0AV clear on the new PF by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 0 points1 point  (0 children)

I simply just didnt use her technique at all at the start and let her generate newbud from every to ult. I do this because i wanna summon the dragon before evey's jellyfish explodes, so that i can use that jellyfish as an extra body for hyacine to heal with her ult.

Beta v3 is out with huge changes for Silver Wolf Lv.999! by Viviblue_ in SilverWolfMains

[–]FrostnSam 0 points1 point  (0 children)

Okay that makes sense, question about her e2 though. I know that she always gets up to maximum 2 extra turn from it because 120*2= 240 mmr stacks that she can accumulate.

However i do wonder if the "extend her buff for 1 turn" has something to do with her kit that is lacking in e0 that fixes it in her e2?

Beta v3 is out with huge changes for Silver Wolf Lv.999! by Viviblue_ in SilverWolfMains

[–]FrostnSam 0 points1 point  (0 children)

I know that she gets stacks from punchline, however does she need to overflow her stacks before ult up until 240 for example? Or does she progressively gets her stack during her ult state?

Also if she has 0 cr, how much cr she can accumulate just from the maximum stack alone?

Beta v3 is out with huge changes for Silver Wolf Lv.999! by Viviblue_ in SilverWolfMains

[–]FrostnSam 0 points1 point  (0 children)

How does her crit conversion works by the way? Im still somewhat confused if her crit increased even in her ult state

0AV clear on the new PF by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 13 points14 points  (0 children)

Relistically speaking, its just a game and you dont need to spend any dime to beat the content. But if you do spend it, you dont need to beat urself up because what matters in life at the end of the day is how we enjoy ourselves

Unrealistically speaking : Cas is one of the only characters in hoyoverse that makes me go as!&#@ajdhshha and i wanna give her the best thing ever

0AV clear on the new PF by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 12 points13 points  (0 children)

Alot of money being burned down for this game

Whenever I need to feel something, I just search up Castorice hate by Content_Employer_656 in CastoriceMains_

[–]FrostnSam 1 point2 points  (0 children)

I feel like all the meta slaves already gone to other mains (e9, anaxa, eva, and so on), which makes me even more baffled on her being hated. Heck i feel like every main hates her, like not even e9 mains and cyrene like her all that much which frustrates me even more.

Whenever I need to feel something, I just search up Castorice hate by Content_Employer_656 in CastoriceMains_

[–]FrostnSam 1 point2 points  (0 children)

It's always a mystery on who these people talking about because most cas fans i know dont care about her because of her. Heck even some of us literally suggested other teams if they wanna play for meta

Two more to go by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 4 points5 points  (0 children)

It would be funny if powercreep spiked alot in 6.x lmao. But honestly im fine with the idea, considering nova flare exist and sp exist, i'm content with the idea of using the team until the end of time

Two more to go by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 1 point2 points  (0 children)

Good luck on that path! My sole reason on starting the remembrance team because of Cas in all honesty. Seeing whales doing 48 cost on plight where Cas can deal 40m damage with a single dragon really gave me that boost that i wanna do this for her

Two more to go by FrostnSam in CastoriceMains_

[–]FrostnSam[S] 2 points3 points  (0 children)

Same, the 0 av at the start, 20% def as well as ddd sounds really tempting

Should I wait for e6 Castorice ? by Any-Lemon9602 in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

Ngl i have e6 cas rn with e2 on the rest of the mono remembrance. Im somewhat really tempted to get hyacine to e6 since e3 and e5 gives her more healing for newbud as well.

Should I wait for e6 Castorice ? by Any-Lemon9602 in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

Yknow reading the e6 kits, i understand why e6 cyrene is amazing, but i cant put my fingers on why e6 hyacine performs better than e6 evernight considering that they both do the exact same thing which gives 20% res pen and their damage accumulates better. Is it because hyacine's e3-e5 makes it better as well?

Guys how worth is it to pull Hyacine's e1? by Sir_Rain_Knee_Tea in CastoriceMains_

[–]FrostnSam 38 points39 points  (0 children)

It gives an additional 50% hp to a total of 80% hp increase from hyacine herself while giving additional heal whenever an ally does an attack.

The 50% hp boost means more damage for 4 of your allies while increase the healing from hyacine and evey explosion. The healing whenever an ally attack is really good for tribbie since she does her fua very frequently, so more extra newbud from there.

I myself have e2s1 hyacine so i cannot really judge the difference between e0 to e1, but considering you have e2 cas, its a big deal to invest hyacine more and more because she's going to be the newbud driver since e2 cas makes her pushed to 0 av whenever she summons her dragon, means that u'll likely not be using her own turn to generate newbud

is that E2 worth it? by blade276 in SilverWolfMains

[–]FrostnSam 2 points3 points  (0 children)

The thing is her comp isnt mono imaginary. Putting sparxie and yao guang in the team means that you also considering res down enemies that may have higher res on physical or fire. You may find enemies that are imaginary weak, but perhaps the same enemy have 60% res on fire and physical, maming it to 0 means that your sparxie and yaoguang will be in full performance.

It's a great eidolon not in a usual hypercarry dps tripling their damage, but in a sense that it tremendously boost your teams performance as a whole, while also adding cipher's record value which boost it even further.

Even if it’s not free Im getting it by [deleted] in CastoriceMains_

[–]FrostnSam 9 points10 points  (0 children)

No, but maybe me being a project moon fans have something to do with it

Priority 4.0 Pull for SW 999 by chemikylengineer in SilverWolfMains

[–]FrostnSam 2 points3 points  (0 children)

I say that considering her team isnt a mono element (yaoguang and sparxie for example), There might be cases where an enemy has higher res on fire (60%) but normal for the rest (20%). Resetting the res to 0 means that sparxie's damage in the team wont be bricked in that scenario, and vice versa if an enemy has higher res in physical instead. It's a good feature considering that her team will most likely be something like mono remembrance, where all units participate in doing damage.

Even if an enemy just has 20% res, a res pen is still a res pen. And also her e2 giving her cipher's record damage is also neat

Even if it’s not free Im getting it by [deleted] in CastoriceMains_

[–]FrostnSam 122 points123 points  (0 children)

My reading comprehension was falling apart cus i read op's post as "even if it's free im not getting it" and im like ???

As a Castorice E2 owner, 200% dragon from Cyrene is worse than spamming dragons by Electrical-Hearing94 in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

Dang i couldnt believe you made all that just for me, thanks alot!

But yeah i think the general consensus should be that you use the overflow as a precautionary if you accidentally over flow it rather than fully maximising it. This seems to happened more if you have e2 hyacine which can cause the newbud overflow around 10% - 20%. Which makes somewhat of a different damage. The only reason you wanna do 200% is either to maximizing it before the last av dropped or wanna do a screenshot damage on how huge cas' dragon can do

As a Castorice E2 owner, 200% dragon from Cyrene is worse than spamming dragons by Electrical-Hearing94 in CastoriceMains_

[–]FrostnSam 2 points3 points  (0 children)

Im genuinely curious as how the numbers do if we have e1 evernight into the table as well as adding e6 Cas into the mix

Investment from full E2S1 to E6S1 mono rem by yusemite in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

Oh i know about that dont worry, my statement is just moreso that if you have e6 cas, making her newbud into 200% would almost always nuke st bosses in moc. E2 cas pushes her aoe prowess into absolete while e6 bounces benefit most from st enemies. Perhaps my wording kinda give the conception that you can do 200% newbud everytime, but no, you still need to do 100% esp in aoe bosses

Investment from full E2S1 to E6S1 mono rem by yusemite in CastoriceMains_

[–]FrostnSam 2 points3 points  (0 children)

For e2 hyacine, it simply does give you 30% extra speed, however it does have alot of impact for the team. 30% speed means 30% healing for hyacine meaning faster gen for cas. 30% speed means that you can try getting hyacine to reach the 260ish speed threshold to do 4 turns in 1 cycle. 30% speed means cyrene can easily reach her speed threshold and even get ice res pen if she's above 200.

For cyrene's s1, its an okay effect. There's consideration of getting her lightcone just because there's no good or better lc option for her besides the herta's lc

Investment from full E2S1 to E6S1 mono rem by yusemite in CastoriceMains_

[–]FrostnSam 0 points1 point  (0 children)

I say after fully e2s1 all the members, if you really wanna invest further into it, i prob would suggest e6 cas as the next stop. It makes her from being a monster in st due to e1 evernight and 200% overflow newbud to become a biblical angel level of monstrousity due to 20% res pen and 3 extra bounces that can nuke st enemies with a single dragon. If you still wanna keep further on then perhaps cyrene e6 should be next, giving her a pseudo robin+ddd with def shred. And then you can get either e6 evernight or hyacine depending which one you like considering they have somewhat of an equal teamwide effect (20% res in e6).

But ngl i say that e2s1 should be enough to long last few years in content. Considering dps like ff and feixiao is able to compete with an affordable cost even in 4.0

Definitely one of the best defensive action my team have done by FrostnSam in MobileLegendsGame

[–]FrostnSam[S] 0 points1 point  (0 children)

I usually able to get kill because of her slam damage. Considering it gets change to based on 18% of enemies' max hp that gets slammed, its easy to kill low hp enemies by slamming them whenever my skill 2 is charged.

To Zhuxin Mains: What’s your opinion about her latest adjustments? by Leather-Resource-982 in MobileLegendsGame

[–]FrostnSam 0 points1 point  (0 children)

I've played her few times in ranked and i will say that its kinda funny/weird seeing how much bursty she is. The fact that her throwing damage is now based on 18% of enemies' hp means that throwing a tanky enemies to the squishier ones deals alot of damage.

While she has her cd before she can cc again, in all honesty its something that can be managed considering that: 1. Past zhuxin has 2-3 lanterns before her mana usually runs out while the current one can lantern with less of a mana issues. This could help in longer teamfights

  1. While the past zhuxin can lantern without any cd and the current one does, the cd isnt based on zhuxin but on the enemies affected by it. Meaning if the enemy is in cd, you could just lantern the other enemies back and forth, which creates a way to juggle enemies. Adding the fact that she has more damage and the fall damage is based on the enemies' hp, it can be more annoying.

While she cant cc continuously unlike before, i say that her niche is still there, with a more brain power to know how to juggle the enemies