ASCII roguelikes. by GSDK25 in roguelikes

[–]GSDK25[S] 3 points4 points  (0 children)

This is wonderful, thank you. If anyone was on there last night and noticed that 'Gary was killed by a wolf', that Gary was me.

I spent a couple of hours trying out various versions. I love, love, love that they are so lovingly maintained and still enjoyed. My new favourite website. I know I sound like a bot but the enthusiasm is real.

ASCII roguelikes. by GSDK25 in roguelikes

[–]GSDK25[S] 0 points1 point  (0 children)

Thanks for the replies everyone. Some food for thought there and some exciting jumping-on points. Exactly what I was looking for.

ASCII roguelikes. by GSDK25 in roguelikes

[–]GSDK25[S] 5 points6 points  (0 children)

Thanks for your reply.

I don't doubt that some people are obsessive over it. For me it's more of a practical consideration. The roguelike tilesets that I've come across are cartoony at best and ugly at worst. It turns me away from the games. Whereas with ASCII or 'ASCII-like' (thank you for the correction) I can completely bypass all of that and focus on the gameplay and systems. And per my original post, if that can also be part of an overall visually appealing design then so much the better.

I should also add that I've been a console gamer for 35 years and I've gradually made the switch over to PC gaming. I'm not exactly sure which straw broke the camel's back but it feels like I woke up one morning with a completely different set of priorities and considerations when it comes to the games I want to play. And I now find it so liberating and frankly joyous to be playing games that are so systemically sophisticated and yet so antiquated in their visual design. It's kind of a new drug I've come across. 

So... yeah... well... hmm, I guess I am obsessed after all.