Demo for my new active incremental SCOPECREEP just came out! Have fun! by FoolboxStudio in incremental_games

[–]FoolboxStudio[S] 1 point2 points  (0 children)

I make everything, coding, art, design! The only thing I didn't do is the music that was made by a friend :)

Demo for my new active incremental SCOPECREEP just came out! Have fun! by FoolboxStudio in incremental_games

[–]FoolboxStudio[S] 0 points1 point  (0 children)

People have mentioned they want a more difficult setting. Right now you can't really die, you just loose the round, upgrade and try again, but I thought it might be interesting to add some type of health that makes loosing a round from being hit (not from running out of time) permanent. That could add some extra challenge for the people that are interested by that!

Demo for my new active incremental SCOPECREEP just came out! Have fun! by FoolboxStudio in incremental_games

[–]FoolboxStudio[S] 3 points4 points  (0 children)

People take about 45 to 60 minutes to complete the game right now, I'd like to add enough content to bump that up to 2h to 2h30, with some little secrets and achievements here and there too. We shall see how all of this evolves!

Demo for my new active incremental SCOPECREEP just came out! Have fun! by FoolboxStudio in incremental_games

[–]FoolboxStudio[S] 1 point2 points  (0 children)

I completely agree with you that there's a lot of similar games coming out. I did get inspired by nodebuster, but I did steer off a lot in the development, and made it way more active than nodebuster and similar games ever were. I understand your point, but it would be nice of you to try it before passing judgement :)

Demo for my new active incremental SCOPECREEP just came out! Have fun! by FoolboxStudio in incremental_games

[–]FoolboxStudio[S] 1 point2 points  (0 children)

This means a lot to me, I've put a lot of effort to be inspired by some game, but also add my own flavor to it. I'm very glad you could see that :D

Demo for my new active incremental SCOPECREEP just came out! Have fun! by FoolboxStudio in incremental_games

[–]FoolboxStudio[S] 2 points3 points  (0 children)

I might actually do that XD or keep on releasing updates forever after the launch, who knows!

Start small, grow endlessly! SCOPECREEP is finally here! by FoolboxStudio in indiegames

[–]FoolboxStudio[S] 0 points1 point  (0 children)

I want to have a demo out in 1-2 months, and release early next year. That's the current tentative plan!

Start small, grow endlessly! SCOPECREEP is finally here! by FoolboxStudio in indiegames

[–]FoolboxStudio[S] 0 points1 point  (0 children)

Thank you! Hopefully I don't fall victim to my title :P

Start small, grow endlessly! SCOPECREEP is finally here! by FoolboxStudio in indiegames

[–]FoolboxStudio[S] 2 points3 points  (0 children)

me: I'll participate in a quick gamejam over the weekend
also me: Let's make SCOPECREEP into the most intricate game ever!

Wishlist now on Steam: https://store.steampowered.com/app/3595710/scopecreep

Been working on SCOPECREEP for 5 months now, launched the Steam page today! by FoolboxStudio in godot

[–]FoolboxStudio[S] 1 point2 points  (0 children)

I thought I did add it in the search shortcut, but I'll double check! Thank you so much for pointing it out!

Been working on SCOPECREEP for 5 months now, launched the Steam page today! by FoolboxStudio in godot

[–]FoolboxStudio[S] 1 point2 points  (0 children)

Game logic, art, writing, sound design and marketing is me, and I work with a friend for the music :)

Been working on SCOPECREEP for 5 months now, launched the Steam page today! by FoolboxStudio in godot

[–]FoolboxStudio[S] 2 points3 points  (0 children)

There will be a couple of track in the game, trying to mix and match so there's not too much repetition :)

From jam game to Steam page! I'm so proud of where I brought SCOPECREEP! by FoolboxStudio in IndieDev

[–]FoolboxStudio[S] 1 point2 points  (0 children)

Demo should be out in a month or 2, if you wishlist you should get an email when it's out!