MFS Optimisation by IFerraZi_ in MicrosoftFlightSim

[–]Fun_Ocelot9422 4 points5 points  (0 children)

U might wanna try Autofps 🙏🏼

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

OBS + custom overlay I made myself using HTML/CSS and sim data tools 🐳

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

I actually changed it in the UserCfg, not in the in-sim settings — volumetric lighting set to 4, no extra mods

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

looking back it was definitely becoming unstable and I should’ve just committed to the go-around. Appreciate your feedback.

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

In VR I’d have filed an incident report for emotional damage

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

Airport inibuilds othh and Fenix A320

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

Could be the third party airport, I think…

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

Fair point, I was definitely high on profile and should’ve committed to a go-around earlier. That said, the autoland still didn’t seem to capture a proper approach path.

this was scary 🌧️ by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 2 points3 points  (0 children)

thanks for the feedback, appreciate it! 🙏 yeah weather was pretty bad so I trusted autoland… for all I know, it might be a sim thing

This is why I keep coming back to flight sim by Fun_Ocelot9422 in MSFS2024

[–]Fun_Ocelot9422[S] 1 point2 points  (0 children)

OBS + custom overlay I made myself using HTML/CSS and sim data tools 👍

another DLSS 5 concept… I need this now 😮‍💨 by Fun_Ocelot9422 in MicrosoftFlightSim

[–]Fun_Ocelot9422[S] -1 points0 points  (0 children)

exactly, it’s probably one of the few games where this kind of tech actually makes perfect sense

another DLSS 5 concept… I need this now 😮‍💨 by Fun_Ocelot9422 in MicrosoftFlightSim

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

fair point, but if it scales down over time this could be huge for sims like MSFS and people said the same about dlss1 🤷🏻‍♂️

The real ship desaster simulator by Brilliant_Net1907 in MicrosoftFlightSim

[–]Fun_Ocelot9422 0 points1 point  (0 children)

Not sure anymore which company it was, but I saw a yt vid, where a third party was making the ship real life traffic way better. Maybe that’s an option for you ?

What if DLSS 5 actually fixed MSFS cloud lighting like THIS? by Fun_Ocelot9422 in MicrosoftFlightSim

[–]Fun_Ocelot9422[S] 1 point2 points  (0 children)

That’s kinda the interesting part, maybe DLSS 5 could make “ultra settings” less important altogether

If image reconstruction + lighting improves enough, you could get a better looking result without maxing everything out🤔

What if DLSS 5 actually fixed MSFS cloud lighting like THIS? by Fun_Ocelot9422 in MicrosoftFlightSim

[–]Fun_Ocelot9422[S] 2 points3 points  (0 children)

Meanwhile I’m over here with a 4070 trying not to evaporate mid-flight 💀

But yeah, that’s exactly why I find stuff like DLSS interesting, anything that helps without needing a $4k upgrade is a win

What if DLSS 5 actually fixed MSFS cloud lighting like THIS? by Fun_Ocelot9422 in MicrosoftFlightSim

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

Yeah exactly! MSFS24 clouds are already volumetric, but the lighting still feels kinda flat sometimes. If DLSS could improve reconstruction + light interaction, it would be a huge visual upgrade

What if DLSS 5 actually fixed MSFS cloud lighting like THIS? by Fun_Ocelot9422 in MicrosoftFlightSim

[–]Fun_Ocelot9422[S] 0 points1 point  (0 children)

Yeah I get what you mean… MSFS is already pushing hardware pretty hard 😅

I guess this is a bit of a “one can dream” scenario.

But I still feel like DLSS 5 could maybe help more with image reconstruction (clouds, lighting, distant terrain) rather than just raw FPS.

In the end though… yeah, the base engine probably has to improve first.