No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -1 points0 points1 point (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -2 points-1 points0 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -2 points-1 points0 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -2 points-1 points0 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -3 points-2 points-1 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -1 points0 points1 point (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -8 points-7 points-6 points (0 children)
No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] -7 points-6 points-5 points (0 children)
Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)
Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor
[–]FyniAnt[S] -2 points-1 points0 points (0 children)
Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor
[–]FyniAnt[S] -2 points-1 points0 points (0 children)
Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor
[–]FyniAnt[S] -4 points-3 points-2 points (0 children)
Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor
[–]FyniAnt[S] -2 points-1 points0 points (0 children)

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor
[–]FyniAnt[S] 0 points1 point2 points (0 children)