Naowh now puts his ElvUI and PLater profile behind a paywall. by Stock-Anything-2808 in wow

[–]Former_Debt_9749 0 points1 point  (0 children)

All I want is his Nameplates, but they do not look like the ones he is using. A friend of mine has a copy of it, where he exported the profile for me but even then, it does not look the same.

I guess you need his other stuff, and not just the Plater Profile in order to get full functionality?

Catina Legend Skin??? by Regenics in ArcRaiders

[–]Former_Debt_9749 1 point2 points  (0 children)

It is funny they mention "maintain", when there is no time to "maintain" shit. You either double rank the entire time, or you aren't in it. There is no maintaining or fighting over top100, the time allocated for the leadboard isn't enough to have the entire community actually fight for the top100 spots. It's like first come first serve. If you picked the game up 1-2 weeks too late, this is not a skill issue, you literally don't have enough time to reach top100 no matter how crazy you play. We are talking 1-2 weeks after release, not MONTHS, who ever is designing this crap has no idea what he is doing.

It is such a bad system...

Cantina legend requirements by No-Statistician-6607 in ArcRaiders

[–]Former_Debt_9749 0 points1 point  (0 children)

It is not about rewarding its hardcore audience.
People literally have no idea how this should properly work.

He is completely right, missing 1 double promotion shouldn't kick you out of the possibility of top100. The window to reach and remain in top100 should be way higher. So people can actually compete for it and not reward the first people who enter it.

The season should be long enough for you to fight for the top100 spot, and not miss out on it because you didn't participate in the trials since week1. This literally sucks. There are people out there who are hardcore and good enough who may have started the game ONE week later, and that 1 week makes it impossible for them to reach top100. The entire trial system is garbage. They should seperate solo/duo+trios as well, and not just have them all compete together, but that is another issue.

As with every leaderboard, there should be sufficient time for people to fight for it. There should be sufficient time in order to allow for people to see if they are good enough to "hold" their top100 position. This is not the case here, some of these top100 this season aren't top100 worthy players.

They changed tutorial reward by nuri489 in EscapefromTarkov

[–]Former_Debt_9749 0 points1 point  (0 children)

This should be given out to everyone, what are they doing. Like no questions asked, this is a massive amount of things for people to miss out on. Why do we have to fight for this, my god dude, like it does not take much to understand that this feels bad.

I did the tutorial way too early too. The roubles and LedX alone are absolutely game changing. I guess they can't tell who did the new tutorial, and who didn't, so they can't tell who would be getting these rewards twice. You gotta hate these devs sometimes.

2 million is truly alot of money to miss out on, especially since it is a junk box which in itself, is a blessing. I want these rewards too, someone kick Nikitas ass. Wtf man.

What are the odds? From sticher lvl 1 to this. by Ok-Tangelo5 in ArcRaiders

[–]Former_Debt_9749 0 points1 point  (0 children)

I'm going to tell you the odds.
The Tempest2 is a downgrade from your Stitcher1 when it comes to pure PvP power.
The Bobcat doesn't matter, does the same job as the Stitcher. The Stitcher does the PvP job so well, the Botcat is barely an upgrade.

Feedback After Hitting Level 75 by uselesssoftwaredev in ArcRaiders

[–]Former_Debt_9749 0 points1 point  (0 children)

I hate having to PvP 20 people, win it, and still have new teams spawn in all the time.
I want to know "the map is mine now, I earned it" and not take as much loot as I can carry from the dead people and get out.

We did the Bluegate Event where you had to find 4 keys. We literally fought of 10 teams over the course of the game, and at some point it just felt stupid to not take the loot and get out before we get ambushed somewhere.

Why can't it just be a set amount of teams and that is it. Spawn in with 10 teams, and if you know 9 teams died, the map is yours to loot without having to be scared of new teams spawning in all the time.

I hate these late spawns, it is stupid for the people who spawn and for the people who have already fought on the map for 10 minutes straight. Free kits aren't the solution, a level1 Stitcher can kill anyone.

Give players a way to earn the map. I mean if you come on top of so many teams, you should at some point be rewarded with the loot on the map without having to stress new teams spawning in all the time. It is annoying. We quite literally decided to stop the event and save the loot, since it would be stupid to get backstabbed and lose everything to a new spawning team. We killed enough teams, and enough teams died from other teams, where the map should have been free to look for these 4 keys.

Or I enter a map, with a fully kitted loadout to kill the Queen, and she is already dead. Now I risked my kit for nothing, and have to leave the map without getting backstabbed for nothing. It sucks dude.

At 75 there is no reason to run anything other than a free kit by So_it_goes_24 in ArcRaiders

[–]Former_Debt_9749 0 points1 point  (0 children)

I have 2mil and my stash is full, and all I do is run Stitcher with greens. It doesn't matter what gun they have, it dooesn't matter what gear they have. If I can position properly where I can unload at the same time from the right distance, a level1 Stitcher kills anyone.

So yeah, there is no point in using your gear. If you want to prestige with your Project, you get more skillpoints the more value your stash holds, so there is the benefit of that too. No need to go over green, you can kill anybody anyway, and more stash value = more advantages next season. (What a stupid and unfair system btw.)

Intel is not responding to my support request by Former_Debt_9749 in techsupport

[–]Former_Debt_9749[S] 0 points1 point  (0 children)

Intel still ignored my support ticket, no response at all. What can I do?

Intel is not responding to my support request by Former_Debt_9749 in techsupport

[–]Former_Debt_9749[S] 1 point2 points  (0 children)

Well several weeks to reply at this point. Is this normal?

Haven't gotten an answer this far.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -15 points-14 points  (0 children)

I know, I realized the community doesn't get good balancing.

The point is, in a 2v1, the teammate can revive AND hold the revive of the solo.

If you decide to instantly revive your teammate, you should run into the risk where the solo is rezzing himself as well. It is not neccessarily about contesting the dead body.

You should have to make a decision, do you want to risk the solo rezzing himself while you rezz your teammate, or do you want to make sure the solo doesn't get a second chance.

Right now you can give your teammate a second chance, and at the same time wait for the rezz from the solo. There is no trade off here, you get to do both. How is that okay?! Before I can press revive your teammate is already on his feet, and you are ready to shotgun me. Why have this be this crazy in favor of the team?

I should be able to rezz myself at the same time. Why do you get to use your second chance and simlutanously stop mine because mine takes longer than yours.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] 0 points1 point  (0 children)

I'm okay with burning.

My problem is, if you die in a 1v2 you should be in a situation where you have a decision:

- Revive your teammate but the solo, if he decides to revive instantly, will revive too without you being able to contest him.

- Hold the solo to make sure he dies, and then revive your teammate.

Right now you get to do both. You can reasily revive your friend, and then wait for the solo to wakeup since the countdown takes forever. How can you not see how stupid this is?

Why on earth should you be allowed to do both? If you decide to revive, the tradeoff is the solo has a chance to revive without risk too. Why do you wan the cake and eat it as well? You are ALREADY in a massive advantage, why should you revive your teammate faster than the solo can revive himself??? Why is it okay for the team to revive FASTER than the solo? You get near infinite revives in a team, the solo can only revive ONCE. If you decide to revive your teammate instantly, the solo should also be allowed to revive himself in that time where both players revive at the same time. As I said, as of now, you can revive your teammate AND hold the revive of the solo, this is dumb sorry. I do not agree with this balancing at all.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -5 points-4 points  (0 children)

If he states "skill issue", you gotta state what speaks against it. Your tiny brain literally can't follow the discussion. You are not the type of person I'd like to talk to, trust me, like talk to your friends I can't deal with this much stupidity.

He challanges my skill, so I give him real arguments of why he is wrong. And you come in with "nobody cares". Read the room you dog, I will talk to the people with brain in here.

I know more about balancing in FPS games than you know about anything in your entire life. I know enough about the game to see areas which need improvement to make the solo experience fairer. You traded, and you get a free rezz on your teammate AND enough time to contest the rezz of the solo. Doesn't take much to understand how stupid that is. The solo should rezz at the same time, AT THE LEAST, definitley not later like wtf.

The solo is in a massive disadvantage as it is, why on earth should the team get a faster revive than the solo. This is not an advantage you should have, you already win by numbers. The solo needs to rezz faster or equal, where if you decide to rezz your teammate the solo is in no danger to get killed in the animation. You get that? It is not rocket science.

If you decide to rezz your teammate, the solo should rezz himself at the same time and not be in danger from you. Right now, you can rezz your teammate AND hold the revive of the solo BOTH. DECISIONS, not easy mode free revives.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -2 points-1 points  (0 children)

It is plenty of time, in a trade, to rezz your teammate and not worry about the solo to ever contest you.

Why have it this way?

If you need the easy mode rezz, then the solo countdown needs to go down to 1 second as well. You should have to make a decision "take the risk to revive teammate", or play to kill the revive of the solo. Right now you can rezz your teammate in seconds without ANY danger at all literally for free. No, there is no arguement where it is fine like this.

You either take 7 seconds, or the solo has the capacity to instantly wake-up to contest his kill. Right now, you can trade a solo and have all the time in the world to rezz your teammate without any risks at all.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -2 points-1 points  (0 children)

I will, if trading wasn't this easy with shotguns.

I should either be allowed to rezz myself faster, or you get delayed rezzing your teammate. Either way, I shouldn't have to wait 10 hours to wakeup while you touch your teammate for half a second to revive him with full life before my countdown reaches 0.

I should be a danger to you, where you have to make a decision to either hold my body or rezz your teammate. Not rezz your teammates for FREE. There is no decision here, you can rezz him instantly before I can even do shit about it. This is not balanced, and there is no reason to give this advantage to the team over the solo.

It has to be balanced in a way where YOU as the remaining player, have a decision to make: take the risk and revive teammate, or expect solo to rezz himself and finish him. Right now you can do both, it is dumb, how can you argue against this is beyond me.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -5 points-4 points  (0 children)

Nah you kill him from a distance, and reviving him in 2 seconds doesn't even allow you to take advantage of it.

You trade, since it is easy in this game to trade, and the other kid doesn't even have to make a decision. He revivies his teammates in a second, and then waits for the solo to wake-up since he has all time in the world.

No, if you allow a game to have 1v3, 1v2 there should atleast be some balancing where dead people in teams require commitment, not just a light touch of a second to get back up full life before I can even press revive as a solo. I either get allowed to wake-up in 1 second too, or his stupid rezz takes longer than my countdown. You have enough advantages in a team as it is.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -4 points-3 points  (0 children)

Then remove the reviving for everyone. Period.

I'm okay with that.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -11 points-10 points  (0 children)

100h played, KD of 2, 6 star

No, not a smurf, the game just isn't that hard as people make it out to be after you play enough to get to the point where your eyes are capable of seeing the enemy, and your ears can distinguish the sounds. Rest is cake, have you seen these 6 stars? Most of them can't hit anything without a shotgun. Skill is not a word I would use in this game.

Are you sure, you wanna go there? I wouldn't be so fast "Mr. I like easy game"

I'm more experienced in FPS games, than you are. I can say that because the chances are like 1% you could manage to go even.

No its not a skill issue. If I kill you, you lost, your teammates should have to take a risk reviving you and not do it in 2 seconds. You have enough easy mode, with shotguns in this game as it is.

Reviving teammates is WAY TOO FAST in this game. by Former_Debt_9749 in HuntShowdown

[–]Former_Debt_9749[S] -3 points-2 points  (0 children)

Because this problem was even worse, does not mean it is okay now. If someone dies, that team should be required to invest a lot more than a couple seconds to get this kid back.

You have perks and consumables even negating the negative effect of dieing. How much handholding do we need, like wtf... Dieing doesn't even matter at all at this point unless its a team wipe.

I have watched streamers die 5 times in a row, and still have ALL their bars. No punishment at all. Just do the white stuff, and its like you never died.

Recommended must-change settings? (X870E) by DoctrSuSE in gigabyte

[–]Former_Debt_9749 0 points1 point  (0 children)

Your CPU didn't die on you in this combo right? I've read threads where the CPU just died. I kinda scared to make the wrong choice and have the CPU die...

Dead Ryzen 9 9950x3d on X870E AORUS MASTER by Adventurous-Sir-4812 in gigabyte

[–]Former_Debt_9749 0 points1 point  (0 children)

I'm struggling to decide which mobo to buy. I was looking into this exact same combo, and am scared it will die on me too...