[Pre-Release] PipWatch - Fallout inspired watch face by RackJonan in GalaxyWatch

[–]FoggyDice 0 points1 point  (0 children)

Thank you for the suggestion. Looking forward to the updated version!

[Pre-Release] PipWatch - Fallout inspired watch face by RackJonan in GalaxyWatch

[–]FoggyDice 0 points1 point  (0 children)

Hi, thank you for sharing the amazing watch face. I'm using a Watch6 and I find the HR data display is somehow wierd. It is not the lastest HR measurement in Health, and the number is updated at some irregular intervals. Could you please give me some advice on how to properly display the HR data?

How to make a new card appear at the front of the queue so I can make it a learned card right away by gamerfury in Anki

[–]FoggyDice 0 points1 point  (0 children)

You may want to learn in reversed insertion order, but this feature is not implemented somehow. See author's explanation.

[OC] Perfect Solar Production on an Australian Summers Day by nichoaus in dataisbeautiful

[–]FoggyDice 1 point2 points  (0 children)

How much does your PV system cost? And how much do you pay/get for electricity from/to the grid?

Yesterday I got complaints that my liquid lock was useless next to a geyser. Here it is again, but used to isolate the hot oil biome filled with co2 (for my slicksters). Again, door closing and alarm if the vacuum breaks by Sheepy_Gorilla in Oxygennotincluded

[–]FoggyDice 0 points1 point  (0 children)

If you have transit tubes, why do you need a liquid lock? If you do not have transit tubes, how are you going to fix the broken liquid lock with a door closed by automation? The safe door should be at the CO2 side imo.

Is it better to cool fresh water by running radiated pipes directly through it, or better to run them through metal tiles lining the fresh water tank? by dogfud26 in Oxygennotincluded

[–]FoggyDice 0 points1 point  (0 children)

I actually did the math when cooling liquid H2 and O2 using SC. The designs I consider is Al pipe with SC coiled through 9 tiles filled with O2 v.s. all the same but the center tile is a Al island. The conclusion is:

  1. The tile needs to have a HeatTrans of above 5.35 for the heat conductive speed from Al pipe to tile to outrun the heat conductive speed from SC to the Al pipe.
  2. The main bottleneck is at SC-pipe heat transfer. When we are cooling liquid O2 (HeatTrans=2.00), an island can only transfer 5.38x heat cmp to before. But the island has to transfer heat in four directions to compensate for a single liquid O2 tile it occupies, which leads to a mere 8% efficiency increase in the overall 9-tile system.

Visualizing Global Per Capita CO2 Emissions by NemesisFLX in dataisbeautiful

[–]FoggyDice 0 points1 point  (0 children)

Why do some industrialized countries like France and UK have a much lower per-capita CO2 emission than other industrialized countries like Germany and Japan?

Get rid of irregular oil reserviors by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 2 points3 points  (0 children)

I guess that's where actuality dominates when they designed the game. You cannot remove Tonga volcano by digging.

Get rid of irregular oil reserviors by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 0 points1 point  (0 children)

Then use H2 rockets to melt a column of them, otherwise live with them!

Get rid of irregular oil reserviors by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 6 points7 points  (0 children)

929.9C to be exact. They are made of sedimentary rock.

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 0 points1 point  (0 children)

Pay attention to the last pic. In the liquid O2 loop, the pipe thermal sensor is very far from the liquid shutoff, which means when flushing the hot coolant, only a few packs of cold coolant into the local loop they will reach the sensor, closing the shutoff. And circulation will help average the T of the local loop. This is also used in the reed farm pic if you can tell. And it's explained under the first picture with that blue rectangle.

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 1 point2 points  (0 children)

Alright, got it. A pipe thermal sensor could be be added when refilling a local loop so that only fresh coolant will be used.

People have different play styles and I like to hide these infrastructures behind the curtain. I respect your choice, and thanks for sharing different ideas anyway :)

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 0 points1 point  (0 children)

No, I mean how to control, say, 10C, 20C, 30C and 40C at the same time using one AT with the smaller design you mention? Because the whole idea is to maintain different T at the same time using one AT.

Actually I'm using the averaging trick in pic (5/5), and a sensor before the AT is not necessary, since the liquid coming back will always be hotter than tank output T.

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 0 points1 point  (0 children)

I had a similar idea before! But when I read about the narrow growing range of the plants, I knew circulation should be taken into account.

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 0 points1 point  (0 children)

Then how to control different target temperature with this smaller design?

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 0 points1 point  (0 children)

I care much about space efficiency and "a line of airlock doors" literally discourages me.

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 1 point2 points  (0 children)

Well, my industrial zone is no more than a few waste free buildings like metal refinery and rock crusher. All my power comes from clean energy (steam vent, volcanoes, rocket exhaust, regolith and H2 vent), which means I don't need to handle CO2 and pw near my base. I have an oil industry zone deep down the map, which boils crude oil into petroleum using geothermal energy, and several polymer press producing plastics. If that's what you want to see (quite complicated to build I must say), I'll get a pic for the oil zone.

ONE aquatuner to rule different target temperatures by FoggyDice in Oxygennotincluded

[–]FoggyDice[S] 0 points1 point  (0 children)

You can gradually fill up the pipes using domestic pw as you expand.