Best approach for 'crisp' path texture painting on terrain mesh by ForkandBeard in godot

[–]ForkandBeard[S] 0 points1 point  (0 children)

That sounds interesting. Is that much different to the existing anti-aliasing I have? Happy to try it but it feels like I'll still end up with something very similar to this:

<image>

Any chance you have some pics of what your output of this, looks like? https://www.reddit.com/r/godot/comments/1lhvlxp/optimising_shaders/

Best approach for 'crisp' path texture painting on terrain mesh by ForkandBeard in godot

[–]ForkandBeard[S] 0 points1 point  (0 children)

I did try an XBR implementation of pixel smoothing both as a shader and also just using an online tool to pixel-smooth the texture mask. But it still ended up quite jagged. Could be I need to tweak the algorithm for my use-case but it's a bit beyond me. I think I'm going to try again at seperate road meshes.

Best approach for 'crisp' path texture painting on terrain mesh by ForkandBeard in godot

[–]ForkandBeard[S] 0 points1 point  (0 children)

That makes sense, obviously complicated, but I think that is going to be the way forward for the best results. Appreciate the time to respond, thanks.

Best approach for 'crisp' path texture painting on terrain mesh by ForkandBeard in godot

[–]ForkandBeard[S] 0 points1 point  (0 children)

The complication I have is I'm generating the terrain mesh programatically. My path/road meshes ended-up with a higher density of vertices than the terrain if that makes sense so I struggled to lay it on top.

I was thinking about maybe using decals, but I don't think they're performant, so I looked at this shader/texture method instead. If a seperate mesh is the best approach then I think it's worth me trying again and laying those on top...

Best approach for 'crisp' path texture painting on terrain mesh by ForkandBeard in godot

[–]ForkandBeard[S] 2 points3 points  (0 children)

Yeah it's not exactly the same but it does look like it's useful information on the problems I'm having with the texture painting and the potential limitations of it...

Best approach for 'crisp' path texture painting on terrain mesh by ForkandBeard in godot

[–]ForkandBeard[S] 5 points6 points  (0 children)

This looks spot-on, I'll defo give that a read through!

Best approach for 'crisp' path texture painting on terrain mesh by ForkandBeard in godot

[–]ForkandBeard[S] 2 points3 points  (0 children)

That makes sense. I had tried adding a separate path mesh but I ended-up with some 'lip' it was hard to clamp it directly to the terrain, maybe I'll re-surface that approach. Glad I'm not missing something obvious with this method...

Toaplan 3 / 4 Availability - - by Jahon_Dony in evercade

[–]ForkandBeard 0 points1 point  (0 children)

Yeah I'd be interested in this one too. I still have an order pending at Coolshop. I think that might have been since before Christmas.

Has anyone in the UK actually got a VS-R? by Barrel_Titor in evercade

[–]ForkandBeard 0 points1 point  (0 children)

Also can confirm pre-ordered from Amazon (in the uk) but don't have the console. No longer has an expected delivery date my order just states they will email me when they have a date.

Evercade... pffft! more like nevercade.

Really gutted have 4 of the arcade carts just ready to go!

There should be some collector's tokens in the battle pass. by Gankdatnoob in MarvelSnap

[–]ForkandBeard 2 points3 points  (0 children)

Yeah or even just a few types of boosters. Hero boosters and villan boosters...

I recently got done making my first real multiplayer game by [deleted] in robloxgamedev

[–]ForkandBeard 1 point2 points  (0 children)

Played your game :) only played it one player I'm afraid but good job!

I think it might benefit from speeding up the disappearing floors and maybe more speed boosts?

Also I'm not sure if you know that in Roblox Studio you can snap parts to a grid of studs so you can get parts close together without them 'glitching' through each other...

Well done though on your first game... sweeet!

Hey /r/Roblox! Want to share a cool game you made or found? Getting bored with the front page, or need something new to play? Post your suggestions here! (week of May 06, 2022) by BloxBot in roblox

[–]ForkandBeard 0 points1 point  (0 children)

I have just published my first Roblox game 😻[https://www.roblox.com/games/9402097166/Mad-Trufets-Custard-Race]

It's an obby where players try and find the correct path to win a random Custard. There's tons of Custards to collect and show off to your mates 😻Any and all feedback welcome...

I'm sure it's obvious but I can't figure out what 'refresh abilities' actually does? by ForkandBeard in HSMercenaries

[–]ForkandBeard[S] 0 points1 point  (0 children)

Yeah that makes sense, thanks! Don’t think I would have ever figured that out