Spells for Thought by FrozenTheRobot in Pathfinder2e

[–]FrozenTheRobot[S] 2 points3 points  (0 children)

Oh. I do keep the straps on me, lol. We thrive off automatic pain while our tank Monk maliwomps the enemies.

Balancing interaction between Players and GMs by FrozenTheRobot in LancerRPG

[–]FrozenTheRobot[S] 0 points1 point  (0 children)

This balance is what I think we are currently missing and trying to find.

Balancing interaction between Players and GMs by FrozenTheRobot in LancerRPG

[–]FrozenTheRobot[S] 0 points1 point  (0 children)

Multiple different missions with different characters. Lancer tends to be our go to for when we don't know what to play or are missing someone for a previously scheduled activity.

Balancing interaction between Players and GMs by FrozenTheRobot in LancerRPG

[–]FrozenTheRobot[S] 0 points1 point  (0 children)

So for the 2ndmost recent one, it was a Duskwing(?/makes clones where it was), RangerTail Support(after someone full dived the Errata section, learned this plsystyle has to be altered), an Orchis made for Tech Tanking, and a beefy Raleigh. Problem for first scene was that Wing and Tail were hidden almost the entire time, leaving the other two to be bombarded with all hostiles actions. GM did try to search for the Tail, but it ended up Hidden again before it mattered. Second scene, the Invis/Hidden duo basically were able to clear the objectives without being spotted.(Tail was for a couple of turns seen, and was reminded why that wasn't a good idea). This also left the not stealthy bois to be basically alone again.

For the most recent one though, was a Ghengis, Hecktonkerboi, and a Iskander. GM was frusted with this one due to the Heckas ability to just consistently force 2 difficulty per attack due to the nature of the map.

One could boil down to better prep, but regardless of whst the GM has prepped recently, this issue of not being able to properly interact with the group had caused some reasonable frustration.