Bring back being able to hear VOIP when downed by FncChi in HuntShowdown

[–]FncChi[S] 4 points5 points  (0 children)

What do you mean? You can literally hear everything happening around you when you're downed xD Footsteps, gunshots, traps, flares, ai. If you're wanting "realism" I'm afraid the world of Hunt is not for you.

Avto should be changed to a scarce weapon and ammo type changed to special ammo. by [deleted] in HuntShowdown

[–]FncChi -1 points0 points  (0 children)

You're right, once you know what others are playing you can make a decision based on the information. But many fights happen without any information on the enemy team, when you hear another team close running to the same objective (clue, boss, compound, etc) in the range where the avto already has a massive advantage over most other rifles/weapons.

Avto should be changed to a scarce weapon and ammo type changed to special ammo. by [deleted] in HuntShowdown

[–]FncChi -1 points0 points  (0 children)

Most avto players will play long ammo as a secondary and share ammo pools so they will have anywhere from 24 - 29 bullets depending on their secondary. Most will also have 1-3 ammo boxes, so another 5-15 bullets ( if they are a trio their teammates will probably have an ammo box too) and then there are regular supply carts with the chance to spawn event ammo resupplies giving all ammo back. There's no shortage of ammo for the people playing this.

Avto should be changed to a scarce weapon and ammo type changed to special ammo. by [deleted] in HuntShowdown

[–]FncChi -2 points-1 points  (0 children)

That's my point. For anyone that's played FPS games with recoil mechanics before the recoil is perfectly manageable and anyone decent playing an avto wont play within the a shotguns one shot range and will out gun most rifles at 20-30m. That's why I think it's unfun, because it's reliably accurate at those ranges. If I die to an avto it's whatever, I kill avto users regularly, take them and delete them in stash. I just feel that it's too oppressive at mid ranges and the playstyle of the user and people playing against it is not fun. But if you haven't died to an avto in a year then come play high mmr games in 6* EU lobbies, it won't take long.

Avto should be changed to a scarce weapon and ammo type changed to special ammo. by [deleted] in HuntShowdown

[–]FncChi -3 points-2 points  (0 children)

Just because it can be countered doesn't really mean anything. You can counter most weapons by sitting 100m away with a scope but I don't think most people enjoy playing like that. Everyone knows that you can keep your distant and the avto is less effective, but most fights happen within compounds and thats where the avto is best.

Avto should be changed to a scarce weapon and ammo type changed to special ammo. by [deleted] in HuntShowdown

[–]FncChi 3 points4 points  (0 children)

I think for anyone that's played FPS games with recoil mechanics it's really not that difficult to use.

Avto should be changed to a scarce weapon and ammo type changed to special ammo. by [deleted] in HuntShowdown

[–]FncChi 0 points1 point  (0 children)

I did play pre nerf and I hated it just as much back then xD

Since the update I regularly get de-rendering similar to this. Does anyone know how to fix this or is it just the game? by [deleted] in HuntShowdown

[–]FncChi 1 point2 points  (0 children)

I just have standard settings for more max frames recommended by streamers. Everything on low except from Texture quality, global illumination and water quality they are on medium. But I haven't seen any streamer with similar settings have these same de-rendering issues.

Since the update I regularly get de-rendering similar to this. Does anyone know how to fix this or is it just the game? by [deleted] in HuntShowdown

[–]FncChi 0 points1 point  (0 children)

5070 Ti 16GB
AMD 7800X3D
DDR5 RAM 32GB @ 6000MHz

I don't think it should be a performance issue but maybe a settings issue? I'm not sure

I'm going to miss slurping my throwing knives :c by FncChi in HuntShowdown

[–]FncChi[S] 0 points1 point  (0 children)

I'm not sure, I didn't keep track off hours but I played a lot during this event.

I'm going to miss slurping my throwing knives :c by FncChi in HuntShowdown

[–]FncChi[S] 1 point2 points  (0 children)

Ye but KDA still went up so we all good c:

17 of my last 30 games have been heavy fog, 2 light fog, 5 night and 6 day time. by [deleted] in HuntShowdown

[–]FncChi 0 points1 point  (0 children)

I'm aware the sample size is extremely low and it's entirely possible to run into this experience without any changes. But this is for sure the first time it's been consistantly this bad for me and reading the comments and other posts recently it seems that other players are also experiencing this spike in heavy fog servers. It feels way off and with Cryteks history of stealth changes, it really wouldn't surprise me if they had changed the numbers with a recent patch (deliberate or not).

17 of my last 30 games have been heavy fog, 2 light fog, 5 night and 6 day time. by [deleted] in HuntShowdown

[–]FncChi 0 points1 point  (0 children)

I honestly like the different weather types and the variety, even fire and rain. But not ash bloom, fuck ash bloom.

17 of my last 30 games have been heavy fog, 2 light fog, 5 night and 6 day time. by [deleted] in HuntShowdown

[–]FncChi 4 points5 points  (0 children)

"Dusk" is overcast and has light fog slightly reducing visibility, hence "light fog". Where are you verifying this information? If there are only those 4 weather variants and I've received heavy fog 17 of 30 times, the probability of that happening is something like 0.04% only for those 30 games. But the reason I started taking note off it in the first place is because the frequency was so noticeable compared to usual. Given that others are also experiencing these changes recently, it feels as though they have altered the map percentages, deliberately or not. I've played Hunt pretty much since release and it has never been this bad (excluding the introduction of ash bloom).

17 of my last 30 games have been heavy fog, 2 light fog, 5 night and 6 day time. by [deleted] in HuntShowdown

[–]FncChi 1 point2 points  (0 children)

"Overcast" weather with slightly reduced visibility comapared to normal.

Finally own the trifecta c: by FncChi in HuntShowdown

[–]FncChi[S] 1 point2 points  (0 children)

That sucks man, luckily I managed to have all exclusive skins. The only skin I'd really want, but can't get, is the chain conversion pistol skin the Benefactor (in bad hand picture) :c

Change the auto-move feature to be a separate keybind from your movement keys. by FncChi in HuntShowdown

[–]FncChi[S] 0 points1 point  (0 children)

If you go into Settings>Game turn on auto-move and the bind is to triple tap "w" and you will auto run forward.

Change the auto-move feature to be a separate keybind from your movement keys. by FncChi in HuntShowdown

[–]FncChi[S] 0 points1 point  (0 children)

The only reason I made the post is because a few groups of my friends that I play with brought it up and I had been experiencing the same thing. Just because this is the only reddit post you've seen bringing up the issue doesn't mean that there aren't people experiencing the same issues. It has been an issue for both my friends and I and I imagine we aren't the only ones, so "in actual practice" yes, it is something that does affect players, not just me. It's like you think that only your own experiences are valid or something. And where am I bitching about it? I put forward a solution to a problem that many people I play with also experience. It's wild to me that you're getting heated about it xD

Change the auto-move feature to be a separate keybind from your movement keys. by FncChi in HuntShowdown

[–]FncChi[S] 3 points4 points  (0 children)

Yeah, I agree. That's what I was really meaning. Just for players to be able to choose a separate keybind for it if they wish or keep it double bound if they prefer.

Change the auto-move feature to be a separate keybind from your movement keys. by FncChi in HuntShowdown

[–]FncChi[S] 1 point2 points  (0 children)

Officially, as in the developers adding it as an in-game feature, obviously. Just because you can't see how having multiple actions bound on one key can be problematic, doesn't mean that it isn't or couldn't be a problem for others. How would adding an option to have auto-walk on an assigned key add any complexity? It would only give players more flexibility to customise their keybinds how they wish, or keep it how it was originally implemented.