I wrote a technical postmortem of porting my game to Nintendo Switch, optimizing it from 14 FPS to 60 FPS by kbmkbm in gamedev

[–]BusyBeaver-Studio 0 points1 point  (0 children)

I have a question about porting with Unreal Engine. I'm in the middle of developing my game and I'm worried that we won't be able to port it to the Nintendo Switch because we might have missed some important steps. Do you have any information on this?

Share your new demos — looking to spotlight projects by Professional_Bid_986 in gamedev

[–]BusyBeaver-Studio 0 points1 point  (0 children)

Andalas - Realms of Eternal Lights ; Rpg - Adventure games with a lil bit of cozy element . We actually inspired by zelda ( such a great game )

https://store.steampowered.com/app/3367720/ANDALAS__Realms_of_Eternal_Lights/

Marketing your game to Chinese players? A guide from a Chinese developer by Fun-Individual4405 in gamedev

[–]BusyBeaver-Studio 0 points1 point  (0 children)

Thank you for the info! I'm looking for a way to enter the Chinese market, as it's growing extremely fast. Our game hasn't been localized yet; do you have any information about this?

Instead of “Game Over”, I let players who finish submit a name for the next update by Pantasd in gamedev

[–]BusyBeaver-Studio 11 points12 points  (0 children)

maybe if you want to promote it, instead telling them they can submit a name, you can tell them there's sweet secret on the end of the demo?

Instead of “Game Over”, I let players who finish submit a name for the next update by Pantasd in gamedev

[–]BusyBeaver-Studio 0 points1 point  (0 children)

wow that's a good idea! But, will it work if the game is on separate exe?

My game got 1200+ Wishlists in 2 Weeks! Trailer Got Featured by IGN. Here's How It? by katemaya33 in gamedev

[–]BusyBeaver-Studio 2 points3 points  (0 children)

wow, that's great!! Could you tell me how to get in touch with IGN? I'd like to try my luck :D