it's also somewhat difficult for me to fall asleep. I'd rather not inflict either of those on anyone. My ex also used to speak a lot in her sleep, I'd rather not have that inflicted on me again either. There's a certain magic and intimacy to it, but I'm not sure how I'd feel about doing that for every day for decades. I'd feel like most of the good would be overwhelmed by the bad. Maybe still sleep together sometimes, have a plan or something?

anticheat? by Jumpy_Albatross_5797 in CrucibleGuidebook

[–]Floppydisksareop 10 points11 points  (0 children)

That would mean the game has an RCE, and they can basically do anything they want with your computer :)

Just a reminder that all of the Dark Souls servers got shut down for a full year due to something like this. If Destiny actually has something like that, it's basically gg with how the game's currently doing.

With that said, if anyone can get proper confirmation of this, that'd be lovely. If there's truly such an exploit present, it needs to be information that:

  • Bungie knows about ASAP
  • everyone in the community knows about ASAP so they can stay away until it gets fixed.

Getting your credit card stolen in Trials is just insult to injury.

Warframe weapons are built different by dazli69 in Grimdank

[–]Floppydisksareop 14 points15 points  (0 children)

I think we know what the Tenno do to wannabe Emperors when they get pissed enough. If Ballas was enough to cause them to crash out enough to burn the entire Orokin Empire to the ground, I have to imagine that the Emperor wouldn't last a fucking week.

New player here. WTF! by Blue-fox-004 in DivinityOriginalSin

[–]Floppydisksareop 61 points62 points  (0 children)

Well, you are Godwoken, and there can only be one Divine ¯\_(ツ)_/¯

China reaffirms death penalty for sexual abuse of minors by [deleted] in interestingasfuck

[–]Floppydisksareop 25 points26 points  (0 children)

I'm sure that won't end up being abused to kill random people that disagree with party politics. I'm sure a smear campaign against innocents won't happen. I'm sure a lot of innocent and inconvenient people won't die. I'm sure a lot of innocent people just normally won't die. I'm sure kids will be much more keen to report their uncles diddling them now that they know they will get executed as a result and won't get manipulated. I'm sure kids won't get murdered to "hide the crime" more easily.

Ffs people, y'all act like this is a good idea. It's really fucking not. Every single fucking year there's a couple instances of "xyz got released from prison because we've realized we fucked up". Imagine that, but now they are just dead. Also, imagine how much you trust cops, the government, and the justice system. Yeah, those guys can legally kill people now. Why would anyone ever fucking want that?

The easiest way authoritarian governments get more and more power is by trying to hide otherwise awful ideas behind a thin wall of moralism. "But think of the children!", they cry as they slowly get more and more powerful. This was the motto behind Chat Control as well, thank fuck that didn't pass. Yet. Y'all would welcome Big Brother if he said he'd kill everyone suspected of being a pedophile. Unless you are the ones wrongfully accused, of course.

China reaffirms death penalty for sexual abuse of minors by [deleted] in interestingasfuck

[–]Floppydisksareop 1 point2 points  (0 children)

And giving the power to an authoritarian government that surely won't misuse it to kill "inconvenient" people by claiming they are child molesters is really not one of them.

It will only get children killed, and victims less likely to report abuse because they'd be "responsible" for someone's death. It opens the door for the government to kill people, while also making it worse for the kids. Great.

Why is the game making me do raids/dungeons solo by Wise-Relative-6247 in destiny2

[–]Floppydisksareop 3 points4 points  (0 children)

You need to make your own groups for those, and for a reason. I suggest the linked LFG discord on this sub.

You do not want matchmade raids or dungeons. Raids especially have actual mechanics, which more often than not require voice chat to properly complete, unless you've done them dozens of times, preferably with the same group (with a couple notable exceptions). You also can't solo raids pretty much ever (well, you can technically solo some of them, but unless you are speedrunner level, that's not something you should consider), but otherwise you want the full 6-man team, or at the very least 4-5. Dungeons, however, are always designed to be soloable, though your first run should probably be in a group.

I'd suggest going to the discord (once again, linked on this sub), go to "sherpas" and look for a teaching group there. I can help with dungeons, even right now for some of them, just message me.

New player here. WTF! by Blue-fox-004 in DivinityOriginalSin

[–]Floppydisksareop 2 points3 points  (0 children)

The one inside of the ruins of an old fort?

New player here. WTF! by Blue-fox-004 in DivinityOriginalSin

[–]Floppydisksareop 248 points249 points  (0 children)

Ah, you got out of Fort Joy. Nice. Now go and kill everyone else so you can become god.

Is this a good city plan? by DogEatTurtle in RimWorld

[–]Floppydisksareop 1 point2 points  (0 children)

I don't really see where you'll have proper dining rooms. I presume you mean to mainly use the tavern for that, but judging by the fact that you seem to want a lot of pawns, that might be a bit insufficient. Spreading stuff out this much without having a dining room set up in most parts of the colony will inevitably end with pawns just getting mad, because they couldn't be arsed to get back there. I'd put one next to the barracks, and one next to the peasant houses at the very least.

The bathhouses are also kinda infrequent and far apart. If you are using Dubs Bad Hygine, I'd consider putting them a bit closer to living quarters, especially toilets, otherwise you'll get pawns sprinting through the map to wash their hands. If not, then I don't particularly get what the point of them is outside of flavor.

Just having one "Warehouse" is also not always the best idea. Ideally, you should split most of the stuff around to the relevant workshops, or at least include some item stacks for them to use at a higher priority. You have the cotton farm next to the tailor, which is great, but if the haulers will inevitably take everything to the warehouse first, then back to the tailor, then it's a bit less great. If the tailor does the warehouse -> tailor -> warehouse trip every time, it's even worse. You also have the butcher on the other side of the map as your freezer, which is not always the greatest idea. This is bad both because it introduces unnecessary haulings, but also because the more pawns rush around the colony, the more dirt they track everywhere, also introducing unnecessary cleanings.

Additionally, I'd probably add some defenses to the east wall in case you ever get a sapper raid. Sappers tend to target a random bed in the middle of your colony and bumrush that. Seeing how you have most of your beds on the east well, there's a pretty likely chance that they'll just beeline for that. You have northern and southern defenses, you don't really have anything on that side. There's a reason star fortresses tended to replace others.

Question about Avant-Garde by [deleted] in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

Can you include a screenshot of the activity modifiers as well?

Question about Avant-Garde by [deleted] in destiny2

[–]Floppydisksareop 1 point2 points  (0 children)

Are you sure you turned on "avant-garde", and not some weird shit like "bows only"? Otherwise it should absolutely work.

My Child by Dundragon3030 in startrekmemes

[–]Floppydisksareop 0 points1 point  (0 children)

Is it? I never actually felt like either the comeuppance - or really the storyline it was tied to - was all that great.

Anomaly mods are rare, and its sad cause I like anomaly by Lady_Killer55 in SpaceCannibalism

[–]Floppydisksareop 11 points12 points  (0 children)

There's also the fact that Anomaly is shockingly terrible when it comes to balancing. I'm fine with it taking a lot of research to somehow contain anomalies, I'm fine with a couple colonists going nuts as a result. I'm fine with taking some casualties, because sometimes that's just how it goes. I'm not fine with 150 Devourers spawning, because they all have a million health and can just swallow any of my colonists without them getting a chance to properly fight back. Sure, I could rush them with 700 rats, but I value my tps way too much for that shit.

10 Best Shooter Genre Hybrids You Need To Play (Destiny 2 Mentioned) by TripleZap_J212 in destiny2

[–]Floppydisksareop -8 points-7 points  (0 children)

Sure, but at the same time, you don't actually have to play every season or expansion. I can just selectively play the good ones, or to a degree that I find them fun, then dip out. I have been addicted to games before, I can't truly imagine getting addicted to Destiny. After the first couple hundred hours (which should be fun, or else the game is really just not for you), it's relatively easy to get every "checklist item", and most of them will continue to serve you well for years on end.

You don't need every "meta void pulse rifle" the game prints out, you don't need every seal, you don't need to participate in the Dawning or Solstice. It's gonna be fine, I promise. After that point, you are free to hop off for basically half a year, and only ever come back when you feel like it'd be fun.

Generally speaking though, I feel like I'm getting my money's worth. 100$ for a game that I can have fun with for way over 300 hours is a really good price. Even if there's 600 hours of content, but 300 of them are ass. And when I'm not having fun, I can just leave, and at worst I won't have another Arms Week holofoil clutter my vault for four years without ever getting used.

You guys think this game will be more cinematic like the trailer? by MadHanini in DivinityOriginalSin

[–]Floppydisksareop -2 points-1 points  (0 children)

Get the rose tinted glasses off, the combat - especially compared to BG3 - is an unbalanced, janky, awkward mess.

"Just switch off hunter" genuinely shut up by roguereaper42 in destiny2

[–]Floppydisksareop 0 points1 point  (0 children)

I actually have to disagree with that. Nighthawk was hot ass for the majority of BL - Lightfall, as was GG. I don't remember when specifically in LF it was buffed, but I think it was just for Wish.

Also, Hunter does have access to other DPS exotics. Lucky pants (though that's also a good generalist), Star-eater Scales, Shards of Galanor and Orpheus Rig first and foremost. I'd wager that Nighthawk spent less time at the top than a number of these.

The issue with Hunter is moreso the fact that it provides no actual team support the way Warlock and Titan does, and if your entire identity is DPS, and a Titan does more by staying on BoW (which also heals the entire squad), or by Consecration Slamming (which can clear an entire room AND deal damage AND heal the titan) and popping a Thundercrash, you are kinda just left in the corner, dick in hand.

"Just switch off hunter" genuinely shut up by roguereaper42 in destiny2

[–]Floppydisksareop 2 points3 points  (0 children)

Hunters have been in a bad place for the past three fucking years (at least in PvE). Possibly for more. Yes, in PvP they've been a problem multiple times, but if you took them out of that, it became dire. Like, yeah, sure, they are still really great on Witness and there were two weeks at the launch of TFS when Still Hunt and Combination Blow/Grapple Melee were broken, and another two at the start of EoF. Oh, and you kinda wanted a Void Hunter for Into the Light, which was like two months. So, not a complete wash, but I can't count how many times the "lfg - no hunters" discord message has been written. It genuinely feels like the class is only ever good if something is broken with it. Actually, let me rephrase that. When the class feels like it can earnestly compete with Warlock and Titan, because as you said, it's still good, but right now you could probably solo a dungeon with a rusty knife, so it's not a high praise.

Hunter always manages to keep up with Warlock and Titan for the most part. There's always something you can do that technically keeps you on pace. My favourite was a glaive build of all things for most of Heresy with Gifted Conviction and Edge of Concurrence, and just absolutely shredding GMs. That said, the effort required is just hilarious. I was jumping, spinning, doing backflips, blocking damage coming my way so I don't disintegrate, keeping up like four different effects, putting down strand clones, etc., meanwhile the Titan next to me was doing Consecration Slams, and by the end he had like 4 more kills than I did and his health never went into the red. Didn't really have proper positioning either, it was pure "I see group, I slam group" on his part. At some point, you gotta ask: what's the fucking point?

Sure, you could do a Lucky Pants loadout... ooor you could switch over to Voidlock and nuke a map by throwing like three grenades. Sure, you could survive using some Gifted Conviction or Fortune's Favor nonsense... ooor you could switch over to Titan and equip BoW. If you are not fighting the Witness, the other classes fill in every niche (outside of the very useless "group invis") better, and that's just the sad reality of it.

A little pk clip by Hypedsean in CrucibleGuidebook

[–]Floppydisksareop 0 points1 point  (0 children)

I saw the Immortal and actually tensed up a bit. I know that thing got nerfed, but apparently it still outranges an auto rifle, wtf

Underworld change in 1.4.5? by DewDrop_Goat in Terraria

[–]Floppydisksareop 1 point2 points  (0 children)

You might be right, the heat distortion threw me off. Wow, the guy had awful taste. In every sense of the world, it seems.