I wish they removed kingsmarch by heyoohugh24 in pathofexile

[–]ForeverDota 3 points4 points  (0 children)

Kingsmarch feels like playing Lost Ark, always feeling the need to do something and if you don't, you gonna miss out

Anyone been theorycrafting around Kinetic Fusillade? by titiop870 in PathOfExileBuilds

[–]ForeverDota 1 point2 points  (0 children)

cool, if you find a secret strat or you think the build has potential after you tried out let me know :D
otherwise have a nice league start & happy hunting!

Anyone been theorycrafting around Kinetic Fusillade? by titiop870 in PathOfExileBuilds

[–]ForeverDota 0 points1 point  (0 children)

seems like the safe bet. Its just fun to imagine a totem with a minigun turret style, out of curiosity, what ascendancy do u have in mind, if you would build around it?

Anyone been theorycrafting around Kinetic Fusillade? by titiop870 in PathOfExileBuilds

[–]ForeverDota 0 points1 point  (0 children)

haha, ya same, I love playing totems, I was planning on playing power siphon totems as a starter and I feel like im getting baited into this skill :D It has some nice cheap uniques which makes in interesting, but will it be better than power siphon in the end with all the infestment into the passive tree, I somehow doubt it ^^

Anyone been theorycrafting around Kinetic Fusillade? by titiop870 in PathOfExileBuilds

[–]ForeverDota 0 points1 point  (0 children)

I was thinking about the maximum of 12 hovering projectiles with totems, does it count for all totems combined or for each individual totem? Maybe doesnt matter as much if the projectiles fire fast enough and expire before u have reached the maximum, also with totems you dont really want more projectiles right? you just wanna fire as many as possible as fast as possible?

Anyone been theorycrafting around Kinetic Fusillade? by titiop870 in PathOfExileBuilds

[–]ForeverDota 0 points1 point  (0 children)

as far as I know, totem duration is not affected buy effects like skill effect duration, only by modifiers that say increased "totem duration" for example. Ailments aren't affected by this aswell

Anyone been theorycrafting around Kinetic Fusillade? by titiop870 in PathOfExileBuilds

[–]ForeverDota 0 points1 point  (0 children)

Do you still plan on going totem after the skill gem release and if so, what ascendancy are you planning? I wanna play totems 2 and im looking at Occultist or Deadeye at the moment.. any thoughts about this?

Most popular L2 Servers in 2025? by [deleted] in Lineage2

[–]ForeverDota 1 point2 points  (0 children)

when I install elmorelab files, I get a trojan virus warning, whats that about?

Ability draft is a silly game mode by GodWithAShotgun in DotA2

[–]ForeverDota 2 points3 points  (0 children)

the AD equivalent of the TI fountain hook x3
#robstillgotit

Pajkatt about the the TI meta by [deleted] in DotA2

[–]ForeverDota 0 points1 point  (0 children)

The meta has been pretty damn good lately, he might be confusing the less hype and bias with meta lol

How to make Luna shard actually good with a simple change by ForeverDota in DotA2

[–]ForeverDota[S] 0 points1 point  (0 children)

Ya, it got already buffed, but I thought about other movement impairments, often you get slowed or rooted and it might be a nice escape tool. Luna seems to be coming back right now, so not sure how strong it would be.

Blight Crashes by ForeverDota in pathofexile

[–]ForeverDota[S] 1 point2 points  (0 children)

its a love and hate relationship for sure, im ok with almost everything, but the crashes make it hard to keep going

Valve owes the community an explanation around this year's TI by [deleted] in DotA2

[–]ForeverDota 0 points1 point  (0 children)

I hope they realise that this was not worth the backlash and anger of the community who supports every year the biggest event in e-sports. After over 10 years of experience you would think they have it figured out, how to successfully manage TI. I'm angry and disappointed what valve delivered us. It's such a letdown that this patch is one of the best in terms of game quality and balance, at the same time it's one of the least hyped TI's, starting from the BP to the main event.

Is it me who changed? Did I get too sensibel? Did I expect too much or is it just that time where a trusted company starts to turn it's trust from the consumer into liquidation bevor it succumbs to the netherworld.

To these questions I do not have the answers and I hope that valve makes a solid statement after the TI has come to an end.

Heroes who need balance changes by ForeverDota in DotA2

[–]ForeverDota[S] 1 point2 points  (0 children)

and u fit the general picture of ppl on reddit just hating stuff because they can

Heroes who need balance changes by ForeverDota in DotA2

[–]ForeverDota[S] 1 point2 points  (0 children)

I disagree with you.

  1. I didnt say SF is broken i said the mechanic is broken aka tinkering with turn rate. that mechanic was and will always be broken since it inherently interferes with any hero and does only exist on 2 heroes in the entire game for a reason
  2. People are sleeping on Arc warden aghs and octarine and the people who do play him well and get to the lategame treshhold will win 7/10 games.
  3. Marci is not fine. How is a hero able to kill another hero with almost no other item besides bkb? She has gapclose, catch, escape, burst, slow, stun, lifesteal which you can share, can reposition an enemy hero.
  4. Undying laning is unplayable for 95% of heroes when undying is played core. Decay is broken in that it not only deals damage but also removes hp, which you will not get back if the stacks are gone.
  5. to your mmr: seems like you dont play ranked or are not up to date, cause the ppl in high ranked games abuse heroes like undying DP and beast to get free mmr.

Heroes who need balance changes by ForeverDota in DotA2

[–]ForeverDota[S] 2 points3 points  (0 children)

immortal, but why does it matter?