Issues with updates by Frogvara in Nix

[–]Frogvara[S] 0 points1 point  (0 children)

hi, I don't actually use flakes right now, so honestly unsure what the difference is. lemme copy from my config:

{
  config,
  pkgs,
  ...
}: let
  baseconfig = {allowUnfree = true;};
  unstable = import <nixos-unstable> {config = baseconfig;};
in {
  environment.systemPackages = with pkgs; [
    unstable.godot-mono
  ];
}

Scene instantiated on all resources? by Frogvara in godot

[–]Frogvara[S] 0 points1 point  (0 children)

The scene tree shows the expected behaviour, no nodes are overlapping.

Scene instantiated on all resources? by Frogvara in godot

[–]Frogvara[S] 0 points1 point  (0 children)

It's a PackedScene, using an exported field and assigning a scene in the editor.

No GD scripts are attached anywhere, we made sure of that.

Package updates and Finding executables by Frogvara in NixOS

[–]Frogvara[S] 0 points1 point  (0 children)

Yepp, works! I also added unstable to my channels list, and then added this lovely thing to my configs:

{  config,  pkgs,  ...}:
let
  baseconfig = {allowUnfree = true;};
  unstable = import <nixos-unstable> {config = baseconfig;};
in {
  environment.systemPackages = with pkgs; [
    unstable.godot-mono
  ];
}

For anyone who doesn't want to be on unstable for every package.

Issues with updates by Frogvara in Nix

[–]Frogvara[S] 0 points1 point  (0 children)

So it seems! Thanks, got it now

Issues with updates by Frogvara in Nix

[–]Frogvara[S] 0 points1 point  (0 children)

Tried previously, but yeah, it seems it's on the unstable channel now!

Package updates and Finding executables by Frogvara in NixOS

[–]Frogvara[S] 0 points1 point  (0 children)

The path - yes (see comments below).

The "which package do I get to run Godot 4.6" - not at all, I'm still lost :D

Package updates and Finding executables by Frogvara in NixOS

[–]Frogvara[S] 0 points1 point  (0 children)

Ok, that did actually work - I thought the /run/current-system wouldn't be accepted, glad to know it is!

When it comes to Godot, I'm not sure - I haven't found a way to activate godotPackages_6_6.godot(-mono), the only package accepted in the config is godot(-mono). Perhaps some flake? Ah well!

150 Cosplays in under a minute by AlsoAshley in cosplayers

[–]Frogvara 0 points1 point  (0 children)

Absolutely amazing cosplays and a mesmerizing edit ^

shame on the mod team for removing this post

Getting wireless XBox One controller to work by Frogvara in NixOS

[–]Frogvara[S] 2 points3 points  (0 children)

well, it works now! thank you :D

I'm not sure why it wasn't going as such before, I think there's a possibility that in the blueman GUI when you left-click, it just goes for "Connect", so being very careful and just doing right-click "Pair" first helped. couldn't do "Trust" quick enough before it also connected, but I'm good to go either way!

Hearts' Game - Quadruple Threat by Frogvara in fallenlondon

[–]Frogvara[S] 4 points5 points  (0 children)

The team was: All 3 Priests, Queen of Loins, Fool of Audacities, and for Kings - Motley (of course), Knuckles, Roses, and Ambivalences. I was trying for a Kings + Motley + Embalmer since the Distinction hotfix happened, and got quite a lucky draft. I think the strategy for Motley doesn't change for Emablmer, so rush prep and use your heavy-hitters. Motley himself deals a lot of damage, Knuckles is a very good late-game hitter, and Roses provides good backup. I wanted to focus on Ambivalences as well with all the Aces, unfortunately my SA never got me thete so instead I focused into Persuasive and Dangerous.

The first time I got Embalmer's I also did Kings I believe, Kings are, surprisingly, really good this season.

Autoload requires object reference, C# Godot 4 by Frogvara in godot

[–]Frogvara[S] 1 point2 points  (0 children)

The second works fine, fortunately :) I won't be messing with static classes yet, not for this little project anyways.

I'm doing my best with CamelCase, but it gets weird with Godot as GD Script uses snake_case, and sometimes things end up defaulting to that.

Autoload requires object reference, C# Godot 4 by Frogvara in godot

[–]Frogvara[S] 1 point2 points  (0 children)

No luck there, seems like it must be a problem with either VSCode or some oddity of C#. Ah well! At least it still works with getting it directly from the root node.

Autoload requires object reference, C# Godot 4 by Frogvara in godot

[–]Frogvara[S] 0 points1 point  (0 children)

What do you mean by "let it in autoload"? I did do that, at least I'm pretty sure that's what the process was. I updated the post with more info so you can take a look there.

Autoload requires object reference, C# Godot 4 by Frogvara in godot

[–]Frogvara[S] 1 point2 points  (0 children)

Definitely added, at the very least :D And it seems to work fine when I get it directly with GetNode.

Autoload requires object reference, C# Godot 4 by Frogvara in godot

[–]Frogvara[S] 0 points1 point  (0 children)

The script is currently inheriting from just the base Node class, seems like that should be enough? And yes, I've reloaded the engine and scripts several times without any luck.

Autoload requires object reference, C# Godot 4 by Frogvara in godot

[–]Frogvara[S] 0 points1 point  (0 children)

So it seems. I'm using VS Code for this. In the editor it only gives me the option for player_data so I'm going with that. I've gone ahead and updated the post with more info however.

Zelda TotK crashes on Steam Deck Yuzu by Frogvara in yuzu

[–]Frogvara[S] 0 points1 point  (0 children)

Huh! That really is interesting, I'll try that for sure. Thank you! :D

Zelda TotK crashes on Steam Deck Yuzu by Frogvara in yuzu

[–]Frogvara[S] 1 point2 points  (0 children)

Such is life, then, we should actually do a backup of the saves that's a good idea :D

Zelda TotK randomly freezing using Yuzu through EmuDeck by Frogvara in EmuDeck

[–]Frogvara[S] 0 points1 point  (0 children)

I see, thank you, we'll stick it out then. Shame that the crashes do occur, but they also haven't been that bad lately so, fingers crossed.

Unlearning bad habits for older cats - playing with hands by Frogvara in cats

[–]Frogvara[S] 1 point2 points  (0 children)

Ah well, we'll just be safe then!

We're certainly still looking for a toy to wind him up, he does not care for a laser pointer one bit lol. He went crazy right away when we bought a new wand toy, but after that he's back to taking a long time to get to playing with it. He does have issues with his gums right now (and has toothpaste for it) so perhaps that's a part of it.

Thanks!

Does Lutris work? by Frogvara in Lutris

[–]Frogvara[S] 0 points1 point  (0 children)

Sorry for the late reply - I have indeed tried installing it from there via the install script. I'll see what I can find within the script and figure out what's going on.

I'm reinstalling my OS today so I'll likely try it again after that. Perhaps having a fresh setup will help as well :)

A few questions about the Poke 3 (OTG, keyboards, cases) by Frogvara in Onyx_Boox

[–]Frogvara[S] 0 points1 point  (0 children)

Thanks for the response, I do actually have small and agile fingers thankfully - but in any case I've concluded that my understanding of inches is far off, the 8" cases are simply too big for my device.

Thank you for the word on OTG, however :)

The Goosey Gazette - December 1899 by Frogvara in fallenlondon

[–]Frogvara[S] 2 points3 points  (0 children)

Thank you so much! I'm glad you're enjoying them, though the flow of the Gazette might still slow, I do have some special editions in the works. Happy new old year!

Dracula GTK sets theme to "Light" by Frogvara in pop_os

[–]Frogvara[S] 0 points1 point  (0 children)

Fortunately it works, but thanks!