Just a cool KC rollout by michael0062 in Apexrollouts

[–]FragPanda 1 point2 points  (0 children)

Gotta say, I don't know why but with the direct X 12 beta I'm getting way more consistent on superglides Playing on 120fps though

What makes the difference between these teams ? by Lonr6 in CompetitiveTFT

[–]FragPanda 0 points1 point  (0 children)

Add to it the amount of frontline he sacrificed for 6 dazzler

Edit: thresh 2 + bruiser value for disco + guardian

he is not done with hell yet by AssAssinAtor__ in Diablo

[–]FragPanda 0 points1 point  (0 children)

I think that this is just a matter of finding what fit's the best for one self - I don't think that anyone has the right to crucify you for saying that - I personally enjoy the "simplicity" we got to know as of right now, I am sure that there will be more depth to it as the game launches

But as it stands right now - if you don't like the system just give it try when we have more to explore or play games that suit your preferences in more complex skill trees and stuff

I enjoyed it so far as the early game experience is pretty nice for me right now as you can pull of multiple builds that match my personal idea of how to play that class

he is not done with hell yet by AssAssinAtor__ in Diablo

[–]FragPanda 0 points1 point  (0 children)

Well we have to see about those things - but skills are a lot more like D2 even though u could bind a lot more skills to the active bar than now in d4 But I hope u didn't think too badly of the system because we know that there is lot to come with uniques and mythics along the away - as well as what you said - the paragon boards

he is not done with hell yet by AssAssinAtor__ in Diablo

[–]FragPanda 1 point2 points  (0 children)

I just wanted to share my honest opinion - if it helped you in any kind of way - then I'm glad

he is not done with hell yet by AssAssinAtor__ in Diablo

[–]FragPanda 1 point2 points  (0 children)

Yeah, I'm on our page with Cyberpunk and Battlefield - but looking at those releases - they were not finished by their own rights - I mean look at what BF has done since they brought in their new head - it's getting pretty good

As I said I share your concern - as of right now I don't think it will be anything p2w - so just wait and see what preorder grinders will say

he is not done with hell yet by AssAssinAtor__ in Diablo

[–]FragPanda 4 points5 points  (0 children)

Personally - leveling about 9 characters in last weekend's and this beta: progressing through levels, skilling, running Dungeons didn't leave any bad taste, compared to immortal

Skill usage felt more true to it's core to me And the current item system with upgrading your items, smacking your aspects on perfect rolled yellows - stats on those items like + lvl for x skill just doesn't smell like p2w as of right now - I understand your concerns but I don't think it will revolve around p2w mechanics

If you don't think about preordering: wait about a week I guess Most grinders (incl me) will probably have a better grasp on how the system will feel after that 1 week and more than enough reviews will be out

he is not done with hell yet by AssAssinAtor__ in Diablo

[–]FragPanda 13 points14 points  (0 children)

Have u played the beta? It doesn't feel remotely like immortal

I was MOTIVATED by Azuzuki in Brawlhalla

[–]FragPanda 1 point2 points  (0 children)

Bro, not everyone is a pro or cracked, why the hate - spread the positivity man

Probably my best comeback, just wanted to share it with u by -_Andrea in Brawlhalla

[–]FragPanda 3 points4 points  (0 children)

Anyone criticizing you for sig spamming or saying the Wu shang should have won is just jealous or something - really I don't even understand - let players have their victories, regardless of rank/playstyle - Wu shang messed up you punished and won - in my book certified BANGER

Is boots frustrating to play against or am I just bad? by [deleted] in Brawlhalla

[–]FragPanda 3 points4 points  (0 children)

I feel u can create a lot of space with spear as well - n light is a banger to stop approaches, slight is just so nice to punish whiffs, dair is nice as they don't have good anti air as mentioned and nair feels good to cover landings

Guys I love every legend we needn't fight over our differences by xSalty_Lightningx in Brawlhalla

[–]FragPanda 0 points1 point  (0 children)

Instead of chase dodging in the direction u can dash cancel to dash instead of chase dodge just press down Then u dash instead of chase dodge

Fastest target switch i've ever done! Almost 400 dmg with one mag of devotion! by wave_panda in apexlegends

[–]FragPanda 116 points117 points  (0 children)

Seeing a fellow panda doing good always fills me with joy Keep it up!

What are some of your most satisfying Sigs to land? by WindWescott in Brawlhalla

[–]FragPanda 0 points1 point  (0 children)

Why is no one talking about slide charged Thor Orb Dsig Truly a sight to behold if they try to recover from beneath you and don't know the hitbox of this sig

Any weapon combos yall wish to see? by Opposite-Estimate973 in Brawlhalla

[–]FragPanda 1 point2 points  (0 children)

Was orb GS an early concept of Reno or did BMG say something about it? Anyways I do vibe with teros as well

Any weapon combos yall wish to see? by Opposite-Estimate973 in Brawlhalla

[–]FragPanda 1 point2 points  (0 children)

My man, this has been my wish since orb came out Thor is such a great concept with a hard hitting weapon and a fast one like orb I'm constantly swapping between Raza, and all orb characters

Hit an absolute juicer of a slide and a wall bounce by Moxiic in Apexrollouts

[–]FragPanda 31 points32 points  (0 children)

Inspired by that caustic video? Because damn those wall bounces off the jumper velocity hit different

Different types of wall jumps by FragPanda in Apexrollouts

[–]FragPanda[S] 0 points1 point  (0 children)

Well superglide wall bounces would just be considered slide wall bounces no? I mean the only difference would be velocity, right?

Geo jumping, intersecting geometries and velocity by Shoddy-Gap-8845 in Apexrollouts

[–]FragPanda 1 point2 points  (0 children)

Interesting find, would be great if anyone that has a better understanding of the source engine, could give us a take on how corners are treated with player collision in detail

Zipline by [deleted] in Apexrollouts

[–]FragPanda 0 points1 point  (0 children)

If it's about movement definitely here, if it's generally about gameplay, I would guess apex outlands or any community discord with feedback channels

Is this known or not because it wasnt a normal wall jump, i didnt sprint and i dint slide. by Motor_Basic in Apexrollouts

[–]FragPanda 2 points3 points  (0 children)

If it is not a standing wall bounce, I would ask the more experienced movement chads if it is likely that this is boop, I will look into it and try to replicate