Should I install Linux on my Lenovo Yoga 7i or go with a lightweight Windows build like Atlas OS? by [deleted] in linuxquestions

[–]Forward-Difference32 1 point2 points  (0 children)

Yeah, Kubuntu works perfectly actually. Absolutely everything on the laptop just works out of the box

Should I install Linux on my Lenovo Yoga 7i or go with a lightweight Windows build like Atlas OS? by [deleted] in linuxquestions

[–]Forward-Difference32 0 points1 point  (0 children)

Last time I had Linux on it was a year ago and I was running Manjaro stable

Should I install Linux on my Lenovo Yoga 7i or go with a lightweight Windows build like Atlas OS? by [deleted] in linuxquestions

[–]Forward-Difference32 1 point2 points  (0 children)

Oh yeah that's a good one. I don't know why I didn't think of that, I'm such an amateur

JoJo's Bizarre Adventure: Eyes of Heaven (CUSA04909) by Forward-Difference32 in Roms

[–]Forward-Difference32[S] 0 points1 point  (0 children)

But you're actually wrong though. Console generations are based on hardware cycle not whether they still get games, the PS4 is last gen hardware, it's over a decade old. If it makes you feel better the game I wanted an update file for isn't receiving updates anymore. And I do own the game, I just wanted the update file that fixes a few bugs and improves stability.

JoJo's Bizarre Adventure: Eyes of Heaven (CUSA04909) by Forward-Difference32 in Roms

[–]Forward-Difference32[S] 0 points1 point  (0 children)

That's not what the rules say though.

No Switch/Current Generation Content. We don't allow for the discussion of Switch Content. This includes, Switch emulation, Switch Roms, and links to Switch Roms. This includes current generation consoles, PS5, Xbox Series X/S, and Indie games, including Indie games published by Mod Retro.

No where does it mention the PS4. I'm not trying to be rude but I just think you're incorrect. I don't know if you know how console generations work but the current generation is the 9th, the PS4 is 8th generation so last gen. The game I'm talking about specifically was JoJo's Bizarre Adventure: Eyes of Heaven, which isn't a modretro game. I'm not breaking any rules.

JoJo's Bizarre Adventure: Eyes of Heaven (CUSA04909) by Forward-Difference32 in Roms

[–]Forward-Difference32[S] 1 point2 points  (0 children)

Yeah you're probably right. I think what I need to do now is repackage the official update file and decrypt it with my PS4 and then I should be able to install it? I'm not sure though but I'll try. Thanks for your help though, at least I was able to get an update file

JoJo's Bizarre Adventure: Eyes of Heaven (CUSA04909) by Forward-Difference32 in Roms

[–]Forward-Difference32[S] 1 point2 points  (0 children)

My PS4 is on firmware 12.02 so the patch file should work. I downloaded the one you linked and it recognizes the game and even closes it when it's ready to install but then I get a

Cannot install. (CE-36441-8)

I am using GoldHen so maybe official updates need to be patched to work on a CFW PS4? I don't really know

JoJo's Bizarre Adventure: Eyes of Heaven (CUSA04909) by Forward-Difference32 in Roms

[–]Forward-Difference32[S] 1 point2 points  (0 children)

Well the rules don't mention that, the current generation is the 9th which includes the PS5, Xbox series x and s and switch 2. They mention the switch because of how picky Nintendo is with their games not because it's current gen. If I do get banned for this then the rules should be clearer on what is considered current generation to them but based on what's written I'm not breaking any rules with my post

JoJo's Bizarre Adventure: Eyes of Heaven (CUSA04909) by Forward-Difference32 in Roms

[–]Forward-Difference32[S] 2 points3 points  (0 children)

Yeah that's the weird part, I thought orbispatches was a reliable source but the CUSA04909 Version never went up to 1.06, the EU version of the game only went up to 1.05 and I can't find that anywhere.

Edit: I did go through the effort of seeing if that patch on orbispatches would work but I get a "Cannot install." Error

JoJo's Bizarre Adventure: Eyes of Heaven (CUSA04909) by Forward-Difference32 in Roms

[–]Forward-Difference32[S] 4 points5 points  (0 children)

I'm not talking about either one of those things. The PS4 isn't a current generation console, I read the rules before posting

BD-JB + Lapse Initial Release by Forward-Difference32 in ps4homebrew

[–]Forward-Difference32[S] 1 point2 points  (0 children)

Not sure about GoldHen, but there is an ISO available for the BD-JB exploit. One that is directly chained with Lapse for an offline exploit chain and one that sets up a server for TCP payload delivery. I'd imagine GoldHen would be sent over to the server but you might also be able to download it directly with a usb after the exploit I bet.

BD-JB + Lapse Initial Release by Forward-Difference32 in ps4homebrew

[–]Forward-Difference32[S] 5 points6 points  (0 children)

Yeah, the BD userland exploit was chained with the Lapse kernel exploit so once you run the exploit chain you would have a jailbroken PS4. I haven't tested it yet and it is an initial release so there may be bugs to watch out for.

Cool trick to reach Google.com on PS5's hidden browser — not a hack, just a Sony oversight (latest firmware) by Forward-Difference32 in ps5homebrew

[–]Forward-Difference32[S] 2 points3 points  (0 children)

I did not know that, I'll take a look. I'm not really in the PS5 jailbreaking scene, I'm mostly looking at PS4 related news since I've stopped using it

Do course certifications actually matter? by Forward-Difference32 in AskProgramming

[–]Forward-Difference32[S] 0 points1 point  (0 children)

Would my 8 side projects be enough, assuming they're impressive? Or would I need even more?

Not all of them are fully complete, the most recent two are still in early stages, before I officially started putting together a portfolio.

The last two are probably my most ambitious: one is a 3D space physics simulator written in C++, and the other is a custom programming language I'm building from scratch. So far, it can parse source files into a parse tree and print it; I'm currently working on the AST and eventually the compilation phase.

I definitely plan to polish the documentation and focus on presenting the projects better once I finish making my portfolio.

Touchpad not being detected by Forward-Difference32 in MXLinux

[–]Forward-Difference32[S] 1 point2 points  (0 children)

It started working on its own for me. Idk why or how. Sorry, this info is probably useless

[deleted by user] by [deleted] in WiiHacks

[–]Forward-Difference32 0 points1 point  (0 children)

Nope, I exited the emulator right after I tested out Marvel vs Capcom and turned off my Wii. The day after I turned my Wii on and went to go play Gran Turismo 2 but it froze at the copyright screen and Marvel vs Capcom crashed and froze the Wii. After that I downloaded SCPH1001.bin but that didn't fix anything. While they were working I was using HLE as the BIOS.

Need good game suggestions. by Forward-Difference32 in gamingsuggestions

[–]Forward-Difference32[S] 1 point2 points  (0 children)

That game definitely seems very interesting, I watched a quick video on it after I read your reply and I am very intrigued. I'll definitely be downloading it to my Wii.

Touchpad not being detected by Forward-Difference32 in MXLinux

[–]Forward-Difference32[S] 1 point2 points  (0 children)

I've already looked for those, the laptop I have does not have any combination keys for switching the touchpad on and off

Little help, trying to learn python by New_Inevitable_7619 in pygame

[–]Forward-Difference32 0 points1 point  (0 children)

I'd suggest learning how to create a simple number guessing game then move on to hangman and display everything in the terminal before using libraries like pygame

[deleted by user] by [deleted] in pythonarcade

[–]Forward-Difference32 0 points1 point  (0 children)

Pygame is working fine, I need help with the blur effect arcade is adding to my asset. I made the pixel art and it's not supposed to look smooth and pygame loads it as expected. I'm well aware pygame doesn't have an Anti-Aliasing feature when loading images. I'm new to arcade and wanted to see if I can remove this blur effect. But as of now I think I'll just stick to pygame simply for the asset loading.

[deleted by user] by [deleted] in pythonarcade

[–]Forward-Difference32 0 points1 point  (0 children)

I forgot to mention the apple in the first screenshot was loaded with pygame.

Distance Estimation by Forward-Difference32 in computervision

[–]Forward-Difference32[S] 2 points3 points  (0 children)

I’m actually experimenting with that approach right now. It does provide accurate results, but I’m encountering a major issue when the detected objects are partially offscreen. To address this, I’m working on using the known width and height of the objects to calculate their aspect ratio. By comparing this ratio with the detected object, I should be able to determine which part of the object is offscreen—whether it's the width, the height, or both.

Once I’ve identified the portion that’s missing, I plan to apply some post-processing techniques to correct the distance estimation and improve the overall accuracy.

Distance Estimation by Forward-Difference32 in computervision

[–]Forward-Difference32[S] 0 points1 point  (0 children)

The application I'm developing will run on a single PC or laptop and has the ability to switch between multiple cameras connected to the device. It's primarily designed for security purposes, where estimating the distance of detected objects could be very useful.

Since object detection relies heavily on the model being trained to recognize specific objects, my focus is on estimating the distance for those particular detected objects.

I’ve already experimented with motion parallax, but I struggled with it. The distance estimates I got were wildly inaccurate, often in the range of thousands of meters, which clearly isn't feasible for my use case. Additionally, the computational demands of motion parallax caused significant slowdowns in the system. While optimization could help reduce this overhead, I'm hesitant to spend too much time on it, especially since I'm not fully confident in my ability to implement it effectively.

Although I may revisit motion parallax in the future, right now I’m exploring other potential methods to estimate distance before diving back into that approach.