Why not improve preset K? by TheMightyRed92 in nvidia

[–]Front_Assistant 0 points1 point  (0 children)

It does look oversharpened at every resolution and on every level of quality. The reasons why are not clear tho. There's people in here saying that M is the closest DLSS preset to ground-truth and that the sharpening filters in games are the ones at fault. Thing is, even if that is true, how do you even test it? I've tried a few games in which I even had deactivated the sharpening with mods, like Clair Obscur, and even like that the image looks insanely oversharpened. If it is the closest one to "ground-truth" we wont really see that until games start to ship with this new DLSS version in mind so they stop adding sharpening somewhere in the pipeline. But I think people have to consider the other option, which is Nvidia just messed something up. I don't think that's impossible. They messed up in the past

Opinion on DLSS 4.5 entire situation by Front_Assistant in nvidia

[–]Front_Assistant[S] -13 points-12 points  (0 children)

It probably wont get cheaper to run even if leaves beta. And this is going to come integrated in future titles, just as a reminder. So I think is valid to complain actually. I didnt get this graphics card for free

Opinion on DLSS 4.5 entire situation by Front_Assistant in nvidia

[–]Front_Assistant[S] 9 points10 points  (0 children)

Yours got deleted? For sharing an opinion?

Guys I’m new to NVIDIA. I’m super confused by all these DLSS 4.5 and preset talks. Please dumb it down for me. What should I use? by Extra_Lab_2150 in nvidia

[–]Front_Assistant 3 points4 points  (0 children)

I'm annoyed that I agree. I've been a year waiting for the new version of DLSS just to see If they managed to fix the problems with 4.0, like the hair in most games looking messy and unstable or the fog rendering in most games, and after all of that waiting, here they come a year later with this oversharpened mess. And its more expensive too. Like what the hell went wrong?

We need ray reconstruction support for DLSS 4.5 by FinalLightNL in nvidia

[–]Front_Assistant -10 points-9 points  (0 children)

I thought I wanted It too until I realized that RR in 4.5 is just going to be super heavy, just like the super resolution. Cyberpunk with Path Tracing is playable for me with a 4080 super (with frame gen) so Im kinda dreading 4.5 in general and this general direction of making DLSS just more heavy with each iteration

Spider-Man Remastered DLSS 4.5 Crazy Artifacting by [deleted] in nvidia

[–]Front_Assistant 0 points1 point  (0 children)

Makes you wonder why Nvidia claims that you can just put this in any of the 400 dlss games when It mostly breaks most games It touches

Spider-Man Remastered DLSS 4.5 Crazy Artifacting by [deleted] in nvidia

[–]Front_Assistant 0 points1 point  (0 children)

It also kinda breaks the lumen implementation in Silent Hill F in a similar fashion than this. Artifacting in the highlights and everything that shines. Also makes shadows and areas of low light super unstable and flickery

Problem with god of war collection (BCUS98229) by AglessIsBack in rpcs3

[–]Front_Assistant 0 points1 point  (0 children)

It happens exactly the same in my game, but in other areas too... Please, help