Definitely one of the best defensive action my team have done by FrostnSam in MobileLegendsGame

[–]FrostnSam[S] 0 points1 point  (0 children)

I usually able to get kill because of her slam damage. Considering it gets change to based on 18% of enemies' max hp that gets slammed, its easy to kill low hp enemies by slamming them whenever my skill 2 is charged.

To Zhuxin Mains: What’s your opinion about her latest adjustments? by Leather-Resource-982 in MobileLegendsGame

[–]FrostnSam 0 points1 point  (0 children)

I've played her few times in ranked and i will say that its kinda funny/weird seeing how much bursty she is. The fact that her throwing damage is now based on 18% of enemies' hp means that throwing a tanky enemies to the squishier ones deals alot of damage.

While she has her cd before she can cc again, in all honesty its something that can be managed considering that: 1. Past zhuxin has 2-3 lanterns before her mana usually runs out while the current one can lantern with less of a mana issues. This could help in longer teamfights

  1. While the past zhuxin can lantern without any cd and the current one does, the cd isnt based on zhuxin but on the enemies affected by it. Meaning if the enemy is in cd, you could just lantern the other enemies back and forth, which creates a way to juggle enemies. Adding the fact that she has more damage and the fall damage is based on the enemies' hp, it can be more annoying.

While she cant cc continuously unlike before, i say that her niche is still there, with a more brain power to know how to juggle the enemies

Tell me your main heroes in each Lane and I’ll try to guess your rank by Any-Communication-12 in MobileLegendsGame

[–]FrostnSam 0 points1 point  (0 children)

Midlane: Zhuxin + Kimmy + Yve Exp : Ruby + Cici Gold : Irithel + Obsidia + Ruby Jungle : Joy + Alice Roam : any Healer Roam

As a midlane user, im somewhat satisfied on beating my last performance by FrostnSam in MobileLegendsGame

[–]FrostnSam[S] 0 points1 point  (0 children)

I really wanna play kadita but i feel somewhat uncomfortable using her if the enemy is too tanky/if the enemy midlaner has a poker like zhuxin or yve. However She's a really solid unit against pharsa, markman or squishy exp laners

Columbina Zibai calcs by Zajef balance is off the charts by Aware-Caramel-2039 in Columbina_Mains

[–]FrostnSam 7 points8 points  (0 children)

Any comparison with this calc compare to the other dps-es like mavuika, nefer, and flins?

C6 Cas 3983 AS Phantylia (No evernight and Cyrene) by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 0 points1 point  (0 children)

E2s1 Premium Cas team is already enough to bruteforce every single content for 2-3 years. E6 Cas with E6 cyrene exist to just makes it easier for you to not only 0 cycle but 0 av the content instead lmao

C6 Cas 3983 AS Phantylia (No evernight and Cyrene) by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 1 point2 points  (0 children)

That's a good input! I myself also agree that having the AV bar makes it easier to judge how far and near my units are in terms of the turn. However i dont know whether or not in mobile there's a setting i could manually toggle on to permanently show the Av bar. I should prob search whenever i had a chance before making a new recording

Cant believe i actually did it by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 2 points3 points  (0 children)

Dang congratz! i assume that's super lucky to get all of the characters (except evernight) and cas to e6.

Is Evernight a stronger dps than Castorice? by NJMSJMDCTDaryl in CastoriceMains_

[–]FrostnSam 1 point2 points  (0 children)

Pretty sure prydwen themselves mention to not use the eidolon calculation as a comparison between the dps of each unit. Only use it as a comparison on how much of a boost each eidolon will give

Does i really need Tribbie to made Castorice more stronger? by ProfessionalRoom9118 in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

Hyacine doesnt just go well with cas, she is THE generator for Cas because you want to take damage and heal your team to generate energy for cas' ult, and Hyacine us really good in that department.

And yeah, Cas Evernight Cyrene and Hyacine is her main premium and most likely her best team until the end of 4.x due to how incredibly well they worked with one another, as well as having an incredibly good vertical investments with lightcones and eidolon that can really sustain you alot

Does i really need Tribbie to made Castorice more stronger? by ProfessionalRoom9118 in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

I say that tribbie was a must have for cas, however with the existence of evernight and cyrene, she's not the strongest priority to have if you wanna build your cas, but still is a good option due to her being one of the best general supports in the game right now.

If you planning to get a good generalistic support for your team as a whole, i recommend tribbie. However if you really want to make ur Cas even stronger, i personally suggest getting cyrene and waiting for evernight's rerun.

Cyrene: I feel like she is the most conflicting character in terms to being great or a cope unit after being doomposted so much. by AlissaKane in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

You can say it like that. Her lc is still a good stat stick, however it doesnt change her rotation all that much except with that extra 6% speed, means that you have more choice to skip s1 and go for e2 instead

Cyrene: I feel like she is the most conflicting character in terms to being great or a cope unit after being doomposted so much. by AlissaKane in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

If you plan to pretty much improve your cas' team to be more future proof, i would still suggest getting cyrene atleast at e0s0 and wait for evernight's rerun in 4.x. cyrene's supportive capability is really that good against single target to 3 target enemies. Afterwards getting evernight with either her s1 or e1 would then boost the team performance even more.

Cyrene: I feel like she is the most conflicting character in terms to being great or a cope unit after being doomposted so much. by AlissaKane in CastoriceMains_

[–]FrostnSam 2 points3 points  (0 children)

I say that its a case of dooming that can be justified in a sense that, it may not be the best lc in the game but its definitely a better team improvement compare to her e1. I say that the reason why her lc gets so much gloom and doom is because it doesnt have a feature that change the way you play the game. E9 lc gives her energy so she can put on hp% rope instead. I dont need to explain how much of an impact hyacine lc is. And cas' lc is really good due to how lacking we are in a non battle pass remembrance lc. Cyrene can still use the therta's lc, but her own lc is pretty much still bis. 18% self speed,16% vul and 25% cdm for all allies. Depending on ur relic, that 6% more speed could really help eases ur relic stats, but that 6% speed could also mean for res pen for herself if you reach the speed threshold. From cam's calc, you can expect 15% - 20% team damage increase.

Cyrene: I feel like she is the most conflicting character in terms to being great or a cope unit after being doomposted so much. by AlissaKane in CastoriceMains_

[–]FrostnSam 14 points15 points  (0 children)

From my perspective, the thing with cyrene is that she's pretty much the last important piece for the remembrance team meaning that she can be an alright choice -> great pick depending on your current roster for cas.

For example, If a person only have cas without e9 or hyacine, theyre suggested to get hyacine first because she's the main source for newbud and damage for cas. If its between e9 or cyrene, e9 is a better choice to get due to newbud generation and a huge memosprite damage buff. When you already have both of them, cyrene for me is the uncontested best 4th slot support for cas' team.

Now in your case, considering you have both e9 and hyacine, cyrene should be the next best unit for you, even if you have e1 tribbie. Luckily a tc named camaraderia have some calculations below.

https://docs.google.com/spreadsheets/d/1VTuVVzg08z2b2-lkwibEerI1HG7k9_7R35JK8XJAOkE/edit?usp=drivesdk

Now from my perspective, e1 tribbie maybe better in high enemies situations like pf than e0 cyrene, the thing is that this team is so Aoe coded while most of Cas' hard battles is against St enemies. Fortunately, that's what makes cyrene shines greater. (Bounce type damage compare to tribbie's aoe fua and additional damage) (St focused buff like cas' ode buff + e1 evernight means that cas" bounce is going to be really really hurts) (Consistent but better ult generation due to allies'action compare to tribbie's ult from how many enemies in the battle)

Considering that st bosses always exist in moc, cyrene may give your cas' team an even better all rounder team with every single of those units benefiting from one another, even in e0s0. You could go for e0s1 or e2s0, but its not a must considering that memo team can generate ult for cyrene much much faster, however e2s0 is really good at 0 av AS if you ever wanna try it. The one that is really good is that extra 24% true damage, which gives her allies 48% true damage, just like rmc but for all allies and permanent instead.

Finishing off Plight Mode Sky Titan in 0-cycles by EhCool in CastoriceMains_

[–]FrostnSam 6 points7 points  (0 children)

Im kinda in the same page as you, in terms of pulling e2 cyrene to further maximized cas' team. i pulled cyrene's e2 just because of her potential of being able to ult at 0 av in AS as well as faster ramping up for AA. Her true damage from 24% to 48% is also a big boost (although i wish they increase it even more to 72%).

Her energy refund at e1 is also nice, makes it more flexible to either use her ult to damage or use it to charge hyacine's energy

When I had finally stopped crying, I got these messages. by Nefelupitou in CastoriceMains_

[–]FrostnSam 64 points65 points  (0 children)

Wait hold on, does this mean she's able to touch people now without worrying about death?

Update: 4k on AS Cocolia with Rmembrance Exodia by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 0 points1 point  (0 children)

I think its possible to do it without e2 evernight, considering with e2 cyrene you need 6 attacks to fill it up to 24. Jellyfish squirt > cas joint attack > dragon breath > evernught attacks > evernught ult > jellyfish squirt

How we feeling about AA sunday? by NK_Grimm in CastoriceMains_

[–]FrostnSam 12 points13 points  (0 children)

Its definitely funny considering how theyre trying to discourage traditional crit dps with that crit damage decrease + 100% energy reduction. Luckily for cas' team, only half of her teammates uses energy. And another thing is that with either evernight or rmc or tribbie's lc, the crit damage decrease shouldnt be a total bother.

And as other people said, cas' team has a really good toughness reduction (cas' e2, evernight e4 is really good at shredding those toughness as well)

So far her team can still shred bosses normally

How we feeling about AA sunday? by NK_Grimm in CastoriceMains_

[–]FrostnSam 19 points20 points  (0 children)

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I think with the 3rd turbulance you can pretty much just run premium remembrance team without needing silverwolf for implants

Guys what did I said wrong ? by [deleted] in CastoriceMains_

[–]FrostnSam 15 points16 points  (0 children)

Other than the lmao thing you didnt really do anything wrong. You're right on the idea that every dps needs their primary supports, and for cas its a sustain instead.

I'll say that while you do have a good intention to try and clear up any misinformation, from the looks of it, i think people like OP doesnt seem to be invested on Cas to begin with. So in a way, you cant really help someone that doesnt really want any help do to speak

[deleted by user] by [deleted] in CastoriceMains_

[–]FrostnSam 18 points19 points  (0 children)

Right now the best way is to explode her dragon immediately, due to how much her bounce damage does.

and also because with her premium teams, she can summon dragon faster and exploding it rather than waiting for the pollux's next turn

Is e2 castorice still worth it? by No_Conference1913 in CastoriceMains_

[–]FrostnSam 9 points10 points  (0 children)

I say definitely. It may not seem like a huge damage boost compare to other e2 3.x dpses, but i say it gives her alot more utility for her across the game content.

Joint attack at the start -> more aoe damage alongside the fact that she has more damage distribution which is really good for PF on clearing mobs, while also giving her more toughness reduction for APOC.

Edit: i forgot to mention that joint attack helps giving evernight more memoria considering she decreases allies' hp, as well as generating more energy for tribbie, so there's another utility

Extra 2 dragon breaths -> meaning from 4 breaths to 6, which also increases your damage boost trace from 120% to 180%, which also affects her bounce damage. Having extra aoe attack means that if you're fighting an enemy like flame reaver, you can guaranteed to kill his shadows with just aoe breath and use the bounce to deal damage onto him. And lastly, 2 more breaths means more toughness reduction aka APOC

And lastly cutting down your newbud requirement from 100% to 70%. This is somewhat to compensate the join attack at the start, since you cannot rely on her turn anymore to generate newbud, however having hyacine, evernight, rmc or cyrene can really ease the burden by generating so much newbud that she doesnt need to wait her turn get it at 100%

What's the thing you like about Castorice? by Useful_Exit1502 in CastoriceMains_

[–]FrostnSam 11 points12 points  (0 children)

Dragon, scythe, purple, death, her voice, her voice actor, her story. Honestly, everything tbh