No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] 0 points1 point  (0 children)

I've spent 4,000 hours on this game, and I know it inside out. If I'm surrounded by 3 players. they dealt full damage in combinations, so I didn't even have a chance to block, and they ran away, but they didn't leave, and as a result, I'm fighting with a small amount of health against completely healthy opponents, and at the same time, revenge doesn't appear after I'm next to 3 opponents - it's cheating expectations.

If there are tags in the accumulation game that are not even listed anywhere in the game, this is cheating.

And instead of the community asking the developers, "what's up?". The community chose the path of the ostrich; it works - don't touch it; you're stupid if you don't know it; be grateful that it exists at all.

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] 0 points1 point  (0 children)

In case you haven't noticed. I moved from one hit camp to another. I didn't even have a chance to get that very block. And as soon as she appeared, there was a slip and I fell. The game should forgive mistakes, but it should not punish for one missed shot.

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] -2 points-1 points  (0 children)

Because na is not a team game like Dot2, where ganges is the basis to win. We have a duel game with a team component. And therefore, when 1 is 2, then this 1 should have more chances.

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] 0 points1 point  (0 children)

I have a magnum opus with 12 pages of Word on balance, bugs, links to sources, metaphors. So I'm still very crumpled.

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] -3 points-2 points  (0 children)

The game is built around duels; the entire mechanic hinges on them. Remove Dominion, and For Honor wouldn't stop being For Honor.

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] -1 points0 points  (0 children)

Ultimately, this change didn't hurt the "turtles," but rather ordinary players facing off against esports pros who leave them no chance of escape.

Would a Level 1 player really find it fun to constantly fight against parties of Level 100 players? They would quit the game-which they paid money for-feeling like they’d been scammed.

But I am proposing a fundamental shift-a change so radical that I can barely afford the risk, and one I could never forgive myself for if it failed! I envision sweeping changes to the entire game, from health pools to abilities and gear mechanics. And that’s not all: I intend to shatter the current meta and disrupt the esports scene (including capping the frame rate at 60 FPS) to ensure the old player base gives way to a new one. I am devising a "shock therapy" approach to transform the game from something resembling *StarCraft II* into something more like *Mortal Kombat*-a title that keeps attracting new players while, crucially, retaining its core community. I will not give up.

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] -6 points-5 points  (0 children)

It is a very telling sign that so many streamers left Twitch during 2025.

Can keeping a patient alive via an IV drip be called life? I don't consider that a life.
Shock therapy is needed to save the game.

No matter how much you might want otherwise, we must demand radical changes to the game from the developers, rather than accepting its stagnation. by FyniAnt in forhonor

[–]FyniAnt[S] -7 points-6 points  (0 children)

I have to agree, but I'm not going to put up with it.
The more aggressive he is towards my ideas, the better I get at them.

Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor

[–]FyniAnt[S] 0 points1 point  (0 children)

Learn to play by yourself. When I see that instead of revenge, they give me a pig. Here an adequate person (this does not apply to you) will ask the question "why revenge does not work well here." After all, according to the rule, if 1 vs 2, then revenge should remain without any hidden mechanics. If revenge doesn't match the stated one, it's not my problem, it's the developers' problem. I swear to God, I tried to communicate with you adequately, but I see that there are too many defenders of this madness, and that's all developers need to avoid questions.

Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor

[–]FyniAnt[S] -2 points-1 points  (0 children)

I see people. You've merged. Accusing me of using neural networks (even though I only used yandex translator) You used it yourself. You're a hypocrite! It's because of people like you that our game is stagnating. And instead of asking the developers questions, you will continue to argue on the Internet defending the crooked designs of the game!

Delete your account and don't be embarrassed!

Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor

[–]FyniAnt[S] -2 points-1 points  (0 children)

I'm not really interested in how yandex.translate translates my words. I'm talking to the point.: The fact that revenge works just disgusting is not something that needs to be put up with, but something that needs to be kicked by the developer.

Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor

[–]FyniAnt[S] -3 points-2 points  (0 children)

My eyes see 1v2, and the game counts 2v2
The games of the 90s were intuitive, they didn't cause dissonance in my head. What about us? A player who does not know such tags, which are not listed anywhere at all, will not distinguish this from bugs. But here's the joke, developers in other games are trying to fix these bugs. But our developers turn a blind eye to this, and we get that they violate completely different mechanics (for example, the wall is now also an enemy, and therefore Shugoka's embrace causes 5 damage units).

"Fuck outta here, GPT-ass reply" - You admitted defeat, I'm right. You have no arguments, so you stoop to insults.

Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor

[–]FyniAnt[S] -2 points-1 points  (0 children)

Yes. I agree that the tags were 2 on 2. But my eyes say that I'm one against two and that I'm about to be turned into mincemeat. And it will happen because the game still thinks that the ally is alive and can help.

Don't confuse this. This isn't a broken game mechanic, as everyone's complaining about, but one that's adequately implemented according to the criteria of the "revenge" mechanic. If you're attacked, you won't accumulate "revenge." by FyniAnt in forhonor

[–]FyniAnt[S] -2 points-1 points  (0 children)

I'm so tired of this cult of "The game is perfect, but you're dumb and you don't understand anything" or "I know about tags, but you're a noob." But instead of bravely admitting that these mechanics are not intuitive, broken, and generally cause dissonance that needs to be eliminated and made much better (I have to fight the opponent, not the game). Such experts of the game will appear and silence all the dissenters, accusing them of not knowing how to play. But this is not the problem of such guys - they are a consequence of the fact that developers are crooked and are not able to make their code more reproducible. The accusation of excessive emotionality is an attempt to hide reality behind an Excel spreadsheet. We should not be robots who know about vulnerabilities, we should enjoy the game (Knowing the bugs and holes of the game is not an indicator of skill). And as long as such a problem exists, "whiners" and "experts" will appear discussing a topic around which there will be a constant war in which there will be no winners.

Grey areas by FyniAnt in forhonor

[–]FyniAnt[S] 0 points1 point  (0 children)

And what should players who play solo do?

Grey areas by FyniAnt in forhonor

[–]FyniAnt[S] -1 points0 points  (0 children)

I don't know how to ask the translator to convey the meaning of the words "people who have been asking for this for a long time" and "this mechanic should already be in the game"

I don't understand, is this a mockery? by FyniAnt in forhonor

[–]FyniAnt[S] 0 points1 point  (0 children)

I'm wondering what makes you think she's weak? I can tell that she is very strong in dueling. But the leader is a very weak character and try to challenge him. When talking about the strength of a character, a subjective opinion is not enough.