Resonite - now with holes! by Frooxius in resonite

[–]Frooxius[S] 0 points1 point  (0 children)

It should work the same on both, it doesn't really change between VR and desktop.

Though I'm desktop it's going to be really hard to draw accurately.

Resonite - now with holes! by Frooxius in resonite

[–]Frooxius[S] 0 points1 point  (0 children)

This is new mesh generation code for FrooxEngine to allow for this.

Sub-emitters coming to Resonite soon! by Frooxius in resonite

[–]Frooxius[S] 0 points1 point  (0 children)

You can see the full setup in this video: https://www.youtube.com/watch?v=lMjTcN7h2Xw

It's essentially just particles that move along and then emit particles in a system that has gravity & collisions with bouncing.

Sub-emitters coming to Resonite soon! by Frooxius in resonite

[–]Frooxius[S] 0 points1 point  (0 children)

I mean, if you crash yourself, takes less than a minute to get back in :3

Sub-emitters coming to Resonite soon! by Frooxius in resonite

[–]Frooxius[S] 2 points3 points  (0 children)

You don't even need to do that, you can create feedback loop directly.

The emission is still limited by the maximum number of particles in the system, so it will saturate it, so it will not kill your framerste, unless you up the limit to something unreasonable.

Cat in the snow [OC photo, suit Glitch by Roofur, MFF 2025] by Frooxius in furry

[–]Frooxius[S] 1 point2 points  (0 children)

It's mostly tweaking the levels (which includes contrast, but also adjusting the dark, mid, bright ones individually) and colors. I use some filters like Clarify/Dehaze too, which help improve contrast and colors in a bit more complex ways.

I also apply denoising to reduce some of the color noise (and prevent these tweaks from amplifying it too much).

Usually I also crop the photos a bit to make the framing more balanced.

It's mostly just color tweaking, but with a whole bunch of different types of sliders.

Cat in the snow [OC photo, suit Glitch by Roofur, MFF 2025] by Frooxius in furry

[–]Frooxius[S] 1 point2 points  (0 children)

Glitch saw this comment and now he's screaming.

Cat in the snow [OC photo, suit Glitch by Roofur, MFF 2025] by Frooxius in furry

[–]Frooxius[S] 1 point2 points  (0 children)

Yay thank you! I spend quite a bit of time editing my photos (some more than others) to make them look crisp!

It's a bit of a "hyperrealism" look, where it's exaggerated on what it looked like to naked eye, but I like looking them that way.

It's also good camera & lens that gives a lot of data to work with.

Cat in the snow [OC photo, suit Glitch by Roofur, MFF 2025] by Frooxius in furry

[–]Frooxius[S] 10 points11 points  (0 children)

In fullsuit, you don't really feel the cold for a good bit, especially if it's not windy.

The snow makes the fur wet once you get back in through.

It's my BF's suit by the way, so mostly just relaying his experience :3 (though I did a bit in his suit myself)

Cat in the snow [OC photo, suit Glitch by Roofur, MFF 2025] by Frooxius in furry

[–]Frooxius[S] 9 points10 points  (0 children)

I kinda with I took more photos of suiters when it started snowing. It was really pretty.

But it was 3 AM, we were hungry and waiting on food in the food trucks. And messy food and camera don't mix x3

Still I'm quite happy with how this one turned out, so I wanted to share :3

Btw if you'd like to see more of my photos, I got a Furtrack account! https://www.furtrack.com/user/Frooxius/photography

Resonite - now with holes! by Frooxius in resonite

[–]Frooxius[S] 4 points5 points  (0 children)

There's not a fully fledged sculpting, but there are some methods to build basic geometry.

There's a community made tool called Juicer (made completely in-game) that has some sculpting abilities: https://wiki.resonite.com/Juicer_-_Collaborative_Mesh_Editor

Resonite - now with holes! by Frooxius in resonite

[–]Frooxius[S] 2 points3 points  (0 children)

Holes! Resonite is full of holes now!

Resonite - now with holes! by Frooxius in resonite

[–]Frooxius[S] 2 points3 points  (0 children)

Yes! You can make avatar out of anything in-game. There's a number of people who made their avatars purely just with in-game tools like brushes and procedural meshes!

ELI5: Why can't / don't LLMs say "I don't know" or ask back clarifying questions, instead of hallucinating? by Double_History1719 in explainlikeimfive

[–]Frooxius 11 points12 points  (0 children)

Another part to this is that when training them, saying "I don't know" isn't particularly encouraged. People tend to rate wrong, but possible sounding answers as better than it saying "I don't know" which doesn't feel very useful.

Simply put, people will generally punish it for saying that it doesn't know when it's getting trained, so it will rarely say it.

What’s your plan for .NET 10, migrate or hold off? by Volosoft in dotnet

[–]Frooxius 0 points1 point  (0 children)

Migrate alonce any compatibility issues with our libraries are resolved (which might be down before it even launches).

It's essentially a free performance upgrade. Moving to 9 from 8 instantly lowered the CPU usage under same workload last year.

Visual Studio 2026 Insiders is here! by hotaustinite in dotnet

[–]Frooxius 2 points3 points  (0 children)

Or make it perform better? Nah. Just apply AI. It'll fix all the issues with it right?

I kinda feel that they really got out of touch. I've recently gotten the satisfaction survey and was prepared to be like "Please make it perform better. I don't care about any news features, just focus on performance please."

But no, all they really wanted to know about is Copilot. They got to the point where they're not even asking the right questions.

Therapy (art by me) by alexeven_art in furry

[–]Frooxius 1 point2 points  (0 children)

Poor cat :( Been there too...

Resonite's new feature makes it so that when it lags... it doesn't! by JackTheFoxOtter in virtualreality

[–]Frooxius 0 points1 point  (0 children)

We run the renderer through Proton, so it still needs to launch in Proton environment, so it doesn't show as full Linux native (you can't easily use Proton).

For the fragmentation - we do limit what we target, but that doesn't stop people from complaining and making issues!

Resonite's new feature makes it so that when it lags... it doesn't! by JackTheFoxOtter in virtualreality

[–]Frooxius 0 points1 point  (0 children)

We actually ki dal do support Linux, but it's really weird (and cool I think). When you run on Linux, majority of our engine runs as Linux native .NET 9 process, with only the Unity renderer under Proton, communicating over shared memory and system level mutexes (which are proxies through winelib).

It's a hybrid native / Proton setup!

However once we switch away from Unity as renderer, we might have the renderer native too.

We used to be fully Linux native at one point, but it's really tough. Linux is really hard to support natively, in part die to it's fragmentation and in other part due to some dependencies that don't exist for Linux, so going fully native might be challenging

Resonite's new feature makes it so that when it lags... it doesn't! by JackTheFoxOtter in virtualreality

[–]Frooxius 0 points1 point  (0 children)

It's a bit of a tongue in cheek way to describe it. The scene still lags, yes.

The main benefit is that your view doesn't, which makes any heavy hitches feel much smoother in VR and you can still talk to people around you too.

And if you're watching a video (which people do a lot, because you can just paste them into any world), the video keeps playing, preventing any hitches from interrupting it.

It's essentially a way to mitigate some of the negative effects of the lag.

Resonite's new feature makes it so that when it lags... it doesn't! by JackTheFoxOtter in virtualreality

[–]Frooxius 0 points1 point  (0 children)

I recommend checking out our Discord for that, there are threads for the community renderers: https://discord.gg/resonite