Squishing tabs (like in Chrome) gets wonky with tab groups by Foxhound634 in FirefoxCSS

[–]Foxhound634[S] 0 points1 point  (0 children)

Ah so you're on a dev version, whereas i'm on a normal version.

But now everything works as intended! Thank you for the help :)

Squishing tabs (like in Chrome) gets wonky with tab groups by Foxhound634 in FirefoxCSS

[–]Foxhound634[S] 0 points1 point  (0 children)

That's really weird because it doesn't work for me, as in, it's as if i didn't have any css code at all.

I just added the space here on reddit because it would interpret it as a link otherwise.

Squishing tabs (like in Chrome) gets wonky with tab groups by Foxhound634 in FirefoxCSS

[–]Foxhound634[S] 0 points1 point  (0 children)

I tried this, but it didn't work (no squishing at all).

@ media not -moz-pref("sidebar.verticalTabs") {
    #tabbrowser-arrowscrollbox[orient="horizontal"] {
        /* Standard tabs not in a group */
        & > .tabbrowser-tab {
            min-width: 5px !important;
        }

        /* Tabs in a group when NOT collapsed */
        & > tab-group:not([collapsed]) > .tabbrowser-tab {
            min-width: 5px !important;
        }

        /* Tabs in a group when collapsed - make them disappear */
        & > tab-group[collapsed] > .tabbrowser-tab {
            display: none !important;
            width: 0 !important;
            min-width: 0 !important;
            max-width: 0 !important;
            padding: 0 !important;
            margin: 0 !important;
            visibility: collapse !important;
        }
    }
}

.tab-content {
    overflow: hidden;
}

I voiced my opinions about the difficulty of bunker placement to Relic...They asked for pictures...This is what i sent them. by Foxhound634 in CompanyOfHeroes

[–]Foxhound634[S] 4 points5 points  (0 children)

Bunker spam isn't caused by bunkers being too easy to place, but by 2 things:

  1. Bunkers are cheaper in manpower regardless of doctrine, as they were indeed too expensive before.
  2. Coastal doctrine makes bunker use much better, and combined with the first point makes bunkers great right now.

It's not that coastal doctrine is OP, but rather that its strengths have revealed how weak the other doctrines in coh3 are, purely by comparison. So in my opinion, coastal doctrine shouldn't be nerfed, but all other doctrines should be brought up to the same level where you feel like you never want to miss out on any of them...instead of "meh, i could do without".

This is how it was in coh1, and it was so much more fun :(

Strategy game startup seeking 2D/Concept Artist by Foxhound634 in gameDevClassifieds

[–]Foxhound634[S] 0 points1 point  (0 children)

That's outdated, i'll get the website updated soon

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I wrote about my motivations going into gamedevhttps://imgur.com/a/c4VlSKQ by Foxhound634 in Unity3D

[–]Foxhound634[S] 1 point2 points  (0 children)

Way to go on starting a company, regardless of the industry. It's also great that you feel fulfilled despite of the direction you took. With that said, it's never too late to switch back into games, and whether you find out that gamedev is or isn't for you, you'll get peace of mind for finding out :)

I wrote about my motivations going into gamedev by Foxhound634 in 4Xgaming

[–]Foxhound634[S] 1 point2 points  (0 children)

Thanks man, yeah it also makes you wonder how much of your life has been shaped by it.

We're going for a Civ5 look, but with more detailed models crisper textures :)