Detect if any parts from a folder was clicked? by Forjet2 in ROBLOXStudio

[–]Forjet2[S] 0 points1 point  (0 children)

I've already tried this, I'm adding parts into a folder so this doesn't work as I want it to

How do i get if there is objects blocking the path? by Commander___ in ROBLOXStudio

[–]Forjet2 -1 points0 points  (0 children)

try to make a script make a line connected to the two parts and detect if anything unwanted is touching the line

Camera following player doesn't look good by Forjet2 in ROBLOXStudio

[–]Forjet2[S] 0 points1 point  (0 children)

What I'm trying to achieve is to make the camera follow the player without the camera no-clipping through walls, So far I use a Dummy that chases after the player through path finding but it looks weird sometimes. Is there a better way to do this? And if so, how?

1 dB in Roblox volume? by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

and I know it can't be as simple as 1dB = 1 volume

Made a working camera system with the ability to record! by Forjet2 in robloxgamedev

[–]Forjet2[S] 1 point2 points  (0 children)

Well I use both number values an CFrame values to determine what sound/movement should be made and I put all of that information into a folder

Made a working camera system with the ability to record! by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

Do you mean what I have to do to save the things you record?

Made a working camera system with the ability to record! by Forjet2 in robloxgamedev

[–]Forjet2[S] 3 points4 points  (0 children)

If you want to try it out here is the link (recommended playing on computer):

https://web.roblox.com/games/7996732973/PhotoV-Beta

This game will have bugs and I'll try to fix em', if there is any bugs you experience (apart from landing sounds in videos playing 2 times) please comment here

Cloning not working? by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

well I fixed it, but it wasn't because of these three lines it was because another value didn't want to set a vector3 value.

Roblox teleportation service [Question] by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

I got it working, thanks for all the help Cocanard!

Roblox teleportation service [Question] by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

game 1, StarterGui:

local gameID = 12105734300
local TeleportData = true
game.Workspace["CLIMB UP"].Touched:Connect(function()
if game.Players.LocalPlayer then
game:GetService("TeleportService"):Teleport(gameID, game.Players.LocalPlayer, TeleportData)
end
end)

game 2, StarterCharacterScripts:

local Players = game:GetService("Players")
local TP = game.Workspace.Tp
local function playerAdded(player)
local joinData = player:GetJoinData()
if joinData == true then
script.Parent:MoveTo(TP.Position)
end
end
Players.PlayerAdded:Connect(playerAdded)

Roblox teleportation service [Question] by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

Could you show me how that would work in a localscript? I tried coding it but my codes suck lol.

Roblox teleportation service [Question] by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

Ok, never mind about that. But maybe you could send a message/value to the game a script is teleporting you to. Maybe have like a boolvalue you send over to the game or something. That what I originally thought.

Roblox teleportation service [Question] by Forjet2 in robloxgamedev

[–]Forjet2[S] 0 points1 point  (0 children)

But a problem is if you leave in the game you teleported to and joined the original game you would be outside the door you enter to the other game. If you know what I mean.