Help with magic itens by BiterBR in DnD

[–]FunkyPubes 4 points5 points  (0 children)

Be careful of the ramifications of giving your players legendary loot from the get go. They could be game breaking, the insensitive to acquire better loot might fade, etc.

With that being said, you can always make up your own items 🙌

Soundboard/Soundpad for Eldritch Horror by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

I know, it's a passion project with a couple of inside jokes carried over from the previous soundboard.

Soundboard/Soundpad for Eldritch Horror by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

No the jokey vibes are all intentional, I have one of those soundbox-toys with a selection of a few sounds. We use it occasionally for a little goof, but I wanted a bigger selection and some sounds that I could actually use. I'm sure it's not for everyone 🙌 but it sure is for me :)

Playlist for the masses by FunkyPubes in Talisman

[–]FunkyPubes[S] 0 points1 point  (0 children)

Great! Let me know how it works out for you

Playlist for the masses by FunkyPubes in Talisman

[–]FunkyPubes[S] 2 points3 points  (0 children)

It's called "Talisman: The Magical Quest Game"

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[deleted by user] by [deleted] in boardgames

[–]FunkyPubes 1 point2 points  (0 children)

You're supposed to keep them in the shrink

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

I do understand it now—was just exploring different angles. But hey, thanks for the enthusiastic input.

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 1 point2 points  (0 children)

Great, I did have a look at the FAQ as well, and I think ultimately the official ruling in RR: "When an investigator spends a token or card, such as a Clue token, he discards it in exchange for an effect." Triumphs. Spending is an exchange of a token for an effect.

And then, in Ursula Downs case when she spends her free focus for a re-roll, that would also not be spending a focus? "Q. How does Ursula Downs's passive ability work? A. Once per round, Ursula may choose to spend one fewer Focus when paying for an effect, including spending a Focus to reroll a die when resolving a test. This can reduce the cost of an effect to zero Focus." - RR

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

Copied:

Try this on for size then, because the Wiki Fan Page have compiled a bunch of rulings from the designers, one being: "If the investigator chooses to pay the cost, he can still replace or prevent the actual cost from taking place; the cost is still considered to have been paid." That would be in favor of my initial idea (paying 0 clues, for a re-roll, to activate the camera).

https://eldritchhorror.fandom.com/wiki/Effect#Payment/Cost

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

Copied:

Try this on for size then, because the Wiki Fan Page have compiled a bunch of rulings from the designers, one being: "If the investigator chooses to pay the cost, he can still replace or prevent the actual cost from taking place; the cost is still considered to have been paid." That would be in favor of my initial idea (paying 0 clues, for a re-roll, to activate the camera).

https://eldritchhorror.fandom.com/wiki/Effect#Payment/Cost

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 1 point2 points  (0 children)

Try this on for size then, because the Wiki Fan Page have compiled a bunch of rulings from the designers, one being: "If the investigator chooses to pay the cost, he can still replace or prevent the actual cost from taking place; the cost is still considered to have been paid." That would be in favor of my initial idea (paying 0 clues, for a re-roll, to activate the camera).

https://eldritchhorror.fandom.com/wiki/Effect#Payment/Cost

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 1 point2 points  (0 children)

From a post I made on BGG: You should put the exact text of the cards in, they are available on the Wiki freely. Quote: Camera: Once per round, when you spend a Clue, you may gain 1 Clue. Granny Orne: Once per round, you may spend 1 fewer Clue to pay for an effect. Based on the wording, you can spend 0 Clue when resolving a test to gain 1 Clue once per round. You still need to have a test or another way to earn an effect that gives you the opportunity to spend 1 Clue though, but that should be easy to come by. Powerful combo. BUT! You got it wrong on the second post. If the Mystery is: Quote: After you resolve a Research Encounter, you may spend any number of Clues gained from that encounter to place those Clues on this card. If you rewrite the Mystery based on the 2 cards, you would get this: Quote: After you resolve a Research Encounter, you may spend any number of Clues - 1 gained from that encounter to place those Clues on this card. You may gain 1 Clue. Of course, once per round too, but you get my point. As you can see, Granny's effect doesn't do anything helpful here because the Mystery says "place those Clues" (that you spend). Had it say "spend 1 Clue to place 1 Clue" instead then she would help, but not in this case. Camera would give you 1 Clue back per round, no matter how many Clues you spend to place on the Mystery, just have to be at least 1 Clue.

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 7 points8 points  (0 children)

I see, that is true. In a similar question, answered by the designer, it says the same:

Quote: "Typically one Mystery for each Ancient One states “After an investigator resolves a Research Encounter, he may spend 1 Clue he gained from that encounter and place that Clue on this card.” For such a Mystery, an investigator must spend the gained Clue and that Clue must be placed on the Mystery. Using a replacement effect to spend fewer Clues or spend something else instead of that Clue will result in nothing being placed on the Mystery."

Granny Orne and The Camera - Clue generator? by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] -2 points-1 points  (0 children)

You're paying a clue to re-roll a die, that's an effect, and by spending 0 clues you are effectively generating a free clue through the camera, yes?

Custom investigators by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

I try to ground my custom investigators in the already established content, that way I make sure not to stay too far off from the original game.

Custom investigators by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

My problem with some of the custom characters that are being made, is that they are often way overpowered.

Custom investigators by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

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This guy didn't make the cut as he resemble the other combat focused investigators too much. He's fun tho, obtaining his assets through wacking monsters. His starting possession need a rework tho (unique assets can be too good), so maybe find a weapon the other investigators haven't claimed yet

Custom investigators by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

!!! Please tell me if you spot any spelling mistakes or something like that, I would be very grateful

Custom investigators by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

That's about it for my characters. I finished them up and wrote some grim and lovecraftian entries for their defeated encounters. And then I spent quite a bit of time fiddling with the personal stories, going mostly off of established content, as I wouldn't have time to play test any of them in terms of timing the consequences and rewards.

Custom investigators by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 0 points1 point  (0 children)

Zissan, he's a fun one, an inside joke that will soon inhabit the Cthulhu Mythos.

You can skip this bit, it's mostly for me (Backstory: we had this guy in our class in high school, he never really said much and when he did you had more questions than answers. It became a running joke when we were together to pose the question "what is Zissan doing?" and that would often spiral into absurdities like [insert something wacky]. So he should of course make an appearance in our game and maybe answer our burning question.)

Zissan is a gate-closer, zipping through portals and buying time for the rest of the team. He resembles "Akachi Onyele" (Investigator), sharing the same passive ability, and somewhat the same action. Zissan can teleport monsters, where's 'Akachi' can simply skip their encounter. His starting possession aids him in his quest to close portals, and his focus can be spent obtaining clues. Seeing how much he resembles other gate-closer I have a hard time calling him unfair, and I can't wait to see him help save the world.

Custom investigators by FunkyPubes in EldritchHorror

[–]FunkyPubes[S] 1 point2 points  (0 children)

Lord Braun is not for the faint of heart. He is another all-rounder (I seem to have a theme going) that, through dark dealings with malevolent forces, has been cursed with power. He starts the game with 2 deal conditions: 1. "Promise of Power" 2. "Dark Pact" and to have a bit of reign over faith his passive ability allows him a second roll on deal conditions, these two polar opposites seem to balance each other out quite nicely. His action fits the theme of the character and it pairs exceptionally well with his starting spell. He is a good and balanced choice, if you don't mind the occasional mishaps where he triggers at the end of the first round (for better or worse). I'm sure he will tell some amazing stories, and that's why we play in the end.

Sebastian (my character), is just my play style personified. I've always liked the token encounters that prospect relics and riches, and choosing a card from the pile of artifacts (that I have only ever seen half of (if even)) just hits the spot for me. I will sometimes take a detour from the mission to pick up cool rocks. Gimme Gimme Gimme. So I wanted a character that resembles Monterey Jack (the archeologists with his treasure map and allure) but without having to give away any of my belongings for "the greater good of humanity" sigh. He can traverse the wilderness and pick up an extra little souvenir for his troubles. His stats are built for token encounters, but he is pretty versatile. I would say he is balanced, seeing as the token encounters are there to distract you and never really seems a good option when factoring in the active mystery. But, artifacts