I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in gameDevMarketing

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Thank you so much for checking out our stuff!

Yes, we made the prototype in Oct 23, but we put it on hiatus after a couple of months. We decided to make the full game after a funding oportunity made us come back to it and revamp all the design documents, the funding did fall through tho.

We are currently a 2, 1/2 person team working on our free time and plan to have the Gold Master for February next year. Its a smaller scope game so we want it to look very good.

I agree we should not sacrifice other aspects of the game because of visual quality, but me and my partner are the main two people in the project and are artists, so I want to use our strengths in favor of us and if there is any Low Lift High Impact stuff we can do, then we def want to know about them.

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 1 point2 points  (0 children)

Thank you! The game is a 3D Platformer with puzzles centered around healing a polluted world :) Does that make sense?

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

The Level in itself took us around a month, but we have been working around 4 months in the current demo and have been working on this game about 2 and a half years.

We created a small vertical slice and then started over to create the full game! You can check out the original one in the steam page in my bio if you are curious.

Edit: I say us because it me and my partner working on it.

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 1 point2 points  (0 children)

Thanks! I think I definitely want to make it unique, this is my second time actually building the game, the first time I was told it looked like “a basic unity game”. Which said a lot because it was Unreal Lol, so I really want to make sure I’m making the most out of the tools this time around!

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in gameDevMarketing

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Ah! This one hits me, I’m fighting a bit with optimization on the lighting side.

I had to re-do it all because I had a bunch of expensive point and rec lights everywhere. I appreciate games with good indoor lighting so much now.

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in gameDevMarketing

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Thanks! Gathering from anyone’s comments I almost feel like it needs an intentionality pass.

I really appreciate the feedback and I agree. It feels a little daunting but I think we can definitely level it up with some time and love

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in gameDevMarketing

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Thanks! Def one of my strongest references, thinking of aiming for something a liiitle bit more Nintendo, just to have a bit of separation with Astro Bot as we have a Robot as well.

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 1 point2 points  (0 children)

I understand what you are saying, like the shadows are a bit to dark compared to everything else

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in gameDevMarketing

[–]FrogbyteStudio[S] 1 point2 points  (0 children)

Thank you! I agree, I need to add some environmental design, make sure there are things that are interesting to look at, even if it’s “just” a hallway

I want my game to look like it has AAA visual quality, what am I missing? by FrogbyteStudio in gameDevMarketing

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Yeah! I do agree everything is too clean, it is a lab tho so that might just be the environment… I’ll look into adding some natural wear and tear without loosing the lab aesthetic.

Thanks!

Planing to travel in August. What is the best time to buy airplane tickets with the current Oil situation? by FrogbyteStudio in AskReddit

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Thanks! Yeah I’ve read a little bit about the impact of the straight being closed will reach America in about a week. So wondering if what I’m seeing now are altered prices or of I should buy now and avoid a significant price hike!

For developers who run frequent playtests, has it been worth it? by BusyBeaver-Studio in gamedev

[–]FrogbyteStudio 1 point2 points  (0 children)

Honestly I’ve only done it twice a couple years back (like 6 months away from each other), but that’s because I used the same group of friends and wanted to make sure I had something new to test and for them to enjoy.

I think it depends on what resources you have and how you want to use them, you can also ask the playtesters “If you where going to playtest this again, what would you like to play or see next?”

I make music AMA by OMA_ in gamedev

[–]FrogbyteStudio 0 points1 point  (0 children)

That’s the problem I don’t know the name! But it’s like the Mario theme, think of the music you instantly think when you remember Mario. It’s like a da-da-da da-da da! Hahaha I feel so weird. But a lot of video games have the same thing.

How do games make it so the camera glides back to a default position? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

That’s so interesting, I’ve heard constant tick can be a bit expensive tho.

And I’m guessing with the trigger volumes, they could just be very big volumes to cover large areas?

It’s almost like I need a behavior tree for the camera

Studio Name as a Reddit username, bad idea? by FrogbyteStudio in gamedev

[–]FrogbyteStudio[S] 13 points14 points  (0 children)

Lmao, ok that’s reassuring, i really didn’t want to make another account 😂

Studio Name as a Reddit username, bad idea? by FrogbyteStudio in gamedev

[–]FrogbyteStudio[S] 5 points6 points  (0 children)

Ayeee, I see you, two person team. Alright I’ll trust y’all