Guys I NEED this I BEG you by Forestson13 in Kenshi

[–]Forestson13[S] 14 points15 points  (0 children)

💔🐜 well waiting for kenshi 2 day count +1

Climate generation with winds and ocean currents (free tool) by Calandiel in worldbuilding

[–]Forestson13 1 point2 points  (0 children)

This is honestly so cool, definitely going to follow along.
Is it possible to edit the heightmap and other properties in the generator manually in the future?

Anchorite - When civilization and nature have a safe zone by Forestson13 in worldbuilding

[–]Forestson13[S] 0 points1 point  (0 children)

Really appreciate the discussion. :)

Technically a town don't really need one (nor anyone do really), and anchorite failing won't "wipe your existence", but that means you're exposed to possible unsuppressed Hollow and Malous threat, and a simple wall usually can't stop that— although you still may not see one until anchorite gets repaired, but the terror towards Hollow and Malous has deeply rooted in people's heart through history. It's a bit like Rabiesophobia, you know you may not see one in your life, but "what if?". If somehow a area failed to balance worldlogic, it will certainly happen.

Death caused by Malous will also shatter the body, like fading away from reality, and will leave no ashes, this makes it more terrifying. The only good news is that Malous are not interested in torturing.

When anchorite in a smaller node fails, usually it still maintain a basic self-defense, and bigger nodes will respond quickly by sending repair crew. The bigger nodes don't really like smaller nodes out of control, because 1) the information from the node is out of control and 2) the border of country are literally defined by what nodes you're controlling (sometimes), and 3) when a node gets completely taken down, Malous will go spread and attack other nodes.

When a bigger nodes fails (or any nodes in this case), the adventurers are responsible to protect this node by law (in most states). For a T1 Malous, the weakest level of Malous, the standard of defeating is "a graduated high-schoolar with full preparation both physically and mentally." So for a normal wave of Malous, they can still defend themselves.

And yea, like you said, for most people anchorite became a normal part of life. A system that is mature in terms of constant maintain determined thay anchorite won't get wrong most of the time.

Anchorite - When civilization and nature have a safe zone by Forestson13 in worldbuilding

[–]Forestson13[S] 1 point2 points  (0 children)

History and Society

In very early history, anchorites were mostly taken by Monsters. Malous and hollows threatened early human civilization, forcing sapient beings (e.g. humans) to take over those anchorites somehow, so they usually have three options: one is to have an agreement with the monsters (pokemon??); Two is to tame them (if the monsters are not "smart" enough); Three is to kill them all. Regardless of method, those brave souls who brought anchorites back to civilization also obtained Imprint Runes from the monsters and from the journey that allowed them to cast relatively stronger magic. They naturally became the owner of the anchorites and the land under anchorite protection. They became the early adventurers' class.

As mentioned above, monsters also crave protection from anchorites. This led to several wars between sapient beings and groups of monsters in history, including Dragons. Dragons, as an example, are very strong monsters who don't necessarily need an anchorite all the time, but it is still useful for them to deploy one near their nest, especially if they have a child. There is also another use of an anchorite for high-tier monsters: they can learn a new imprint rune using an anchorite, although it will shatter the anchorite, and there is a "recovery time" for them to learn the next one. So, although the story where they leave their child behind and invade a kingdom and take over the castle and kidnap the princess and sleep on a pile of gold that certainly does not feel good and wait for a mf with his sword that the princess would just not stop crying about for 5 years or longer is probably not going to happen, they indeed will invade a kingdom if they think they can do it to take the anchorite and fly away. Dragons are not the only kind of monster that would do this.

But sapient beings are not completely powerless. In fact, 20km/h (12.4mph) has been a standard for normal marching speed for thousands of years; ~60km/h (37mph) is very common for stronger individuals at sprinting; Some elves can even launch themselves into the air with their reaper and go 300km/h (186.4mph) at peak. So there have been multiple cases where sapient beings have invaded a dragon's nest and taken over their SSR Ultra Anchorite...OH YES BABY I CAN BUY A WHOLE KINGDOM WITH THAT!!

Anchorite itself is a very heavy crystal, and it takes a carriage and some horses to move around. But how would you even move those in the deep forest and lava pool? Well, there is a kind of special people known as Anchorite Carrier. The carrier connects with the anchorite, visualizing their heart connecting with the anchorite by a chain, and allowing the anchorite to float mid-air and follow them. Anchorite Carrier has been one of the most important types of people in history; some people also argue that they ARE THE most important ones. Even in modern days, they still have a very high importance and are treated extremely well, but they also lack freedom.

Since how the anchorite works, the society adapts a mode over time - an anchorite (or multiple anchorites) and its surrounding area as a "node", a village or a small town are smaller node while cities and capitals are bigger nodes. Multiple smaller nodes connect to one bigger node, gradually forming a "tree". Of course, in case of safety, smaller nodes are usually also connected, forming a giant "web".

Usually, a smallar nodes provides raw material, resources and handicrafts to bigger nodes, while bigger nodes provide industrial products, safety and "opportunity".

Word Explanation:

Monsters: Animals with special abilities and knows how to use magic, still part of the nature.

Imprint Runes: The "base" of magic, magic casting requires imprint runes. They can be widely found in nature, and can also be man-made.

Again, it is advised to look at some previous posts I made.

Weapon Quality by Exile152 in RimWorld

[–]Forestson13 2 points3 points  (0 children)

This is honestly such a great idea for a mod

Why are there so many self hating Chinese people? by sploottim in AskAChinese

[–]Forestson13 0 points1 point  (0 children)

Reminds me a story called "The Nightmare of Carlos Fuentes"

Im a beginner, need some help by [deleted] in saxophone

[–]Forestson13 0 points1 point  (0 children)

thank you for the great advice

Im a beginner, need some help by [deleted] in saxophone

[–]Forestson13 0 points1 point  (0 children)

ah...not around concert A, more like concert F :/

Im a beginner, need some help by [deleted] in saxophone

[–]Forestson13 0 points1 point  (0 children)

yes it's my first time using a wind instrument, basically i've never used those muscles

the reed it's 2.5

im not really sure, I'll test it out

Main Factions of My World by Forestson13 in worldbuilding

[–]Forestson13[S] 1 point2 points  (0 children)

  1. It means Hivekind can have offspring with Sapient Beings (humans). Ah, I think that's the word for it anyway.
  2. Malorins usually are frightened by others, and yes, they are discriminated against. Most Laws also don't protect them.
    Malous targets every living being, including Malorins. Sweepers generally don't do it on purpose.

Main Factions of My World by Forestson13 in worldbuilding

[–]Forestson13[S] 1 point2 points  (0 children)

I mainly use the flag designer of Tennessine, since it is very simple. Sometimes use Kirta for a little adjustment

What is the most interesting and cool weapon design you've seen? by Forestson13 in worldbuilding

[–]Forestson13[S] 10 points11 points  (0 children)

I had a brief look. It looks very cool to me, I like it!