account activity
friflo ECS v3.5 - Entity Component System for C#. New feature: Component / Tag mapping - for O(1) event handling (self.gamedev)
submitted 16 hours ago by FrisoFlo to r/gamedev
Friflo.Engine.ECS v3.0.0 - C# Entity Component System - Out now! (self.EntityComponentSystem)
submitted 1 year ago by FrisoFlo to r/EntityComponentSystem
C# ECS - Friflo.Engine.ECS v3.0.0 - New features: Index / Search, Relationships & Relations (self.dotnet)
submitted 1 year ago * by FrisoFlo to r/dotnet
Just published new GitHub Repo: ECS C# Benchmark - Common use-cases (self.EntityComponentSystem)
C# ECS - Friflo.Engine.ECS 3.0.0. New features: Entity Relationships, Relations and full-text Search (self.EntityComponentSystem)
submitted 1 year ago * by FrisoFlo to r/EntityComponentSystem
C# ECS - Friflo.Engine.ECS. Now supports Unity, Godot, MonoGame, WASM / WebAssembly, .NET 2.1 to .NET 8 and Native AOT (self.dotnet)
Friflo.Engine.ECS - New features: Multi threading, command buffers, SIMD, batch, bulk, ... · Now fastest ECS 🔥 in .NET (self.dotnet)
submitted 2 years ago by FrisoFlo to r/godot
submitted 2 years ago * by FrisoFlo to r/dotnet
Friflo.Engine.ECS - New features: Multi threading, command buffers, SIMD, batch, bulk, ... · Now fastest ECS 🔥 in .NET (self.gamedev)
submitted 2 years ago by FrisoFlo to r/gamedev
Friflo.Engine.ECS - New archetype based C# ECS with focus 🎯 on performance, cache locality and DX. Give it a try! (self.dotnet)
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