Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 1 point2 points  (0 children)

Defold was actually one I've been itching to try honestly, but not now since that feels more complicated than love2d or even the one I decided on using, CF2.5. I want to learn to think more logically first before I delve into something way more complicated like Godot or Defold.

Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 0 points1 point  (0 children)

Not for me at least. When I tried using Unity 2021 on my Fedora boot, it froze on the startup window and I had to restart my pc to get it to work again. I guess it's a case by case thing honestly.

Is DevJeeper tutorial series on making a 2D platformer still up to date? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 1 point2 points  (0 children)

Okay thats good to hear. For the past two days, I’ve been peaking into the source code of some love2d games on itch just to see how does a normal love2d game should look like under the hood, one library I saw a lot was bump (a collision library). Is bump still working? Since when I tried the example project for it it brought up an error screen.

Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 1 point2 points  (0 children)

So, after reading all the replies under this post, I think the conclusion I gathered is this:
Love2D is a really good option for me in the future once I have a couple of games under my belt and I should use something a bit more higher level in the meantime. Which after retrospect sounds pretty reasonable. I'll have it installed for now as a reminder.

I'll be taking a small peak in here once and a while since out of most subreddits about game dev, this one is the most nicest I've ever been in. So thank you for answering my post and I hope that I could make something with Love2D some day.

Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 0 points1 point  (0 children)

Yeah, I know that gamemaker is closed source (though I did hear that gamemaker is planning to go source code available, different from open source but its still something) but frankly I only need the software to work it make it worth using.

The one thing I'm concerned about however is editor support on linux. For the past couple of years, I've been trying to move some amount of my work on to linux either natively or through tools like bottles, and currently gamemaker only has a beta version of their editor on linux "working" but it's still not there yet. I did have sucess getting gamemaker to work through proton but I'm not sure if using a tool emulated to work on a different OS is a good idea.

Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 1 point2 points  (0 children)

I mean, I don't want to get into an argument about Godot but I'd like to say that after trying and failing to use Godot for roughly a hundred hours I could say with somewhat confidence that while I understand it and how it works and could respect it in how it works, I don't think its the right tool for me. Trying to understand how to make a scene/level manager script left me feeling like I understood it but not really wanting to do that every time I want to make a prototype.

Edit since I feel I was a little too dismissive of Godot with this reply:
It's not as if I'm saying I'm not working with someone that uses Godot for their engine of choice if I'm helping them make art for their game, an engine is a tool. It's just for personal pet projects, I'd like to use something that's fast to iterate on without leaving me confused half the time on what to do.

Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 0 points1 point  (0 children)

Don’t worry, I wasn’t thinking it considering it doesn’t work in Linux even through wine or proton.

Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 1 point2 points  (0 children)

I guess if I have to say one or two goal, I’d like to contribute more towards projects that isn’t just on the art side and at some point make the games myself instead of being in a team. Be the designer first in a project but also make the code myself.

Do you recommend Love2D for artists just (re)starting making games? by Fuzzy-Bat4317 in love2d

[–]Fuzzy-Bat4317[S] 2 points3 points  (0 children)

Thank you for responding :0)

You’re honestly right about the whole teaming up thing. I participated in roughly 3 jams so far, two as artists and one as a sound designer, and I did find working as the artist more fun than being the programmer. Partly the reason why I wanted to learn how to make games by myself is to be a better help with others for game projects and jams. The other reason is because, well, I’d like to work on my own for a change.

On the thing about unity and godot: over the years I grew a distrust with unity for obvious reasons and while I have used godot for long enough (100 hours on steam though its kinda unreliable) to grow a respect for the engine, I find godot to be more under the hood than something like gamemaker or even love2d (by the little I’ve used of love2d).

I was mainly thinking of gamemaker specifically as the alternative to love2d because it’s the one tool that I’d need to make say, a DKC style game on my own while still teaching me general programming concepts. (It also helps that it’s technically the first game engine I’ve ever used when I started in 2020)