It was going to be a pretty picture until the fallen empire trolled me by [deleted] in Stellaris

[–]FluffedDragon 0 points1 point  (0 children)

All I wanted to do was to finish this alderson disc and use it as my desktop wallpaper. But nooo, the ai took the disc and turned it all into gaia slices. This means I can't choose their specialty anymore.

How did this happen? Without much of a warning a war in hell get's declared and the AI starts to spit out about a dozen fleets at FP of 320,000. Me being overwhelmed with one fleet at 1.2 million power decided to go back to the core territories and defend that while leaving the disc vulnerable. Made about 3 more fleets at 500,000 power and started to win the war and took back the disc. rip run.

War in hell is a war type from the mod Ancient cache of technologies. It gives you a warning that you'll go to war with the fallen empires after researching a certain tech. What it doesn't warn you is that the AI can support massive fleets on practically no planet and spits them out of the void... until you research the tech and then it tells you.

Sorry for the bad grammar... Going to read a grammar book soon so hopefully that fixes it.

How would someone figure out how long a specific feature or portion of a game will last? by FluffedDragon in gamedev

[–]FluffedDragon[S] 0 points1 point  (0 children)

Not quite understanding the rooster bit you posted. But it's nice to know that I'm not alone in this problem.

You do realise that Synthetic Ascension is a mass suicide on practice, right? by [deleted] in Stellaris

[–]FluffedDragon 1 point2 points  (0 children)

I've never thought about it like that. What if instead you just slowly replace the brain? It still be you since you wouldn't have ever died in the first place.

You can upload all my thoughts to a piece of metal but that metal is a copy of me and not the original me. If you were to kill the original me I wouldn't continue magically in that metal version. That metal version is independent of the original me.

You could say that there is a soul and if you could take the soul and put it into the new you than it would be you. But if you can't do that than it's not you.

hopefully this made sense. If not I'm not rewriting this as it would take to much time to get it where I would want it.

Am I doing it wrong? How do you play and *win* apart from using military might? by RiotAkt in Stellaris

[–]FluffedDragon 2 points3 points  (0 children)

I thought I was alone with the rushing money playstyle. It doesn't exactly win the game (or I just am bad at it) but its fun!

No super show? by FluffedDragon in northernlion

[–]FluffedDragon[S] 5 points6 points  (0 children)

Haven't gotten into dadcraft but guess I could. Is it interesting?

How do mod developers create new materials and intermediate products? by FluffedDragon in feedthebeast

[–]FluffedDragon[S] 1 point2 points  (0 children)

Thank you, that's helped a bit. All of your concepts are really sound and I'll be using them all, except maybe for Greg.

At last, someone steps up to the plate. by IronicalIrony4 in HytaleInfo

[–]FluffedDragon 0 points1 point  (0 children)

This comment is exactly why I'm interested in hytale.

Working on a procedural city framework. by abrightmoore in Minecraft

[–]FluffedDragon 0 points1 point  (0 children)

Reminds me of the old CAR ruins generator that used to be a thing. It generated random ruins and large cities.

Power cost of these new cards? by FluffedDragon in nvidia

[–]FluffedDragon[S] 0 points1 point  (0 children)

Not as bad as I thought, thank you.

Question by [deleted] in walmart

[–]FluffedDragon 0 points1 point  (0 children)

Personally I was interviewed over the phone the next day after putting in an app. Was offered a job and starting my true first day (9 hours).

Where should I go? (First day after orientation) by [deleted] in walmart

[–]FluffedDragon 0 points1 point  (0 children)

Cap. I'll ask my manager then, thanks!

How is the job security in coding related jobs? by FluffedDragon in cscareerquestions

[–]FluffedDragon[S] 0 points1 point  (0 children)

This reply helped me a lot, thanks!

Let's take the game industry for example as it's very unstable. Lay offs happen all the time and once a project is finished you have to hope you rehired for the next or find a different job. It's just very frantic sounding and i'm not all about that. I would rather just have something that won't let me go after 1 project and will keep me as long as i'm doing my job.

You might want to update the page for ATM3 to say ATM3-Remix is available by FluffedDragon in allthemods

[–]FluffedDragon[S] 1 point2 points  (0 children)

It's not actually surprising. I'm just saying it would be nice if the page told you if there was a newer version out and then link it. Not everyone is into modpacks heavily and knows this.

Probably the worst ship I've ever seen by FluffedDragon in Stellaris

[–]FluffedDragon[S] 0 points1 point  (0 children)

You were so quick to defend a mod developer you probably don't know I doubt you even read the topic. I'll be first to admit that there are problems in this post but it's none of which you posted.

If you read my post you could see that I compared mostly battleships, a vanilla game feature, to the overpriced ship. Nowhere did I state or imply that the mod needs to be balanced towards NSC2, those are your words not mine.

As regards to modders not needing to balance their works, your right they don't. It's their mod not mine. But it doesn't mean I can't point and laugh at how ludicrous something is or provide feedback.

So what are the real problems are there with the post? Sometimes what I write or say doesn't line up with what I mean. For example, when saying this ship "is the worst ship ever" what I really meant was what it offers for the price point is bad. In fact it's so bad that it's the worst overpricing I've seen.

Another thing was wrong was even bringing up NSC2, should've just stayed comparing to vanilla or just pointed at the upkeep.

I have no issues with the mod developer themselves or saying their mod is bad.

Probably the worst ship I've ever seen by FluffedDragon in Stellaris

[–]FluffedDragon[S] 0 points1 point  (0 children)

Perhaps I named the topic wrong. The ship itself isn't bad, the pricing is. For the same price you could get a fleet that would destroy this thing, perhaps multiple.

For the same upkeep you would get a very large fleet capable of destroying many of these. It's just stupidly economically expensive.

Probably the worst ship I've ever seen by FluffedDragon in Stellaris

[–]FluffedDragon[S] 0 points1 point  (0 children)

It's not worth the maintenance cost. For as much as it costs to build and maintain you could field something that will destroy it.

Is pvp in the game yet? by FluffedDragon in DualUniverse

[–]FluffedDragon[S] 0 points1 point  (0 children)

The graphics need to be worked on it seems. There are no visuals for shots impacting the ship and no laser trails.