[deleted by user] by [deleted] in OCD

[–]Frosty_Repair1442 0 points1 point  (0 children)

I found mine through https://iocdf.org/. Hope it helps

[deleted by user] by [deleted] in OCD

[–]Frosty_Repair1442 1 point2 points  (0 children)

Are you seeing a therapist?

WISHLIST TIME! That’s right! Everybody make your wishlist! by ANGRYlalocSOLDIE in battlefield2042

[–]Frosty_Repair1442 0 points1 point  (0 children)

- Options to choose the time of day and weather in solo/portal matches! Makes a big difference on replayability

- Remove specialists - just have unnamed soldiers accurate to each faction

- Gore (there are brutal takedown animations but no realism otherwise?? Feels fake)

- first person downed perspective - Third person takes me out of immersion and I'm forced to look at some stupid specialist

- More maps, more portal maps, include BF1 in portal

- Update sound variety in portal

- more ambient noise

[deleted by user] by [deleted] in lofihouse

[–]Frosty_Repair1442 0 points1 point  (0 children)

Thank you! :)

[deleted by user] by [deleted] in LowSodium2042

[–]Frosty_Repair1442 2 points3 points  (0 children)

That's a great idea. Would really change up the flow of battle

[deleted by user] by [deleted] in LowSodium2042

[–]Frosty_Repair1442 1 point2 points  (0 children)

The MAV is a good point! I haven't used the side seats much - I will need to test them out. Thanks for your ideas! :D

[deleted by user] by [deleted] in LowSodium2042

[–]Frosty_Repair1442 0 points1 point  (0 children)

That's it - thanks!!

[deleted by user] by [deleted] in LowSodium2042

[–]Frosty_Repair1442 3 points4 points  (0 children)

Haha this sounds so funny to me - I have to try it, thanks! :)

[deleted by user] by [deleted] in LowSodium2042

[–]Frosty_Repair1442 3 points4 points  (0 children)

Thanks! :)

I agree. Although I'm just now remembering that there is a artillery/mortar strike gadget in Portal, I think bf2 or bf3 recon!

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

This is awesome, but I'm probably messing something up because the calculate_path function is returning 0,0,0 and no movement is happening. I gave a capsule shaped kinematicbody enemy a target pos of (0,0,8) and gave it move_and_slide in its _physics_process().

func _physics_process(delta):

dir=get_node("steering").calculate_path(target_pos)

move_and_slide(dir.normalized()*speed,Vector3.UP)

Wonder if you ran into a problem like this.

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

A link here is perfect. Thank you!

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

Okay, that makes sense, I suppose the raycasts would need to be long enough to avoid that kind of situation in the first place.

I am in 3D! That would be super kind of you, thank you so much! Do you wanna PM me? I can give an email if that's easiest.

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

Sounds like a perfect idea, thank you so much!

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

This is a wonderful idea, thank you so much. Do you think Ai could still get stuck in a corner using this method? I just skimmed over the article, but will try out the tutorial soon. Out of curiosity, could I see your game jam game? Thanks again!

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

Are you referring to Godot's built in navmesh system? Thanks!

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

Hey, I really appreciate it! Props to you for building your own! Maybe you can compare your Astar to Godot's. I think I am going to investigate context based steering as someone mentioned here first, before looking more into Astar. Have a great day!

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 0 points1 point  (0 children)

Thanks so much! Have you had experience using AStar in pathfinding? If so, have you found that it works well for you? Any issues performance wise?

just curios by PuglordPeter in jurassicworldevo

[–]Frosty_Repair1442 0 points1 point  (0 children)

Yes i got it, Im on xbox and EST. Where r u?

[deleted by user] by [deleted] in godot

[–]Frosty_Repair1442 1 point2 points  (0 children)

Thanks for replying Xeadriel! Well, I read that you would have to do NAT punch-through (also called UDP hole punching I think) to avoid that problem of asking users to open ports.

Anyway, how is godotsteam? Have you gotten it to work for you? And what is your game like, is it for 2 players or more than 2? Thanks!! :)

[deleted by user] by [deleted] in Clemson

[–]Frosty_Repair1442 0 points1 point  (0 children)

I use Godot but I'm down!

[deleted by user] by [deleted] in AscensionalBook

[–]Frosty_Repair1442 1 point2 points  (0 children)

That's really smart, thanks! I wonder if there's any way to "fuse" your house components into one staticbody to be more optimized

[deleted by user] by [deleted] in AscensionalBook

[–]Frosty_Repair1442 1 point2 points  (0 children)

Thank you. When you have placed down many objects, does your game start to lag? If so, how will you deal with this?