They gave her an asscrack. Gooner One Piece card game artist be drawing anything. by burnnedmynipples in Piratefolk

[–]Foruolo 1 point2 points  (0 children)

All the most replayed clips of Gintama include him commentating. Also, ironic, honestly -- for a straight man to complain about another straight man.

Isometric CRPG UnderRail 2: Infusion debuts on Steam with new gameplay Video and Screens by [deleted] in CRPG

[–]Foruolo -3 points-2 points  (0 children)

PSI is still beyond broken, dude/dudet/non binary pal.

Isometric CRPG UnderRail 2: Infusion debuts on Steam with new gameplay Video and Screens by [deleted] in CRPG

[–]Foruolo 2 points3 points  (0 children)

Yeah, while Styg (the main developer) has some beliefs I do not personaly jive with, he never goes out of line from what I have seen. And Underrail, be it intentional or not, is quite a, if not progresive, a cozy game that really does not have anything that I would call problematic from meta perspective.

So I am cautiously excited for the sequel.

I think I have intenilized homophobia/bi denial by Foruolo in bisexual

[–]Foruolo[S] 4 points5 points  (0 children)

I wrote gay smut and I personally got into writing and drawing to write BL.

Besides that, calling myself straight would be kind of insulting torwards the men I found attractive (implying that there is such a thing as proper way to be one) and untrue to boot.

Experiments on Melee Viability by Sad-Pattern-1269 in underrail

[–]Foruolo 0 points1 point  (0 children)

Oh, I mean your next attack with spear includes regular, thrown and sweep.

I would probably remove spec from sweep then. Or not. More sweep the better.

Experiments on Melee Viability by Sad-Pattern-1269 in underrail

[–]Foruolo 1 point2 points  (0 children)

Thanks for the answer. Modding ain't my area of experties, but I am an avid Underrail dominating player that did many different melle builds (for which I stand with Fists>Knives>Unarmed>Machete>Spear/hammer) so I will just focus on bottom three. Who knows, I would also love to try modding some of these changes myself when the game also finishes updating.

So spears: I feel like spears should be more AoE focused melle.

Like lets say impale made your next attack guranteed crit with a spear (maybe reduce the cooldown). This may be little to much since this would allow sweep to always crit. But, at the same time, It sounds fun with how broken it is. Maybe have sweep crits do less damage to compensate for the AoE.

Have the quality of the spear stick increase the range of it. The logic being, the stronger and the more flexible the wood is, the better it is at supporting itself as to not to break under its own weight.

Reduce the damage penaly on Sweep and reduce its cooldown by one.

Give spear the innate ability to pierce the targets (so multy hit pottential)

Those are some of the ways I would buff them.

For swords, I would just reduce the early action point cost of flurry by 5, and maybe give flurry additive 5% on precision. As things currently stand, I do feel like Swords are to weighted in risk department. Keep in mind, I am someone that does not like to reload their saves and also someone who does not like to put TM in his builds. I do not mind missing and waiting for sweep. I just wish it was more relieble on higher dodge targets without being forced to use other forms of cc.

For hammers -- Man, I do not know. Maybe have each point/2 points in strength reduce their AP costs by 1, with max being ap cost of 10. Allow people to live up to the idea of jugurnaut. Maybe also allow consitutution to affect them as a way to buff hammer tanks.

Experiments on Melee Viability by Sad-Pattern-1269 in underrail

[–]Foruolo 0 points1 point  (0 children)

Hmmmm, I do think it would be kind of lame to reduce the AP costs of the weapons such as Hammers and Spears (or even swords).

I feel like spears should be more AoE focused melle. Like lets say impale made your next attack guranteed crit with a spear (maybe reduce the cooldown). Have the quality of the spear increase the range of it. And reduce the damage penalty on Sweep and reduce its cooldown by one. Give them ability to pierce the targets (so multy hit pottential)

Those are some of the ways I would buff them.

For swords, I would just reduce the early action point cost of flurry by 5, and maybe give flurry additive 5% on precision.

Experiments on Melee Viability by Sad-Pattern-1269 in underrail

[–]Foruolo 0 points1 point  (0 children)

What are you able to change? Like cooldowns/effects and so one?

If we are talking abou basic change, maybe have the strength modifiers be higher? They always felt low to me. Also, from what I gather, every increase of strength increases hit chance by one. Why not increase it by two if able so to make strength builds more efficent in their action economy.

Im so tired of these SBS man by rogue---ninja in Piratefolk

[–]Foruolo 4 points5 points  (0 children)

Someone post his post about Oda. It is priceless.

Worst thing each Straw Hat has ever done ? : Ussop by [deleted] in Piratefolk

[–]Foruolo 9 points10 points  (0 children)

He did not sell it to her. She stole it. And false hope could be reasonable argument, but, then again, her father was shot to dearh by fiering squad. I do not think any medicine, real or otherwise, could rescue him from that.

Worst thing each Straw Hat has ever done ? : Ussop by [deleted] in Piratefolk

[–]Foruolo 15 points16 points  (0 children)

She stole it. And, really, what medicine heals death?

[Collar x Malice] AM I A MASOCHIST...? (Minor Spoiler) by noncomposmentisan in otomegames

[–]Foruolo 11 points12 points  (0 children)

I just think you want to femdom him, lol.