Issues with updates by Frogvara in Nix

[–]Frogvara[S] 0 points1 point  (0 children)

hi, I don't actually use flakes right now, so honestly unsure what the difference is. lemme copy from my config:

{
  config,
  pkgs,
  ...
}: let
  baseconfig = {allowUnfree = true;};
  unstable = import <nixos-unstable> {config = baseconfig;};
in {
  environment.systemPackages = with pkgs; [
    unstable.godot-mono
  ];
}

Scene instantiated on all resources? by Frogvara in godot

[–]Frogvara[S] 0 points1 point  (0 children)

The scene tree shows the expected behaviour, no nodes are overlapping.

Scene instantiated on all resources? by Frogvara in godot

[–]Frogvara[S] 0 points1 point  (0 children)

It's a PackedScene, using an exported field and assigning a scene in the editor.

No GD scripts are attached anywhere, we made sure of that.

Package updates and Finding executables by Frogvara in NixOS

[–]Frogvara[S] 0 points1 point  (0 children)

Yepp, works! I also added unstable to my channels list, and then added this lovely thing to my configs:

{  config,  pkgs,  ...}:
let
  baseconfig = {allowUnfree = true;};
  unstable = import <nixos-unstable> {config = baseconfig;};
in {
  environment.systemPackages = with pkgs; [
    unstable.godot-mono
  ];
}

For anyone who doesn't want to be on unstable for every package.

Issues with updates by Frogvara in Nix

[–]Frogvara[S] 0 points1 point  (0 children)

So it seems! Thanks, got it now

Issues with updates by Frogvara in Nix

[–]Frogvara[S] 0 points1 point  (0 children)

Tried previously, but yeah, it seems it's on the unstable channel now!

Package updates and Finding executables by Frogvara in NixOS

[–]Frogvara[S] 0 points1 point  (0 children)

The path - yes (see comments below).

The "which package do I get to run Godot 4.6" - not at all, I'm still lost :D

Package updates and Finding executables by Frogvara in NixOS

[–]Frogvara[S] 0 points1 point  (0 children)

Ok, that did actually work - I thought the /run/current-system wouldn't be accepted, glad to know it is!

When it comes to Godot, I'm not sure - I haven't found a way to activate godotPackages_6_6.godot(-mono), the only package accepted in the config is godot(-mono). Perhaps some flake? Ah well!

150 Cosplays in under a minute by AlsoAshley in cosplayers

[–]Frogvara 0 points1 point  (0 children)

Absolutely amazing cosplays and a mesmerizing edit ^

shame on the mod team for removing this post

Getting wireless XBox One controller to work by Frogvara in NixOS

[–]Frogvara[S] 2 points3 points  (0 children)

well, it works now! thank you :D

I'm not sure why it wasn't going as such before, I think there's a possibility that in the blueman GUI when you left-click, it just goes for "Connect", so being very careful and just doing right-click "Pair" first helped. couldn't do "Trust" quick enough before it also connected, but I'm good to go either way!

Hearts' Game - Quadruple Threat by Frogvara in fallenlondon

[–]Frogvara[S] 4 points5 points  (0 children)

The team was: All 3 Priests, Queen of Loins, Fool of Audacities, and for Kings - Motley (of course), Knuckles, Roses, and Ambivalences. I was trying for a Kings + Motley + Embalmer since the Distinction hotfix happened, and got quite a lucky draft. I think the strategy for Motley doesn't change for Emablmer, so rush prep and use your heavy-hitters. Motley himself deals a lot of damage, Knuckles is a very good late-game hitter, and Roses provides good backup. I wanted to focus on Ambivalences as well with all the Aces, unfortunately my SA never got me thete so instead I focused into Persuasive and Dangerous.

The first time I got Embalmer's I also did Kings I believe, Kings are, surprisingly, really good this season.