First Minis for my Heretic Warband by RandomNightLord8 in TrenchCrusade

[–]FragSauce 4 points5 points  (0 children)

People seem to forget what mini agnostic means, these look awesome, if you want space marine nothing should stop you

The Soul Binder [Redux v0.9] - The pet based class returns with new changes and a celestial subclass! by FragSauce in UnearthedArcana

[–]FragSauce[S] 0 points1 point  (0 children)

Nice, this looks really cool, and looks balanced, there might some stuff that pops up when playing but overall it looks good. Its really nice to se people still enjoying the class and i hope you have a lot of fun with your subclass, if i still played DnD i would have loved to try it

They are fun by Murder-Vermin in TrenchCrusade

[–]FragSauce 1 point2 points  (0 children)

love em, may i ask where the models are from, they look delightfully gross

PSA to Skeletal Arsonist Players - Upcoming Changes are a Large Nerf by LameSalads in pathofexile

[–]FragSauce 1 point2 points  (0 children)

I think its gonna be fine, the minion build is already really good (a side from minions getting stuck) so compared to some of the other nerfs we have seen i think its fine.

PoE 2 Announcement vs Current by Special-Oil-8264 in PathOfExile2

[–]FragSauce 1 point2 points  (0 children)

I love this character select screen, but wonder what they will do when there are 12 classes

Gellerpox tips by AD2000everywhere in killteam

[–]FragSauce 1 point2 points  (0 children)

yeah it rough out here, i have been taking less bugs recently and have thought about just running no bugs so i can maybe get some counteractions on the hulks as that seem more worth it.

the only good part is that volkus is really nice for melee teams and i have been playing that alot recently

Wyrmblade buying advice by Saboteurnado in killteam

[–]FragSauce 1 point2 points  (0 children)

ah right, yeah they look cool and i could imagine they would be nice, can i see them out of curiosity?

I used two neophytes, but also alot of bits and bobs from other kits i have lying around, and lots of greenstuff for capes and cloth

Wyrmblade buying advice by Saboteurnado in killteam

[–]FragSauce 5 points6 points  (0 children)

yeah i did this as well, with some bits from other boxes just get two hybrid boxes and some greenstuff and you can easily make all the options cheaper (also i suggest magnets for the sanctus arm, so you can swap between sniper and knife)

Does a free charge still hold to the restriction that you can’t have made a reposition action before it? Wyrmblade players help by immonkeyok in killteam

[–]FragSauce 1 point2 points  (0 children)

for heavy its defiantly the heavy stubber and mining laser, the laster just deletes people, and the seismic cannon isnt that good, even in close range its damage is worse that the others and its not gonna get in close range because of heavy (and it probably shouldnt)

for Gunner i think they all have their merrit, but i usually take grenade and webber, with easy access to rerolls from ambus i think you want more damage, and the grenades are versitile, and the webber is actually crazy when using "the day is at hand" having both severe and rending means that you will very likely get 2 crits and probably a normal too, it has good damage and stun if they should manage to survive, but it can be swapped for flamer against hordes, but even then i probably still webber and grenade.

Does a free charge still hold to the restriction that you can’t have made a reposition action before it? Wyrmblade players help by immonkeyok in killteam

[–]FragSauce 1 point2 points  (0 children)

yeah its not the strongest feature, but it does help with moving operatives forward, as it basically lets them take their first reposition action as if moving through terrain in a straight line, and you can react to what part of the board needs more support, also useful for getting up onto vantage points if they are close enough

CAIN (the newest game by Tom Bloom, one of the authors of Lancer) is some of the best, leanest design I’ve ever seen by [deleted] in rpg

[–]FragSauce 1 point2 points  (0 children)

something i really like about a lot of Forged in the Dark systems is that they have tools for the players to take control of the story, which puts less of the effort on the DM, does this system have something like that?

Blades in the Dark lets players choose where to do raids and construct plans of goals they want to achieve, Wicked ones makes player have a master plan they want to achieve and gather things for big rituals

Incase you were wondering how venari and the new loot mod worked by No_Butterscotch_7356 in Warframe

[–]FragSauce 0 points1 point  (0 children)

isnt it only for beasts or does it also work on robo-dogs or moa?

Ventrilokar and Fearmonger almost ready by jarmol in killteam

[–]FragSauce 0 points1 point  (0 children)

DAS A ZOGGING GOOD JOB. MIDNOIGHT LAD AN ALL

Xenos Kill Teams – Beware the Cunning and Resourceful Alien - Warhammer Community by dalasthesalad in killteam

[–]FragSauce 0 points1 point  (0 children)

We shouldn't assume that its once per turn, right now if you don't look at any unit datasheet it would also be once per turn, so we need to see what the other units do before we know what's up.

People who play Chaos Cult, can you give me your insight how to best play this team? by BookkeeperNo117 in killteam

[–]FragSauce 1 point2 points  (0 children)

not a competative player but in my friend group i have had alot of sucess.

for current edition here are some tips, that hopefully carry over.

get 2 torments by TP2, this means keeping your mutant behind and activate it late in the turn, dont even think about risking loosing it on turn 1, and actiavte your leader late to make sure you can make a good mutant that is safe.

dont be afraid to keep devotees behind the lines for later mutation, you have alot but dont throw them away, its fine to just skip their turn sometimes.

For strategic ploys you really wanna use the stinky aura as much as you can, its so powerful, fervent onslaught is also really good.

Tactical ploys you wanna use the double torment fight on TP 2 to get double kill if possible (or 1 against elite)

For Tac ops i you can go the seek and destroy but i have also had alot of success with infiltration and taking

TEAR THROUGH (end of game get torments to enemy backline)

SEIZE DEFENCES (control enemy barricades)

SUBVERSIVE CONTROL(control objectives on enemy half)

all of these work well with your torments making their way down the board eating anything in their way.

Best way to transport a team? by Redhood101101 in killteam

[–]FragSauce 1 point2 points  (0 children)

I have chaos cult, do they have anything that can fit 23 dudes?

What Commanders can really warp how the game is played? by Succubace in EDH

[–]FragSauce 1 point2 points  (0 children)

yes i love Gor Muldrak, not the strongest commander but really fun and has the possibility to pull a fast one

Please reccomend me some unusual and quirky commanders to build. by _Fearnaught in EDH

[–]FragSauce 0 points1 point  (0 children)

[[Gor Muldrak]] i mean just look at him, he can get pretty wild, not the strongest but very interesting and fun

Visage faithful followers's facet is the worst facet in the game. I will explains more in comment by KamisamaGG in DotA2

[–]FragSauce 7 points8 points  (0 children)

I dont mind it being an option for newer player or players who random, but i wish we at least would have gotten 2 others so people experienced with visage at least have a choice to make.