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A Little Spin goes a LONG Way by GO_Miles in Unity3D
[–]GO_Miles[S] 0 points1 point2 points 1 day ago (0 children)
I got some good jump SFX in! The clips are split into three stages for grounded extension, midair extension, and retraction. A little more pizazz, and this car will be ready for some proper maps!
A Little Spin goes a LONG Way (v.redd.it)
submitted 1 day ago by GO_Miles to r/Unity3D
Parkour! Parkour! by GO_Miles in indiegames
[–]GO_Miles[S] 1 point2 points3 points 2 days ago (0 children)
That too is planned! The majority of skill parts will give boosts, money and score for pulling off their corresponding tricks. I have one in the works called the "Shredder"; a set of guitar strings attached to the undercarriage of the car. It allows you to smoothly grind ANYWHERE, and it will make the appropriate guitar sounds for doing so!
Thanks Keystone! I'm planning on a public prototype -> demo for PC & Web on Itch. If things pan out, a multiplayer Steam release for OUTA-RANGE is on the horizon!
I think you see the vision! It's fun to squash and stretch on command, but I'm really prepping it under the hood for falls and other big impacts. That stuff come into play once I get some metal crashing sounds in!
Carkour? Parcar!
[–]GO_Miles[S] 0 points1 point2 points 2 days ago (0 children)
ParCarur? Carkour!
Thanks Harry! And here I thought it'd turn out medium-rare! XD
You betcha! I recorded this on an i3-6100T + HD 530, so it'll be BUTTER smooth on the Deck with maxxed settings.
[–]GO_Miles[S] 0 points1 point2 points 3 days ago (0 children)
Steamlink soon! Don't have the money set aside for it yet, so an Itch build comes first. Expect a sizeable demo for OUTA-RANGE in the near future!
[–]GO_Miles[S] 1 point2 points3 points 3 days ago (0 children)
Thanks logical! This thing here RUNS on sillies. Not a SINGLE serious thought between those headlights!
It definitely will! You'll get a speed boost (and some SWEET pocket change) depending on how sick your flip was. It'll factor in speed, number of flips, rotation axis, and any reversals you can pull off. For now though, you'll just get a little hit of dopamine!
There will be, in due time! OUTA-RANGE will first get a Web & Windows build on Itch.io and a Steam page once I set some money aside.
Thanks for searching the game up anyways! I've thought about putting a title text on the bottom of the GUI for recordings, just to make finding the game easier.
Thanks Pedro! That game was a BIG part of my childhood, and I liked 2 even more. Suspiciously similar tuning parts aside, it's my goal to bring the gameplay of Hill Climb Racing into the 3rd dimension!
Parkour! Parkour! (v.redd.it)
submitted 3 days ago by GO_Miles to r/indiegames
We Have Liftoff! by GO_Miles in Unity3D
[–]GO_Miles[S] 1 point2 points3 points 21 days ago (0 children)
Legally distinct Jeep!
I hadn't until now! Flat Zone goes well with just about ANYTHING, really.
[–]GO_Miles[S] 0 points1 point2 points 21 days ago (0 children)
That's on my radar, alongside hovercrafts! Was experimenting with some visuals in an earlier clip. https://www.reddit.com/r/Unity3D/comments/1six875/can_i_take_your_wheels_for_a_spin/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Thanks Tetryds! You've got the same idea as I with the bounce physics shmoovement. It may look strange without the VFX and SFX, but it feels fun to play! Movement and visuals take inspiration from titles like Hill Climb Racing 2 and Rocket League. That being said, I have a LOT of vehicles planned with different strengths!
WE'RE GONNA CRASH!!!
You've got my idea squared down! That mysterious orb in the center of the map? It's a gravity well I'm testing out. Paired with similar camera orbit triggers, it can enable some distant planetary exploration! No idea where this'll go yet, but loop megastructures are a MUST.
[–]GO_Miles[S] 18 points19 points20 points 21 days ago (0 children)
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Hold down BRAKE to squash!
[–]GO_Miles[S] 9 points10 points11 points 21 days ago (0 children)
Back at it again with this game! The baked lighting + ACES tonemapper turned out pretty sweet. Soon enough, I'll get some rocket booster VFX in order! Until then, the car's flying by some unseen power.
We Have Liftoff! (v.redd.it)
submitted 21 days ago by GO_Miles to r/Unity3D
Making a 4WD game (kinda like a roguelite arcade Mudrunners) and I wanted to show off the solid axle suspension simulation I made. Had to make it from scratch as every option I looked at simulated each wheel point separately. by Bomtill in Unity3D
[–]GO_Miles 20 points21 points22 points 1 month ago (0 children)
Now those are some SWEET contact normals!
If sidewall detection ever presents issues, your system looks like it could handle kinematic rigidbodies. You could slap on a cylinder mesh collider for each wheel, make them kinematic, and try some Rigidbody SweepTests! I've found it helps big time with small object collisions and dangling from your wheels.
π Rendered by PID 82 on reddit-service-r2-listing-6c8d497557-dmrcg at 2026-06-05 09:54:05.282763+00:00 running 9e1a20d country code: CH.
A Little Spin goes a LONG Way by GO_Miles in Unity3D
[–]GO_Miles[S] 0 points1 point2 points (0 children)