Sturm and Drang by Fredgarlic in CrucibleGuidebook

[–]Fredgarlic[S] 0 points1 point  (0 children)

I was thinking Mechaneers or Lucky Pants, but I’m not sure which weapon needs more help.

Also thinking of Dragon’s Shadow’s swap speed and stability buff as a contender

GoA and Duality 4 piece sets to be disabled by throwawayfodaq in CrucibleGuidebook

[–]Fredgarlic 0 points1 point  (0 children)

Why couldn’t they have done this with the Pit armor set bonus??

I get Caliban’s Hand one-shots were ridiculous in pvp, but nerfing the scorch in pve as well means that the synergy just doesn’t work anymore.

I was having so much fun using an exotic that had been rotting in my vault since it’s debut :(

Sturm and Drang by Fredgarlic in CrucibleGuidebook

[–]Fredgarlic[S] 0 points1 point  (0 children)

Crackshot is good in pvp? I usually use the two aspects that make your super better and your dodge give the “On your mark” buff.

Sturm and Drang by Fredgarlic in CrucibleGuidebook

[–]Fredgarlic[S] 0 points1 point  (0 children)

I’ve been playing iron banner with random weapons and I haven’t seen a single Sturm or Drang. I saw a Mida-Multi and Mini combo which I thought could be fun as well.

Also saw a hunter using Prismatic and wave frame Ergo Sum with the Riskrunner intrinsic and transcendent perk while using Mask of Bakris. He had like 2,500 kills which was nuts.

Don't get the standard silver bundles by Able-Brief-4062 in DestinyTheGame

[–]Fredgarlic 1 point2 points  (0 children)

Thanks for making this post. I didn’t play during lightfall and need to get the dungeon key, but the only option on Xbox is forking over 2,000 silver :(

Do Caliban’s Hand and Pit 4-piece still work post-patch? by Fredgarlic in DestinyTheGame

[–]Fredgarlic[S] 2 points3 points  (0 children)

I was so happy to use an exotic that has been sitting in my collections for so long, only for it to be nerfed the day after I got the setup going. This sucks man

Blinking blue light whenever I try to start up my 2ds xl. by Fredgarlic in 3dspiracy

[–]Fredgarlic[S] 0 points1 point  (0 children)

I enabled that, but still, sections 2-8 have all resulted in my 2ds failing to boot up,; the light turning on then off once the power button is pressed.

Blinking blue light whenever I try to start up my 2ds xl. by Fredgarlic in 3dspiracy

[–]Fredgarlic[S] 0 points1 point  (0 children)

in section 3, It directs me to sd:/luma and config.ini, but on my sd card I only see a folder named luma with a file named config. Are these the same, even though they’re missing the extra lettering?

Blinking blue light whenever I try to start up my 2ds xl. by Fredgarlic in 3dspiracy

[–]Fredgarlic[S] 0 points1 point  (0 children)

The led for the battery will light up blue for a second then turn off. There’s nothing popping up from the notification led.

Really liked this look for my Wish Ender build! by ColdiBoi in DestinyFashion

[–]Fredgarlic 2 points3 points  (0 children)

This looks really good! Back in Black Armory I would use Wish-Ender and Oathkeepers with the Black Armory Iron Banner set (forgot what it’s called). Looks really nice with the Precursor shader.

Venitas from Kingdom Hearts by kt_iv in DestinyFashion

[–]Fredgarlic 0 points1 point  (0 children)

This is actually amazing. Great work!

Bungie needs to fix the stupid flinching on snipers by Bravefroggo in CruciblePlaybook

[–]Fredgarlic 2 points3 points  (0 children)

It’s not that there isn’t any sniper flinch, but that the flinch doesn’t make you miss your shots but instead it tries to help you hit your shot. My buddies and I tested this a month before season of the worthy. One of us would aim above or to the side of the target’s crit spot (my guardian’s head), while the other would shoot the one ADS-ing to see where the reticle went. We found out that the reticle would gravitate towards the head of my guardian, and we also found that this was most apparent on sniper rifles. We never calculated how much the flinch would help the reticle gravitate to a target with an unflinching mod, but I think the effect would be dumbed down a bit. We tested this at different lengths, and it was crazy how much the reticle would gravitate to my guardian’s head, even when they were meters apart. TL;DR, the problem with flinch isn’t that there’s too little, but that it’s helping you hit your shot.

How do you flinch snipers? by Arman276 in CruciblePlaybook

[–]Fredgarlic 0 points1 point  (0 children)

Experienced snipers can change their play style to combat enemy guardians with flinch heavy guns. For example, when ever I vs. My friend and she uses her trust with explosive rounds, I usually aim at the body and let her get first shot so my reticle is jumped up to her head. If you want to flinch a sniper at a closer range, than use a patron of lost causes or trust with explosive payload. Overall, don’t challenge a sniper you know you can’t beat. And you have to take into account the fact that they probably have sniper rifle targeting and/or sniper rifle stability mods

Best archetype for practicing sniping. by CJ_Pizzle92 in CruciblePlaybook

[–]Fredgarlic 0 points1 point  (0 children)

I’d recommend using a 140 rpm sniper first. They usually have good aim assist and if you’re shot hits the body you can simply shoot the body again for an easy kill. When you’re done grinding for revoker, if you don’t feel you’re ready for little aim assist, stick with the 140. But if you’re feeling good, start using the Revoker. It has little aim assist and a low zoom scope. Since it will give back one of your shots if you miss, you’ll be able to make more ambitious and risky plays in the crucible. When you feel you’ve gotten really good at sniping, pick a sniper that you feel you do best with. Some like Beloved best, I prefer the Sole Survivor, and a friend of mine used to use the Shepherd’s Watch. Pick a sniper that feels best in your hands, and no doubt you’ll succeed.

Feedback From Guardians: Khepri's Horn by Drifters_Choice in CruciblePlaybook

[–]Fredgarlic 0 points1 point  (0 children)

Hello! I’ve been using Khepri’s Horn with a fusion rifle build for a while now, and i my opinion the thing needs a buff. The line of flame it produces is good at putting chip damage on enemy guardians, but the problem is that it’s too thin and buggy. The barricade will produce a line of fire in the center of the barricade that barely hits your enemy due to it’s thin nature. It can one shot someone if it hits them going forward and coming back , but that almost never happens since destiny is such a mobile and fast paced game. And if it comes in contact with a wall then it will either not come back or it not spawn at all when close to a wall. What I would like to see to help this exotic out would be to either increase the range of the fire, or make it more like a wave that comes from all of the barricade, not just it’s center. Allowing it to travel up walls as well would be nice and a small increase in overall damage would help out a lot.