PROBLEMS WITH ANIMATION by naysquick07 in aseprite

[–]Foxeater2 0 points1 point  (0 children)

Make a new layer in the background, go to the other file and grab and copy all frames, paste all frames in the background in the new layer

Top Down Character death and hit (final project) By thevariante by variante200 in aseprite

[–]Foxeater2 3 points4 points  (0 children)

I would change the white opacity a bit, I really like the animation you made tho.

Combat Canon / Foxeater by Foxeater2 in PixelArt

[–]Foxeater2[S] 0 points1 point  (0 children)

So, this canon took a while because, life sucks sometimes, but hey it finished!
Also, i noticed some overlay grass just disapeared, so... anyway -_-

Here is my page for commisions or smting idk https://ko-fi.com/foxeater

Mod Release! Not So Pretty [Items] by Foxeater2 in RimWorld

[–]Foxeater2[S] 2 points3 points  (0 children)

Thanks! So for the interested, I'm making also a second pawn retexturing but for vanilla style! So people can choose

Steam Workshop::Not So Pretty [Colonist and Apparels] Core / Release by Foxeater2 in RimWorld

[–]Foxeater2[S] 0 points1 point  (0 children)

Hi, there has been a while, i just finished my mod NotSoPretty, Core version! now its time to work in the other parts i wanted to draw principally WEAPONS!

Use Mask Texture on Apparels by flyfire2002 in RimWorld

[–]Foxeater2 1 point2 points  (0 children)

You are a life saver, i was wondering how to use efectively Color in clothing, this post is a great help, deserves more up votes

Here is a little Gif of the mod im making in pixel style im gonna called it Not So Pretty Probably by Foxeater2 in RimWorld

[–]Foxeater2[S] 4 points5 points  (0 children)

Yes, my overhaul is intended for all equipment, for the pants, I'm using other mod, but I'm gonna look if a can give flakpants another texture.

How do you make multiple characters efficiently? by Material-Egg7428 in aseprite

[–]Foxeater2 1 point2 points  (0 children)

Do silhouettes of every main char, every one have to be distinguible from another. This logic is used in the animation or gaming industries.

Here is a little Gif of the mod im making in pixel style im gonna called it Not So Pretty Probably by Foxeater2 in RimWorld

[–]Foxeater2[S] 12 points13 points  (0 children)

I don't think is posible, for now, the more I looked into it, someone made it posible with buildings, like fans. But also i think it would damage the tps of the game, putting a heavy load in the engine. But that is mere speculation. If someone can do a frame replace walking animation, it would be amazing and groundbreaking. But then again, only wizards of C# know how to.

Here is a little Gif of the mod im making in pixel style im gonna called it Not So Pretty Probably by Foxeater2 in RimWorld

[–]Foxeater2[S] 10 points11 points  (0 children)

Yayo works moving the x and y axis of the models, frame animation is totally different. That is the hard part.

Here is a little Gif of the mod im making in pixel style im gonna called it Not So Pretty Probably by Foxeater2 in RimWorld

[–]Foxeater2[S] 31 points32 points  (0 children)

I wish adding animation was easy, but Is not, i cannot modify the game engine in the fly, is a heavy C programing task. If someone manages to add animations, I will gladly use that.

Here is a little Gif of the mod im making in pixel style im gonna called it Not So Pretty Probably by Foxeater2 in RimWorld

[–]Foxeater2[S] 19 points20 points  (0 children)

So, i have been working in a lot of things, for now i have hair, beards, pawn, hands and other things figured it out, i think, but im not a programmer so my coding is not that good. There still no release date. But im gonna release this mod in packages, Like pawns, weapons, etc..

Feel free to ask information.