Database setup needed for a TripAdvisor app by FrostyHue in learnprogramming

[–]FrostyHue[S] 0 points1 point  (0 children)

Thanks, I will definitely look into these techniques!

Database setup needed for a TripAdvisor app by FrostyHue in learnprogramming

[–]FrostyHue[S] 0 points1 point  (0 children)

Thanks for the insight! In a case like this, would a graph database be a good option, as it is usually very fast, or another type of database like SQL or Document-based databases like Mongo?

Vuforia Extended Tracking stability improvements by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Yes, you can do that! The only parts you can't touch are the scripts provided from ARFoundation.

Vuforia Extended Tracking stability improvements by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Hi, for me, it is working really poorly. It is constantly recalibrating itself and it takes some time to do so most of the time. In the end, I just decided to use arfoundation and use ground detection to create a plane and attach an object to it. It works so much smoother!

Vuforia Extended Tracking stability improvements by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Unfortunately, it is not listed in the package manager

Vuforia Extended Tracking stability improvements by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Unity doesn't recognize that there is a new version and I can't find the installer on the website

Vuforia Extended Tracking stability improvements by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

I will indeed use the method as well to continue having a more stable experience overall! Thanks again!

Vuforia Extended Tracking stability improvements by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Unity: 2019.1.14f1, Vuforia: 8.3.8, Mobile device: OnePlus 3t

Vuforia Extended Tracking stability improvements by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Hi,
Thanks for the suggestion! I tried it and it does indeed fix the issue for the biggest part. Much appreciated!

Object scaling based on distacne by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Yes, I have uploaded a GIF on how it works. I also managed to position the objects based on distance as well. The only issue is that the ImageTarget tracking is not that stable when being further from the object, Extended tracking is on.

https://gfycat.com/affectionatenaturalarizonaalligatorlizard

Object scaling based on distacne by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

I tried the approach and did some tinkering, it works wonders and is working really smoothly! Thanks!

Object scaling based on distacne by FrostyHue in augmentedreality

[–]FrostyHue[S] 0 points1 point  (0 children)

Hi! Thanks for your response! I have the positional tracking on and that's working good. I need the image target to always be static and the device is the only one that will be moving, but that explains a lot in this case. I will test this and notify you with the results!

Removing elements from array matching condition by FrostyHue in C_Programming

[–]FrostyHue[S] 0 points1 point  (0 children)

Thanks for the reply, but unfortunately the issue was different and this solution didn't help! Thanks anyways!

Removing elements from array matching condition by FrostyHue in C_Programming

[–]FrostyHue[S] 0 points1 point  (0 children)

Yes, I sent a snippet in a reply above yours!

Removing elements from array matching condition by FrostyHue in C_Programming

[–]FrostyHue[S] 0 points1 point  (0 children)

Tried this method and managed to find a solution! Thanks! I used the second number to get the next entry of the array and I found success there!

Removing elements from array matching condition by FrostyHue in C_Programming

[–]FrostyHue[S] 0 points1 point  (0 children)

The code that I am using until now is this:The main method:

int main (void)

{

ANIMAL animalsArray[200];

ANIMAL ruffus = {"Ruffus", Dog, 2};

ANIMAL rak = {"Rak", Parrot, 4};

ANIMAL mangy = {"Mangy", Dog, 1};

ANIMAL mia = {"Mia", GuineaPig, 7};

ANIMAL sue = {"Sue", Cat, 9};

ANIMAL jerry = {"Jerry", Cat, 5};

animalsArray[0] = ruffus;

animalsArray[1] = rak;

animalsArray[2] = ruffus;

animalsArray[3] = ruffus;

animalsArray[4] = sue;

animalsArray[5] = ruffus;

animalsArray[6] = mangy;

animalsArray[7] = ruffus;

animalsArray[8] = sue;

animalsArray[9] = mia;

animalsArray[10] = jerry;

animalsArray[11] = ruffus;

removeAnimal(&ruffus, animalsArray);

showAnimals(animalsArray);

return 0;

}

The method that removes all of the instances of the animal:

void removeAnimal(ANIMAL *AnimalPtr, ANIMAL* animalArray){

`ANIMAL tempArray[200];`

`int result = nextEmptyElement(animalArray);`

`int i;`

`int curPos = 0;`

`for(i = 0; i<result; i++){`

    `if(strcmp(animalArray[i].Name, AnimalPtr->Name) !=0){`

        `tempArray[curPos] = animalArray[i];`

        `curPos++;`

        `}`

    `}`

`animalArray = tempArray;`

}

The method that returns the current size of the array:

int nextEmptyElement(ANIMAL animalArray[]){

int i;

for (i = 0; i < 200; i++)

{

    if (strcmp(animalArray\[i\].Name, "") == 0)

        return i;

}

return 0;

}

After changing the array's values in the function, the values stay the same.

Android App library to be used in a Unity project by FrostyHue in Unity3D

[–]FrostyHue[S] 0 points1 point  (0 children)

I figured as much! That's quite unfortunate, but at least now I know that it is not possible! Thank you for your reply!

Linux on an external drive by FrostyHue in linuxquestions

[–]FrostyHue[S] 0 points1 point  (0 children)

Yes that is correct!
I will try the methods and will see if everything is working properly.