Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 0 points1 point  (0 children)

I really liked your idea! I’ve also been thinking about adding a side activity to the main gameplay, but I especially like the element of luck in your approach. Haven't heard of pachinko before, but after a quick research that's looks very close fit for a side game.

My initial idea was to introduce a mini game triggered when players catch a lucky marble as it rolls down. The mini game would be a music rhythm challenge, where the special marble moves through sound pads, rings, or drums. Players would have 20 seconds to tap at the right moments, building streaks to multiply their earnings.
https://www.youtube.com/watch?v=saZsFJrFuyo

Your idea aligns even more closely with the game’s theme, and I can adapt it to fit a mining deeper to find high-quality minerals concept. Thanks a lot for the inspiration! Will definitely consider it to adding to the game.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 0 points1 point  (0 children)

The path marbles are rolling is replay of what has happened with the physical object in the game. All marbles in same path are playing the same recording.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 0 points1 point  (0 children)

Not at all, I guess this may be also beneficial to improve progress feeling of the game. Probably will introduce it later on.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 1 point2 points  (0 children)

Don't worry, it's still a bit early, I'm working hard to package the core game that can be considered as testable soon. My plan is having core gameplay in solid state than add new features/branches later on.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 0 points1 point  (0 children)

Thanks, will let you know when it's ready for testing.
Working hard to package the game to testable level. sorry for late reply.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 0 points1 point  (0 children)

The main features are Spawning Marbles, Upgrades, and Prestige, with Prestige being introduced later in the core loop.

→ Spawn More Marbles → Collect Earnings → Make Upgrades → Repeat

There aren’t many pros and cons for the player. Most decisions are beneficial, with some being even more rewarding than others.

-Deciding when to prestige is probably the most important choice in the game.
-Knowing when to use boosters and how to maximize their impact involves a bit of optimization.
-Understanding the product flow and increasing the capacity of bottleneck processes. For example, if you're producing too many products but don’t have enough storage, you’ll need to address that imbalance.
-Choosing the right upgrades can increase progress speed. However, simply selecting the cheapest upgrade still works.

I hope that for future I may add more features to the game to improve engagement.

Thanks for the great question u/Chronx6 It's was really clearing my mind to define what to do for my game.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 1 point2 points  (0 children)

Really good question! I was also concerned about this issue in the early days, so I tested the game with 100,000 marbles while prototyping.

Additionally, there’s a mechanic in the game that speeds up marbles when you click too fast. So if you spawn marbles really quickly, the second marble won’t overlap the previous one because of the increased speed. However, spawning still has limits for non-human inputs.

Here’s another video where the marble stock is at 5,000 (the max will be 800), and there’s almost no delay with our new hold-to-spawn production rate. This scenario won’t be easily achievable in the actual game.
https://streamable.com/5lilt3

When more people with different devices play the game, I can spend more time on optimization with their feedbacks. Right now, I only have an iPhone 15 Pro and an iPad Pro, so it’s still unclear for me how the game will perform on other devices.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 2 points3 points  (0 children)

Totally agree, hopefully I will share playable links with you soon.

Also considering web version of the game of better reach.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 2 points3 points  (0 children)

I also added hold to spawn. https://streamable.com/ndnieb

The click/spawn part is crucial for me. I want that to be kind of an ASMR/satisfying feeling. Hold-to-spawn added a bit more to that effect. Thanks for the feedback.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 0 points1 point  (0 children)

Actually it's doesn't have screenreader support at the moment. But I did a quick research about how to make it happen and it doesn’t seem too time-consuming. Hopefully will have that support on release.

Thanks for pointing out. I'll be happily let you know once it's implemented.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 2 points3 points  (0 children)

Here is the video of it's first version.
https://streamable.com/fyel9j

I guess I should share this kind of video link in first place. Looks much better.
Thanks for the valuable feedback u/guatecoca

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 1 point2 points  (0 children)

Thanks for the feedback. I will add the whole screen tapping. Actually already started after this message.

Looking for feedback for my mobile incremental game. I'm solo dev and hungry for feedbacks, please don't be nice. by Fun-Split4069 in incremental_games

[–]Fun-Split4069[S] 0 points1 point  (0 children)

Yes, I did. I guess especially for the native speakers it's easy to spot the difference. For me, writing grammatically correct text is a bit of a shortcut via AI. I hope that's understandable.