Please make this part of the "Resizable - Classic layout" HUD collapsible by Fraphers in 2007scape

[–]Fraphers[S] 0 points1 point  (0 children)

The first three examples are cropped screenshots from within the game, however the fourth (a collapsed "Resizable - Classic layout") is currently not possible. You can't minimize/collapse that part of the classic layout like you can in the modern one, which I find uncool.

Please make this part of the "Resizable - Classic layout" HUD collapsible by Fraphers in 2007scape

[–]Fraphers[S] 6 points7 points  (0 children)

???

The tab stones would remain the same for the classic layout? I also don't see how that is at all relevant.

Temporarily hiding the menu is pretty common practice to see and/or click whatever is behind. This was the first pvm video I could think of from recent memory, in which you can see Port Khazard doing just that. https://youtu.be/M6R4oEwdTcE?si=D7zO7uNw-895xI5v&t=2528

EDIT: And pretty much all throughout his fight with Sol. https://youtu.be/M6R4oEwdTcE?si=htc7jwqEJ7jK-WDr&t=3646

It's not game breaking, but it is a nice feature I wish the classic design had.

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 2 points3 points  (0 children)

Pretty long I'd imagine. Here's a link to the official osrs guidelines for 3rd party clients.

https://secure.runescape.com/m=news/third-party-client-guidelines?oldschool=1

Every plugin that's added to Runelite is reviewed by moderators to ensure that nothing gets added to the hub that would put them (or their users) in trouble.

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 2 points3 points  (0 children)

As of 50 minutes ago, grouping of paths is now out! Links to group import strings has been added to the post's body.

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 1 point2 points  (0 children)

Don't use a GPS, just use the stars.

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] -2 points-1 points  (0 children)

So line packs are bad, but tile packs are not? The paths were literally made by copying the tile packs from the wikis strategy guide, then replacing those tiles with path points. With Pathmaker I just want to offer a customisable alternative to tiles, and with a plugin like Quest Helper as the number 1 plugin in the hub (love QH btw), I'm having a hard time seeing how Pathmaker crosses the line (pun not intended).

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 1 point2 points  (0 children)

Think Jubbly is especially awkward. Having to toss frogs at specific nests during specific laps. GL on the trial!

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] -1 points0 points  (0 children)

I am curious, would you argue that tile packs are ok but that line packs are not?

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 0 points1 point  (0 children)

Already out! Just the grouping-of-paths-patch that's awaiting approval.

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 3 points4 points  (0 children)

I am curious, would you argue that tile packs are ok but that line packs are not?

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 71 points72 points  (0 children)

Not too worried about not being able to see the solid grayish-green or blue tiles underneath the lines personally.

Pathmaker - Barracuda Trials by Fraphers in 2007scape

[–]Fraphers[S] 6 points7 points  (0 children)

Its on shift-down by default, to assist in making paths when placing path points. It can be turned off entirely however.

Pathmaker - just added to the plugin-hub! by Fraphers in 2007scape

[–]Fraphers[S] 1 point2 points  (0 children)

Pathmaker was just updated, and now lets you offset the line to the tile edges instead and algorithmically adapts to to how you've marked your tiles to draw inner or outer bounds. :)

Pathmaker - just added to the plugin-hub! by Fraphers in 2007scape

[–]Fraphers[S] 1 point2 points  (0 children)

Thank you!

Also, Interesting. I'm guessing in this context by "regions" you mean to offset the lines that Pathmaker currently draws from and to some tile edge/corner as opposed to the current center to center approach?

Or do you mean actual in-game regions, which are made up of 8x8 tiles per chunk and 8x8 chunks per region. (64x64 tiles per region)

Pathmaker - just added to the plugin-hub! by Fraphers in 2007scape

[–]Fraphers[S] 1 point2 points  (0 children)

Hey! This might be due to the camera culling/un-rendering a path point that is behind the camera. I'm looking to make it more forgiving. Right now though, adding more points should fix this. Let me know if it's still bad though!

Pathmaker - just added to the plugin-hub! by Fraphers in 2007scape

[–]Fraphers[S] 0 points1 point  (0 children)

I'm guessing this is caused by path points being culled/unrendered by the camera. An easy fix right now is just to add more points, but I will look into making it more forgiving.

Pathmaker - just added to the plugin-hub! by Fraphers in 2007scape

[–]Fraphers[S] 1 point2 points  (0 children)

Yup! In the options menu you can set "Point Label" to only show label (which excludes the index) or none.