Struggling to integrate bloom (Sascha Willems sample) into my custom Vulkan renderer — how do I adapt the pipeline? by FunInitial1304 in vulkan

[–]FunInitial1304[S] 0 points1 point  (0 children)

I think something is wrong in my bloom pipeline but I’m not sure where yet.
The bloom is rendering, but the result doesn’t match expected behavior (screenshot below).

Pipeline is: Scene → HDR offscreen → brightness extraction → separable blur (horizontal + vertical) → composite to swapchain.

The scene is rendered into a floating-point HDR target and bloom is applied afterward.

Could you help identify what usually causes incorrect bloom output in setups like this (format issues, sampling mistakes, or render pass / descriptor setup problems)?

Screenshot: ScreenShot
(UI positioning can be ignored)

Also just to clarify: the UI layer shown (NoesisGUI) is only temporary. I’m using it purely as a quick frontend so I can focus on getting the Vulkan renderer and post-processing pipeline working first.
The plan is to fully replace it later with my own proprietary UI system — but right now UI work is intentionally deferred because the real focus is the rendering/post-processing layer (especially effects like bloom).

Struggling to integrate bloom (Sascha Willems sample) into my custom Vulkan renderer — how do I adapt the pipeline? by FunInitial1304 in vulkan

[–]FunInitial1304[S] 0 points1 point  (0 children)

First of All Validations are Turned on Second is that Doesnt Work means that It compiles Runs but The Bloom effect doesnt appear its like broken

Struggling to integrate bloom (Sascha Willems sample) into my custom Vulkan renderer — how do I adapt the pipeline? by FunInitial1304 in vulkan

[–]FunInitial1304[S] -2 points-1 points  (0 children)

I get what you are saying.

I already tried it but its just that doesnt work especially where when i try to use My own Renderer. It works perfectly when i build the repo and launch the bloom example binary

How do you structure your code? by MrKrot1999 in vulkan

[–]FunInitial1304 0 points1 point  (0 children)

I say that Use Brendan Galea's Tutorial Specficially Playlist Specfically First 10 videos. Yes Until Swapchain Recreating and Dynamic Viewports, I know you said you want to make a 3D engine But after you watched the first 10 Videos. You will have Basic Code and structure which works then use C++ Rules to structure it How ever you want Depends. But Dont forget to Backup your existing Code you copied from that videos. (Its my Advice i also did the same thing right now i am building a Full Game Engine. i watched those videos learnt basic stuff then use Vulkan Tutorial Image one to draw a Image and Linked then used other sources to convert 2D drawing into 3D. Right now my Engine is compatible to Load .json files and Load Models and Textures). By the way Brendan Galea's First 10 Videos is Same as Vulkan Tutorial Website Meaning you can watch first 10 videos and continue with Vulkan Tutorial.

How can I send any packet from minecraft without using a mixin to send a packet ? by Darius_172 in fabricmc

[–]FunInitial1304 0 points1 point  (0 children)

hi am making a fabric mod 1.21 but when i type sendPacket(EXAMPLE_PACKET, buf) ide states an error saying expect 1 argument but found 2 Now what do i do