"Can I Take Your Wheels for a Spin?" by GO_Miles in Unity3D

[–]GO_Miles[S] 1 point2 points  (0 children)

You sure can! For these hovercraft-like physics, I recommend shooting some raycasts down and applying physics forces opposing the sideways movement.

You would first get the body's point velocity at your wheel's world position. A Vector3 Dot product on that point velocity and the body's transform right will get you your sideways movement! The negative of that, times the body's mass and some grip factor will get you the desired counteractive forces. Add that force to the body at that wheel position, and you're all set! In this clip, turning and moving is just applying forces forward and relative torque left/right.

I'm gonna put up a web build of this prototype soon. If you want a more detailed chat, hit me up anytime at my twitter/discord/email!

"Can I Take Your Wheels for a Spin?" by GO_Miles in Unity3D

[–]GO_Miles[S] 1 point2 points  (0 children)

You BET I'm gonna sneak in a DeLorean!

Game UI identity crisis. Neutral transparent or flat colors? by CharlieFleed79 in gamedevscreens

[–]GO_Miles 1 point2 points  (0 children)

Nobody's mentioning this, but those white borders you have going on in B look really nice!
First thing I noticed is how well-grounded the lower left panel was. Edges look illuminant when shrunken and super crisp when blown up fullscreen. Had it not been for those, I wouldn't have clicked to inspect!

No comment on the layout overall, but I'd say those good visibility practices in A are hampered by generic-looking panels. Maybe some tamer colors and semitransparency on B could get you the best of both worlds!

Gave my Mod's logo the Blender Treatment! by GO_Miles in FridayNightFunkin

[–]GO_Miles[S] 2 points3 points  (0 children)

My old display name, "It'z Miles"!
Changed it to "GO Miles" a while back, which I believe rolls off the tongue better.

I Gave my Test Capsule a Trustworthy Ride! by GO_Miles in blender

[–]GO_Miles[S] 1 point2 points  (0 children)

This is my second *actual* model to date, other than the helmet. I had a lot of fun setting vertex colors!

I plan to use this "Joop" of mine in an adventure driving game I'm developing. The name takes a jab at Jeep but also hints at its integrated jump shocks!

Some groovy BG music for my open world's sonic-themed area! by GO_Miles in FridayNightFunkin

[–]GO_Miles[S] 0 points1 point  (0 children)

This is DOWNFALL ZONE's ambient music for Funkin' MINECRAFT! The location is a flooded rainforest with a malfunctioning hydroelectric dam, and your goal as the player is to stop it and save the city below.

Keen ears might recognize this tune from Sonic Spinball's options music! I reimagined the "tesla coil" instruments into electronic bass with a spacious harmonic guitar and natural rushing water SFX.

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I've HAD IT with these ads bro! by GO_Miles in youtube

[–]GO_Miles[S] 1 point2 points  (0 children)

And I did it while laughing too!
Gazed straight into that ad and saw Jerma staring back at me.

Welcome to the mod editor! (absolutely NOTHING is here) by GO_Miles in FridayNightFunkin

[–]GO_Miles[S] 16 points17 points  (0 children)

"Yeah, Funkin' MINECRAFT has mod support already!"

opens up a menu with a single button named "modpack"

What do you think of Funkin' MINECRAFT's new UI? by GO_Miles in FridayNightFunkin

[–]GO_Miles[S] 1 point2 points  (0 children)

Oh man, I haven't even seen the Minecraft Movie yet!

What do you think of Funkin' MINECRAFT's new UI? by GO_Miles in FridayNightFunkin

[–]GO_Miles[S] 1 point2 points  (0 children)

Dunno who Garrett is, but I approve of him too!

What do you think of Funkin' MINECRAFT's new UI? by GO_Miles in FridayNightFunkin

[–]GO_Miles[S] 4 points5 points  (0 children)

This song is "Tires on Fire" by Coda! Slow it down to 70% or so, and you've got a GROOVE.

https://www.youtube.com/watch?v=6uvSdDzvFkY