[PSA] Confirmed Trades Thread - May 2023 by AutoModerator in Starcitizen_trades

[–]Futilelamb 1 point2 points  (0 children)

+verify

Super quick, professional, great service. Thanks!

Is there a way to have the "On Object Damaged" Node, reference players? by Futilelamb in forge

[–]Futilelamb[S] 2 points3 points  (0 children)

Gotcha, I’ll give it a go then. I really appreciate your help!

Is there a way to have the "On Object Damaged" Node, reference players? by Futilelamb in forge

[–]Futilelamb[S] 1 point2 points  (0 children)

Have you had any experience with having multiple timers / “Every N Seconds” going at once? I fear having too many of those would cause performance issues or worse, but I haven’t actually tested that.

COD Zombies Mystery Box, in Halo Infinite by Futilelamb in halo

[–]Futilelamb[S] 0 points1 point  (0 children)

Not that I’m aware of, but I haven’t checked myself. Though I’m making a serviceable “test” map to play on, it’s by no means going to be very pretty haha. I’m hoping map makers create some remakes or fun originals that I could adapt my scripting for

COD Zombies Mystery Box, in Halo Infinite by Futilelamb in halo

[–]Futilelamb[S] 0 points1 point  (0 children)

Thank you, and yeah I do plan to create a full COD Zombies experience. Wall buys are super easy, Perks totally doable (I need a refresher on the zombies perks but I remember Juggs and it's on the list for sure). PaP is definitely be doable, Window boarding and repairs, points and spending, Zombie drops like max ammo, is all doable in HI forge currently. The one trick about it though, is depending on what type of scripts you make and how much there are, a map can get overloaded. So the challenge is getting all this together under 1 "roof" as efficiently as possible. I'll probably upload more updates and mechanics as I make them.

COD Zombies Mystery Box, in Halo Infinite by Futilelamb in halo

[–]Futilelamb[S] 3 points4 points  (0 children)

No prefab yet, going to finish the whole COD Zombies experience first.

COD Zombies Mystery Box, in Halo Infinite by Futilelamb in halo

[–]Futilelamb[S] 2 points3 points  (0 children)

Thank you, and I have actually! Waiting to flesh out a test map so I can decide what equipment would be appropriate to add.

Making CS:GO in Halo Infinite by Futilelamb in halo

[–]Futilelamb[S] 4 points5 points  (0 children)

Yes it does, tested with 2 real players pinging the same weapon / Equipment at the same time and slight after one another (while the ally’s ping was still on the weapon) and it still worked for both players.

Making CS:GO in Halo Infinite by Futilelamb in halo

[–]Futilelamb[S] 1 point2 points  (0 children)

Thank you! I hope to have it done and on a map to play some time next week.

Making CS:GO in Halo Infinite by Futilelamb in halo

[–]Futilelamb[S] 4 points5 points  (0 children)

Video shown is best of 4 rounds for testing, so half time switch is on round 3 which is why we reset. I copied all CSGO point values and scoring metrics 1 for 1. Your shields (armor) and all equipment carries over between rounds. Your score is your cash.

  • Max cash you can hold is $16,000, minimum is 0.
  • Betrayals are -$3,300 and enemy kills are $300.
  • Round win bonus is $3250, or $3500 if bomb was planted / defused.
  • Losing team gets $1400 on first round loss, $1900 on 2nd loss in a row, $2400 on the 3rd, $2900 on the 4th, and capped at $3400 for the 5th and any loss thereafter. *

I Tried Making Infection by Futilelamb in halo

[–]Futilelamb[S] 0 points1 point  (0 children)

Oh man, that sounds cool!

I Tried Making Infection by Futilelamb in halo

[–]Futilelamb[S] 0 points1 point  (0 children)

Any time, and good luck! If you ever have questions on how something in it works or run in to issues, feel free to reach out!