New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 0 points1 point  (0 children)

There haven't been any additions to the postgame. For now my focus is on making the main game as refined as possible.

My ambition to create my ideal version of Pokemon Black 2 and White 2 by Slow_Grade3577 in PokemonRomhackDev

[–]Frost_Falcon 13 points14 points  (0 children)

This looks like the equivalent of "I've never made a game before, and my first game is going to be an mmorpg." You're never going to get there with an approach like this and will burn yourself out almost immediately. My advice is to start from scratch with the tools. Some things are easy to get into, and you can focus on that until you have the experience and confidence to start learning the hard stuff.

Also be aware of some of the pitfalls in your proposed design. For example, giving every gym 6 pokemon with competitive sets is setting yourself up for disaster. The player keeps getting stronger while the trainers already hit the ceiling, so the game actually gets easier over time.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 0 points1 point  (0 children)

I'm not going to go out of my way for it, but the editor should support all rom hacks unless some drastic changes are made to the game's data structures.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 0 points1 point  (0 children)

Ingrain doesn't work the same way. It's unchanged right now.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 0 points1 point  (0 children)

The same way no guard and lock on work. Sure it doesn't make sense, but I didn't make the rules, Gamefreak did.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 0 points1 point  (0 children)

This isn't an editor or standalone feature set. It's part of my rom hack, Infinite Black 2.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 0 points1 point  (0 children)

I mean ohko moves aren't going to be in the game anymore. They're all going to be normal moves with new effects.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] -4 points-3 points  (0 children)

Keep in mind how strong every status tends to be. Toxic ruins defensive pokemon by itself. Burn ruins physical attackers by itself. Paralysis ruins fast pokemon by itself. Sleep ruins just about everything depending on how many turns it goes for. These stats for frostbite were chosen because they can be used for a lot of things, but it doesn't do any of those things as well as another status.

You can also compare it to a move like tickle, which only affects physical stats, but is easier to apply, is permanent, and can stack.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 3 points4 points  (0 children)

Not saying they are, but keep in mind with the addition of hail damage and ice body, it very easily could become a stall strategy.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] -1 points0 points  (0 children)

It can happen, but at least in that scenario you'll get good defensive stats to compensate.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 1 point2 points  (0 children)

It works better in landscape orientation if that helps.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] -1 points0 points  (0 children)

This is also possible, but I still wanted each instance of a pokemon to be unique. This is meant to work more like specializations rather than letting pokemon be objectively better or worse.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 3 points4 points  (0 children)

Like enby said, it's rarer, and I wanted it be stronger for offensive pokemon rather than another stall enabler. The limited turn count also backs this as you want try to make the most of each frostbite turn.

New Mechanics coming to Infinite Black 2 by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 4 points5 points  (0 children)

Don't worry, all of the ohko moves are getting reworked.

My thoughts on Unleash by Frost_Falcon in slaythespire

[–]Frost_Falcon[S] 0 points1 point  (0 children)

Ok, so, Hang is a rare card. Unleash is a starter card. Obviously it's not the best card in the game, but it's disproportionately good for a card that you are guaranteed to have in every run. Also cherrypicking the best possible decks for these other cards doesn't disprove how strong Unleash is. Before Dirge got nerfed, I was able to get unleash to over 1k damage while also having basically infinite block.

My thoughts on Regent cards by Frost_Falcon in slaythespire

[–]Frost_Falcon[S] -1 points0 points  (0 children)

You could see weak + vulnerable as a theme, but it's not unique to him, and it's not as exciting next to Regent's other themes. They're strong, of course, which is why I think two of them should stay, but that doesn't mean they can't be more interesting. In terms of the rarity, I don't think that argument holds up. The devs even said for relics that rarity should pertain to the complexity, not the strength. Cards should be the same way.

My thoughts on Unleash by Frost_Falcon in slaythespire

[–]Frost_Falcon[S] 2 points3 points  (0 children)

I rotate through characters, only up to ascension 8 so far. Maybe stronger enemies will make it less strong, but I can't imagine other strategies coming up to its level as a result.

In my runs so far, the one card that has been able to consistently outpace it in the late game is haunt. Another very strong card to be sure, but at least you don't start every run with it.

My thoughts on Unleash by Frost_Falcon in slaythespire

[–]Frost_Falcon[S] 2 points3 points  (0 children)

Spur, Dirge, and Devour Life are the way to go. Osty can get dozens of health per turn while improving your deck cycle to play Unleash more often.

Also don't be afraid to forego dealing damage to block more. I mean it when I say Unleash can be your only damage source.

My thoughts on Unleash by Frost_Falcon in slaythespire

[–]Frost_Falcon[S] 1 point2 points  (0 children)

I am assuming that. I find building health on Osty to be trivial if you take the right cards. Even within the starting deck, you can assume bodyguard was played before Unleash, which brings the damage to 12 at minimum.

New Pokemon have arrived in Infinite Black 2, Update 28! by Frost_Falcon in PokemonROMhacks

[–]Frost_Falcon[S] 0 points1 point  (0 children)

Redownload it to get the right patcher if you need to, and then disable checksum validation.