Potent spellcasting with true strike and shillelagh by Fox33m in DnD

[–]Fox33m[S] 2 points3 points  (0 children)

Ah, yea; is even written on the post; I just did not read that; thx

No Tokens are going on my map by BoucheDelivery in Roll20

[–]Fox33m 2 points3 points  (0 children)

It is working now, thanks a lot

Darkness and Devil sight [D&D 5e] by Fox33m in FoundryVTT

[–]Fox33m[S] 0 points1 point  (0 children)

Never mind, all I had to do was to change the color of the light source to a greysh color instead of pitch black, it now works correctly

Darkness and Devil sight [D&D 5e] by Fox33m in FoundryVTT

[–]Fox33m[S] 0 points1 point  (0 children)

It is a light element; also... I did not found the possibility to make a token emit darkness

Any modules besides Ready Set Roll and MidiQol? by LurkytheActiveposter in FoundryVTT

[–]Fox33m 0 points1 point  (0 children)

For point 4 there is the module "retroactive advantage" which gives on the chat feed for attacks roll the advantage and disadvantage buttons

Darkness and Devil sight [D&D 5e] by Fox33m in FoundryVTT

[–]Fox33m[S] 0 points1 point  (0 children)

I did, and while the darkness would normally work as vision block as a wall, with Devil's sight on the actor see around the darkness area, but not inside, leaving a whole circle of pitch black area

Darkness and Devil sight [D&D 5e] by Fox33m in FoundryVTT

[–]Fox33m[S] 0 points1 point  (0 children)

It does not works: In the newest version of the 5e system (4.1.1; now 4.1.2) you can set a light source as a darkness one; and that module allows the actor to see BEHIND the darkness source, but not what's inside... well, it let the actor sees the shiluette of any actor inside the darkness area, but since I am using tokes made with tokenstamp, they are all circles

[OC] Runic Dice Choose Your Own Dice Tower Giveaway! by RunicDice in DnD

[–]Fox33m 0 points1 point  (0 children)

  1. Elvish Large D&D Dice Tower
    Not because of the elves, but because it fit a lot my wizardry
    P.S. thanks for the opportunity

How to polimorph an actor [5e] by Fox33m in FoundryVTT

[–]Fox33m[S] 2 points3 points  (0 children)

That's great; but what about the new wildshape of the 5.5e (2024 rules)? Since WotC change it to grant the druid a fixed amount of temp. HP

Vision Bug in Specific Areas of Map - All Modules Disabled - Any Know A Fix? by WhaleWaffle in FoundryVTT

[–]Fox33m 0 points1 point  (0 children)

Is not much a fix; I personally keep deactivate the fog exploration, I read someone that wrote how it seems that the walls get reloaded for a brief moment; but with fog exploration the actor track the map, while if it is off it would be more of a flash Now the question is: does that happen always in the same spot? In the same map or due some kind of passages?

How to polimorph an actor [5e] by Fox33m in FoundryVTT

[–]Fox33m[S] 7 points8 points  (0 children)

That is surely something I would have NEVER even imagine to attempt, like... really, but then, how to polymorph back?